About Godius
Godius Eternal War
Introducing Godius
A Me Unlike Any Other!
With about 30 hairstyles for each gender, 9 colors for each style, a wide variety of weapon designs, and clothing, armor, shoes, and appearance costumes that can be dyed in countless colors, you can combine these elements into tens of thousands of possibilities — maximizing diversity so you can create a character that's truly your own.
Me, Within My Relationships!
Join an existing guild or found a brand-new one. Build camaraderie with your guildmates both online and offline, and grow your guild's strength until it's powerful enough to own a building of its very own.
Make the Most of Main and Sub Jobs!
Main jobs are divided into the Warrior, Mage, Priest, and Thief lines, and you can choose weapons or magic based on your skills to focus your growth in a specific direction. You can also develop sub jobs such as Blacksmith, Tailor, Alchemist, and Bard — using your main job to support you in battle, or crafting items with higher stats than ordinary ones.
Story
Godius Eternal War Story
The legend of the continent of Godius
The Divine Age
Godius fought the demons for a hundred days and a hundred nights and won, but overcome by exhaustion, he fell asleep and never woke again — his body slowly stiffened until it could move no more.
The body that could no longer move began to change, gradually taking the shape of the land, until at last it became a vast continent.
And so, it is said, the continent of Godius came into being.
Godius's body had become the continent, but the divine spirit still dwelled within it. Touched by that spirit, all manner of plants and animals sprang up across the continent of Godius, and at last humankind was born.
The plants, animals, and humans of the continent steadily grew in number. Though Godius's body was gone, these humans and creatures continued to live together in peace, cherishing one another under the benevolent will that still remained of him. Among them, humanity in particular rose above all other creatures and came to rule the world.
Following the will of Godius who guided them, the people built a temple to serve him and worshipped Godius as the supreme god of the continent that bore his name.
The Age of Chaos
One day, after the Divine Age had lasted for what may have been thousands or even tens of thousands of years, all humankind sensed that the will of Godius, which had guided them, had vanished.
They split into several factions, each claiming to be the sole true representative of Godius's vanished will, and scattered. Each scattered group founded its own city, and the cities quarreled and turned against one another. Small conflicts gave rise to greater ones, and as the years passed the discord deepened into hatred — and the humans, now hating one another, went to war.
As these wars continued across the land of Godius for centuries, the people came to long for a leader who could put an end to their fighting and strife.
The Dawn of History
To the people who had repeated this cycle of conflict and war for centuries, a new hope appeared.
A man named Wellin came, crossing the eastern sea. He was a powerful mage, a warrior, and a born leader. Persuading with words on one hand and threatening with his mighty magic and the might of his followers on the other, he put an end to the strife among Godius's scattered cities and brought them under his rule.
As the scattered cities fell under Wellin's rule, Godius gradually became unified. After a great campaign lasting some thirty years, all the cities and people of Godius came under the rule of a single nation and a single king.
The Arrival of the Andoreans
While Wellin's great campaign to unify Godius was still well underway, people who called themselves the Andoreans landed on the far shore, having crossed the western sea.
At first only a small number of Andoreans arrived, but they kept crossing the sea in ever greater numbers until they came to rival the native people of Godius in population. They built cities in the sparsely populated western reaches of the continent, secured their own territory, and then began pushing eastward.
Feeling threatened by this, Wellin launched a war to punish the eastward-advancing Andoreans.
The Thousand-Year War
The war, begun with a preemptive strike by Wellin and the native peoples, seemed at first to favor Wellin, but as ever more Andoreans continued to arrive, he was gradually pushed back and the war turned in the Andoreans' favor, with a long and grueling struggle unfolding over several years.
Wellin and Kair, the leader of the Andoreans, gathered their main forces in the southern lands for a decisive battle.
In this battle, tens of thousands of Andoreans and their leader Kair were killed, and the battle ended in Wellin's victory — but as the fighting drew to a close, he too was struck down by an arrow loosed by a routed Andorean soldier.
As a result, the war fell into a stalemate.
The war then dragged on for a thousand more years, and even the site of Wellin's burial was lost. As this state of war endured for a thousand years, the people came to long for peace.
Then, one day, the will of Godius — which had vanished to some unknown place — returned once more.
Enraged by the war that had continued for a thousand years, the will of Godius struck the continent with earthquakes and sent a great tidal wave across the western sea, cutting off all passage between Godius and the land where the Andoreans had originally lived. To the Andoreans, now despairing at having no way back home, came a revelation: from that day forward, they were to live not as Andoreans, but as people of Godius.
To the native people of Godius, who trembled before the calamity brought by the will of Godius, came a message commanding them to cease their wars and coexist with the Andoreans.
And so the war that had lasted a thousand years finally came to an end.
The Age of Peace
Peace had at last come to Godius.
The Andoreans were no longer called Andoreans, but the People of the West, and their nation became Taperi. The native people, too, were no longer called the people of Godius, but the People of the East, and their nation became Belk.
In the centuries that followed, Belk and Taperi coexisted and exchanged with one another, and even their languages grew alike, until they became one and the same people of Godius.
Recent Events
A plan to peacefully unite Belk and Taperi through marriage was shattered a few months ago when the king of Taperi was poisoned. In Taperi, rumors spread that the poisoning was the work of a Belk spy, while in Belk, rumors spread widely that the people of Taperi were preparing to invade in revenge for their king and for the Thousand-Year War.
Taperi officially declared that the king's poisoning was the work of a Belk citizen, and proclaimed that the lives and property of Belk citizens no longer needed to be protected.
In response, Belk declared that harming a citizen of Taperi would no longer be considered a crime. Amid this growing unrest, monsters have begun appearing everywhere, and rumors are spreading that the coming of demons has begun.
War is about to break out, and the time has come when you may seize the wealth and honor of a victor — or taste the humiliation of the defeated.
How to Start
How to Start the Game
Launching Godius / Godius System
System Requirements
The MMORPG Godius Eternal War is serviced globally through Steam. After registering an account on the global Steam site, you can access the game through Steam. Before installing, please check your computer's specifications and available storage space.
Installing and Launching the Game
After logging into Steam, go to the Godius Eternal War store page (https://store.steampowered.com/app/4559140/_/) and install the client. Once you launch the game through the Steam launcher, you can start playing after agreeing to the terms of service.
Godius Eternal War Minimum Requirements
| Minimum Requirements | |
|---|---|
| Operating System (OS) | Windows 10 64-bit |
| Processor (CPU) | Intel Core i3-2100 or AMD equivalent 2-Core CPU |
| Memory (RAM) | 4 GB |
| Hard Disk | 1 GB |
| Graphics Card (GPU) | DirectX 11 capable GPU, Feature Level 10.0+, 512 MB VRAM (Intel HD 4000 / GT 730 class) |
| DirectX Version | DirectX 11 |
| Network | Broadband Internet connection |
| Sound Card | Windows-compatible sound device |
| Additional Notes | Requires the Steam client and an active online connection. |
Godius Eternal War Recommended Requirements
| Recommended Requirements | |
|---|---|
| Operating System (OS) | Windows 10/11 64-bit |
| Processor (CPU) | Intel Core i3-2100 or equivalent 4-Core CPU |
| Memory (RAM) | 8 GB |
| Hard Disk (HDD) | 2 GB |
| Graphics Card (GPU) | Nvidia GeForce GTX 750 / AMD Radeon HD 7750 / Intel UHD Graphics 620 or higher, VRAM 1 GB or more |
| DirectX Version | DirectX 11 |
| Network | Broadband Internet connection |
| Sound Card | Windows-compatible sound device |
| Additional Notes | 8 GB RAM or more is recommended for extended play sessions and use of the Steam Overlay. |
Create Character
Select a Channel and Create a Character
채널 선택 및 캐릭터 생성하기
1) World Selection
You can choose a world with a stable connection to start the game, and up to 4 characters can be created per world (currently only 1 world is available to choose).
Worlds are separate from one another — characters cannot be shared between different worlds, nor can characters from different worlds meet.
2). Character Creation
- Name: The name used in-game. Up to 6 Korean characters or 12 English characters (supports 16 languages).
- MALE / FEMALE: Choose your character's gender.
- HAIR STYLE / COLOR: Choose your preferred hairstyle and a variety of colors.
-
Main Job / Sub Job:
- Main Job: Warrior, Gladiator, Thief, Mage, Priest
- Sub Job: Alchemist, Tailor, Blacksmith, Bard
(Leveling up earns you Orbs of Power, which you can use to grow your character.)
-
Base Parameters: Determines your character's initial parameters at creation.
- STR - At character creation, initial STR × 2 becomes the character's base SP.
- VIT - At character creation, initial VIT × 2 becomes the character's base HP.
- MEN - At character creation, initial MEN × 2 becomes the character's base MP.
3). Main Job Parameter Settings
Initial parameter values for each main job are set automatically.
| Category | Warrior | Gladiator | Thief | Mage | Priest |
|---|---|---|---|---|---|
| STR | 12 | 12 | 6 | 6 | 6 |
| DEX | 10 | 6 | 6 | 6 | 6 |
| AGI | 6 | 6 | 6 | 6 | 6 |
| VIT | 6 | 12 | 6 | 6 | 6 |
| MEN | 6 | 6 | 6 | 10 | 12 |
| INT | 6 | 6 | 6 | 12 | 10 |
- Auto Setup: When you choose a main job, parameters are automatically set to match that job, and you may adjust the stats afterward if you wish. However, values shown in red can no longer be lowered.
4) Nationality Selection
- Nationality Selection: Choose between the nations of Taperi (TAFERI) or Velk (VELK) on the map.
- Taperi can only be started from its capital, Militad, and Velk only from its capital, Pagohol.
5). Character Selection Screen
- Change Character Order: You can change the front-to-back order of the character cards.
- WORLD: Return to the world selection screen and choose a different world.
- START: Enter the game with the selected character.
- QUIT: Exit the game and return to the Windows desktop.
- NEW: Create a new character in an empty slot.
- DEL: Deletes the selected character. Choose delete, enter your phone number, and press confirm to delete the character.
6) Character Deletion
- Deletion is not possible if only 1 character remains. (Prevents deletion of your warehouse and inventory.)
- Deletion is only possible from character level 6 and above.
- Characters level 76 and above can still be deleted, but the deletion only completes after a 7-day waiting period; the deletion can be canceled at any time during that period.
8). How Do You Obtain and Use Orbs of Power?
- Each time you level up, you receive [Orbs of Power], which you can use to raise your [Base Parameters] at the guild building of your chosen main and sub jobs.
- The number of Orbs of Power you receive differs by level range, so you should use them carefully and focus them where needed.
- Orbs of Power can be used to learn parameters or job-specific skill functions, or to raise skill function levels.
| Level Range | Orbs Earned |
|---|---|
| Level 2 ~ Level 10 | Gain 3 Orbs of Power per level-up |
| Level 11 ~ Level 30 | Gain 2 Orbs of Power per level-up |
| Level 31 ~ Level 50 | Gain 4 Orbs of Power per level-up |
| Level 51 ~ Level 70 | Gain 5 Orbs of Power per level-up |
| Level 71 ~ Level 80 | Gain 6 Orbs of Power per level-up |
| Level 81 ~ Level 90 | Gain 7 Orbs of Power per level-up |
| Level 91 ~ | Gain 8 Orbs of Power per level-up |
Basic Controls
Basic Controls
Control Key
1). Basic Character Movement
- W / ↑Press the Up arrow key or the W key to move your character in that direction. You can also move by right-clicking in the desired direction with the mouse.
- A / ←Press the Left arrow key or the A key to move your character in that direction. You can also move by right-clicking in the desired direction with the mouse.
- S / ↓Press the Down arrow key or the S key to move your character in that direction. You can also move by right-clicking in the desired direction with the mouse.
- D / →Press the Right arrow key or the D key to move your character in that direction. You can also move by right-clicking in the desired direction with the mouse.
- Chat Mode (↵)Press the Enter key to switch to chat window mode, where you can type a chat message.
2). How to Pick Up Dropped Items
- Hover your mouse cursor over an item lying on the ground — the cursor changes to a hand shape and the item's name is displayed. Left-click at this point to move the item into your bag.
- While your bag is open, the mouse cursor turns into the item itself, allowing you to move it.
- To drop an item back onto the ground, left-click the item in your inventory to pick it up, then click on the ground to drop it. Note that you can only pick up items within 1 tile of your character.
3). Attacking
- For standard physical attacks (swordsmanship, axe, spear, martial arts, blunt weapons, etc.), face the target, stand right next to it, and press the spacebar or left-click the mouse to attack.
- Against monsters, you can also attack with a mouse left-click.
- In PK zones, you can also attack other characters with a mouse left-click.
4). How to Use Skills
- You must use the skill within one tile of your character, or the target must be within its range, for it to take effect.
- To use a magic skill, hover your mouse over the target — a magic-circle-shaped cursor appears — and left-click on the target to use the selected spell.
- Holding Shift displays the range within which the spell can be cast.
- Some magic skills must be cast by clicking on yourself as the target.
- You can click a skill icon in the skill window, copy it to the skill shortcut bar, and register it to the F5–F9 shortcut keys for quick use.
Bard-Specific
- Bards can equip an instrument-type weapon and select the desired song; the mouse cursor then changes into a harp, and left-clicking starts the performance.
- You can copy a Bard song's icon to the skill shortcut bar and use it with the F5–F9 shortcut keys. An effect appears on the ground beneath party members or other characters affected by the song.
GUI
Interface (GUI)
Main User Interface
1). Trade Window Menu
- To trade items with another character, face each other and click the icon, or use Ctrl + Left-click to open the trade window.
- After registering the items to be traded, both parties press the trade key to complete the transaction. Once an item has been placed, it cannot be canceled individually — you must press Esc or the Cancel button to cancel the trade entirely and submit a new request.
- Trading is only possible in field guard zones or in town.
- If your inventory has no free space, the item will drop to the ground and can be picked up by someone else, so please be careful.
- Rare items with an assigned code number can only be moved through the trade window.
2). Skill Shortcut Bar & Party Shortcut Window On/Off
- The skill shortcut bar can be toggled on/off at the bottom left of the main menu, where you can also check your party members' status.
- Skill Shortcut Bar: On by default. Register skills here to use them easily with the F5–F9 shortcut keys.
- Party Shortcut Window: Displays party members' names, HP, and MP, along with status-effect icons such as Poison, Disease, and Hold. The party leader can choose to expel a member, delegate leadership, or set the item acquisition method.
3). Community MenuShortcut: V
- Manage and view your added friends and blocked characters.
- Character Search: Enter the name of the character you want to find and click the search icon to search.
- Add Friend: Once registered as a friend, you can see their current location and map when they are online.
- Block Player: Blocking a player hides your online status and location from them.
- Quick List Window: Clicking an entry in the list automatically fills the character's name into the search box for an instant search.
- Management: You can manage up to 30 friends and blocked players, including removing friends or unblocking players.
4). Skill MenuShortcut: Z
- Check the skills and skill levels available to you based on your main and sub jobs.
- The types of skills displayed differ depending on the job you've chosen. To use a spell or skill, click it with the mouse, or move it to the skill shortcut bar and use the F5–F9 shortcut keys.
- Magic, Priest, Bard, and other job-specific skills must be learned at the corresponding job guild building before they can be used.
5). System MenuShortcut: X
- A menu for controlling various macros, sound, and system options.
- Macro: Register frequently used phrases to chat with them using the F1–F4 shortcut keys.
- OPTION: Toggle background music and sound effects on/off, item acquisition notifications, enhancement notifications on/off, and more.
- Shortcut Key Settings: Set, save, or reset shortcut keys. Some shortcut keys cannot be changed.
- Chat Settings: Turn Shout Block, Whisper Block, Party Block, and Guild Chat on/off.
- Language Settings: Choose from 12 languages. "Auto" uses Steam's default language.
- QUIT: End the game (X + Enter) or return to the character selection menu.
6). Chat MenuShortcut: Enter
- Check chat-related content here.
- General Chat Window: Displays all chat messages. (Opens by pressing Enter or the C key.)
- Guild Chat Window: A chat window visible only to your guild members. (Displayed by typing * (asterisk) before your message.)
- Whisper Chat Window: Check private chat messages with another player. (Displayed by typing @[Player ID]: [message].)
- Party Chat Window: Check chat messages among the members of your party. (Displayed by typing # before your message.)
- Alliance Chat Window: Check chat messages among allied guild members during a war with another guild.
7). Mini Shortcut Bar MenuShortcut: 1–9
- Place frequently used consumable items in slots 1–9 and press the corresponding number to use them instantly.
- Items are divided into those that can only be used on yourself and those meant to be used on others, so pressing the number key may not always work.
8). Notice Menu (Speaker Icon)
- Click the speaker-shaped icon to review urgent in-game notices or event announcements again.
- When you move to a new map, a message will display whether that map is a PK zone or a Non-PK zone.
9). Status Window MenuShortcut: ]
- Quickly check your character's current status.
- Displays a brief summary of your EXP, current level, HP, MP, SP, main and sub jobs, guild affiliation, and KILL points, along with your WC, AC, HC, and DC values.
10). Penalty for Experience Gain
- Applied to characters level 50 and above, causing up to -300% experience loss.
- Once you reach -300% loss, you may incur penalties such as higher shop purchase prices and reduced movement speed.
[Penalty on Character Death]
| Level | Penalty |
|---|---|
| 50 | 5% EXP loss |
| 51–69 | 7% EXP loss |
| 70–74 | 5% EXP loss |
| 75–79 | 3% EXP loss |
| 80–84 | 2% EXP loss |
| 85– | 1% EXP loss |
[Cases With No Experience Penalty on Death]
- In certain event maps such as Hell Fido, Guild War maps, the Training Grounds, Wallix Tower, and dungeons.
- Characters level 49 and below receive no penalty.
- While holding a resurrection item such as the Elixir of Recovery or the Blessing of Osiris.
11). Bag MenuShortcut: '
- Stores the items you carry.
- All items — weapons, armor, shields, and more — can be stored in your inventory within its set capacity. Left-click an item to move it, or right-click to equip (use) it.
- If your inventory is full, you can no longer add items to it.
- Clicking the bag icon again activates the item deletion function. Once active, select the item you want to delete and click the teal trash-can button to delete it.
12). Equipment MenuShortcut: /
- Equip weapons, armor, shoes, shields, and appearance items.
- A window for equipping/unequipping weapons, shields, clothing (armor), shoes, and more — items must be equipped within your limited equipment weight capacity.
- To carry more weight, you need a higher STR stat in order to equip heavier items.
- You can equip only 1 necklace, but up to 2 rings.
- Equipping an item updates your stats in real time so you can see the applied effect.
- Clicking the wing-shaped button in the upper left of the equipment window lets you equip costume outfits and weapon appearances. You can choose whether to display these appearances using the ON/OFF function.
13). Status Effect Menu
- Status effects are displayed when you are afflicted with Poison, Disease, Bind, or Hold.
- Poison Indicator: While poisoned, your HP decreases; can be cured with an antidote.
- Disease Indicator: While diseased, your HP decreases; can be cured with a disease cure.
- Hold Indicator: You cannot attack; can be removed with a Release skill.
- Bind Indicator: You cannot move for a set period of time; can be removed with a Release skill.
14). Durability Display Menu
- Displays the durability of your weapon, armor, and shield items.
- A warning is shown when the durability of a weapon, armor, or shield item drops to 10% or below; you must repair it to continue using it.
- Once durability reaches 0, the item can no longer be used.
15). Skill Status & Cooldown Display
- Displays the currently assigned skill status and cooldown.
- The currently assigned skill is shown on the left, with its cooldown displayed next to it.
(From top to bottom: Slash, Sacrifice, Hemorrhage, Renewal)
16). Steam Store Menu
- The Steam Store icon takes you to the Steam Store and the Godi Coin Shop, where you can conveniently purchase cash items right away.
- Freely browse and purchase packages, costumes, weapon appearances, community items, monster summons, Godi Coin top-ups, and more.
17). GodiTalk Help Center
- Ask the AI simple questions related to Godius and get an answer.
- Get instant answers to your questions about the game.
- Available only in town squares — it cannot be used inside buildings or in field dungeons.
Classes
Character Classes
Character Job
One of the unique systems in the MMORPG Godius Eternal War is that each character can use two jobs at once: a main job and a sub job.
- Main Job - Warrior, Fighter, Thief, Wizard, Cleric
- Sub Job - Alchemist, Tailor, Blacksmith, Bard
* The sub jobs available to choose from differ depending on which main job you select.
Drawing on experience earned across countless battlefields, this job can wield every melee weapon except spears. Built on sheer physical toughness, its specialty is delivering powerful physical attacks from the very front line of battle.
A master of combat who has trained to the very limit solely for the sake of battle, possessing both great physical strength and most combat-related techniques.
Highly skilled in survival techniques, able to detect, set, and disarm traps, and to temporarily conceal themselves with smoke screens to escape danger. They are also the only job with the ability to clear an opponent's smoke screen or make items drop from an opponent's bag.
Through long years of training, this job maximizes mental power and channels it to draw on the energy of nature, casting spells that freeze enemies with ice magic, burn them with fire magic, or bind them with neutral magic.
Far more than a simple priest who serves the gods, the Cleric is a multi-faceted character who combines a high level of martial skill honed through physical training with deep faith, casting spells powered by sacred strength granted by the gods. For religious reasons, however, they may only wield bladeless blunt weapons.
Using superior tailoring skills, Tailors can repair and even craft armor and clothing themselves, and can reinforce armor depending on their skills. Owing to the nature of the job, they also possess unusually sharp swordsmanship.
Through the process of melting, hammering, and tempering metal in a blazing forge, Blacksmiths can repair, craft, and reinforce weapons. Given how often they wield a hammer, they are also excellent with blunt weapons.
Possessing outstanding knowledge of chemistry, metallurgy, physics, pharmacology, and medicine, Alchemists can craft a wide variety of potions and provide first aid. Somewhat unexpectedly for the profession, they are also highly skilled with axes.
Communing with all things in nature and the spirits that dwell within them, the Bard can soothe enraged monsters with beautiful songs and inspire courage in others. They are also highly skilled with spears.
Parameters
Features and Parameters
Functions and Parameters
1). Basic Parameters
2). Skill Functions
3). Raising Basic Parameters
Orbs of Power are used to raise the base parameters STR, AGR, DEX, INT, VIT, and MEN.
| Level Range | Orbs Used & Effect |
|---|---|
| Levels 1–15 | 1 Orb of Power raises the stat by 1 |
| Levels 15–20 | 3 Orbs of Power raise the stat by 1 |
| Levels 21–25 | 4 Orbs of Power raise the stat by 1 |
| Levels 26–30 | 5 Orbs of Power raise the stat by 1 |
* WC and AC increase when you raise your stats or equip gear.
* HC and DC increase not only from stats and gear, but also when you level up.
* HP, MP, and SP increase only when you level up (the amount varies depending on your main and sub jobs).
4). Skill Training
There are two ways to raise the level of a skill function you possess: the Guaranteed method and the Probability method.
With the Probability method, using a single orb typically raises the skill by 1 level, but since each attempt can succeed or fail, a failure means you effectively lose that orb — so choose carefully.
The Guaranteed method, by contrast, consumes anywhere from 2 to 15 Orbs of Power to raise the skill with a 100% success rate, but using it carelessly can lead to a shortage of Orbs of Power.
The maximum skill level is 30, and the higher the skill level (which is unrelated to character level), the lower the success rate.
Skill Probability Attempt Success Rate Table
| Skill Level | Success Rate | Skill Level | Success Rate |
|---|---|---|---|
| 1 -> 2 | 90% | 18 -> 19 | 15% |
| 2 -> 3 | 90% | 19 -> 20 | 12% |
| 3 -> 4 | 85% | 20 -> 21 | 10% |
| 4 -> 5 | 80% | 21 -> 22 | 10% |
| 5 -> 6 | 75% | 22 -> 23 | 10% |
| 6 -> 7 | 70% | 23 -> 24 | 10% |
| 7 -> 8 | 65% | 24 -> 25 | 10% |
| 8 -> 9 | 60% | 25 -> 26 | 6% |
| 9 -> 10 | 55% | 26 -> 27 | 6% |
| 10 -> 11 | 50% | 27 -> 28 | 6% |
| 11 -> 12 | 50% | 28 -> 29 | 6% |
| 12 -> 13 | 45% | 29 -> 30 | 6% |
| 13 -> 14 | 40% | 30 -> 31 | 5% |
| 14 -> 15 | 35% | 31 -> 32 | 5% |
| 15 -> 16 | 30% | 32 -> 33 | 5% |
| 16 -> 17 | 25% | 33 -> 34 | 5% |
| 17 -> 18 | 20% | 34 -> 35 | 5% |
Class Guild
Job Guilds
Guild
1). Types of Main Job Guilds
These exist for each job class, and NPCs let you raise the skills or parameters associated with that job.
2). Types of Main Job Guilds
Beginner's Guide
Godius Beginner Guide
가디우스 초보자 가이드
1). Press OK After Creating a Character to Start the Game
- By completing quests as directed by the tutorial, you can earn items you need for the game as rewards.
- If you chose the Taperi nationality, you start in Dihol village; if you chose the Velk nationality, you start in Raslan village. Follow the tutorial guidance, and following the wayfinding will lead you into the Training Grounds.
- Per the tutorial, you must reach Level 6 before you can leave the village.
- Pressing the Home key while in a village pops up the village map — selecting the building you want shows wayfinding directions, making it easy to find the building.
2). Equipping Items
- Pressing the '`' (backtick) key or clicking the bag icon lets you check your inventory.
- Hovering your mouse cursor over the bottom right of the inventory shows the Lance and Contribution Points you're carrying. (Maximum Lance you can hold: 99,999,999 Lance)
- You can equip an item by right-clicking it, or by dragging it and left-clicking on the equipment slot. (Order: necklace, weapon, clothing/armor, shield, ring 1, ring 2, shoes)
- Equipment has weight-based equip restrictions, so be sure to check. (Determined by your STR value)
- Clicking the button displayed at the top left of the equipment window lets you use the Appearance Change and Costume features.
3) How to Use Appearance Change
Through the innkeeper NPC at the inn in a village, you can select and change to the appearance you want.
- After selecting both the appearance and the color, press the 'Change' button to complete the change along with the deduction of the required cost.
- A set appearance is not item equipping/unequipping but a semi-permanent image change, so it cannot be removed by unequipping. If you want to remove the previously set appearance, you must use 'Reset Appearance Change'.
- When you change appearance, the stats of the armor items you are actually wearing are retained, and the appearance's own stats are not additionally applied.
4) How to Use Costumes
- While holding a Costume Exchange Box item, you can exchange it for costume clothing through the innkeeper NPC at the inn in a village.
- After selecting both the costume and the color, press the 'Exchange' button to complete the exchange along with the deduction of the required cost.
- Once a costume is equipped, you can also use the Appearance ON/OFF feature to choose whether the appearance is displayed.
(Regardless of Appearance ON/OFF, the costume's effects apply as long as it is equipped.)
- Some Costume Exchange Boxes are restricted from being traded/moved.
- A costume cannot be applied together with (stacked with) an Appearance Change.
5). Status Window Menu
You can check your own level and experience by pressing ']', and experience can also be checked at the top right of the screen. Hovering your mouse cursor over the experience bar lets you check the detailed experience figures.
Defeating monsters and filling your experience lets you level up.
Recommended Hunting Grounds TIP for Beginners (After Reaching Level 6)
| Area | Hunting Ground | Entry Level |
|---|---|---|
| Near Dihol | Lucrezia Swamp OR Lucrezia Underground Passage 1~3 | Level 12 or higher |
| Near Raslan | Rampas Swamp OR Rampas Underground Passage 1~3 | Level 12 or higher |
6). Training Grounds
The first time you enter the Training Grounds, you are placed in the Guard Zone. While your character is in the Guard Zone, you are protected from monster attacks. Opening your inventory and equipping weapons and accessories before you start hunting lets you hunt monsters more easily.
Once you defeat training monsters and reach Level 6, you are automatically taken out of the Training Grounds and can no longer use them.
7). Durability
- Durability display (order: weapon, clothing/armor, shield) →
- Durability warning display (below 10% of total durability)
- Durability 0 display (all durability depleted)
- Durability exists on weapon, armor, and shield items, excluding shoes.
- When only 10% of total durability remains, a warning is shown at the bottom right. If durability reaches 0, the item's effects disappear and it becomes unusable, so management is required.
- An item whose durability has reached 0 can be restored using the recovery system.
(See the Wish Fulfillment [all items], Tailor [clothing], Blacksmith [weapons], and Armor Modification [armor, shield] guides)
- An item whose durability has reached 0 can be restored using the recovery system.
- To prevent durability from depleting, use an oil item suited to each equipment type (durability recovery), or have it repaired at a blacksmith shop.
8). Status Ailments
(A) Petrification
While petrified, no actions are possible, and using items in your bag is also not possible.
[How to Remove Petrification]
- Automatically removed after 30 minutes of being connected while petrified
- Use a Petrification Antidote (crafted) item pre-registered to your quick slot
- Have another character use a Petrification Antidote on you
[Petrification Monster]
The Basilisk is a monster that petrifies at random chance, so be careful.
[Appearance of a Petrified Character]
While petrified, you also do not take attacks from monsters or other characters.
B) Poison
While poisoned, the icon at the bottom right becomes active and your character takes damage over time.
An Antidote can remove this status effect.
C) Disease
While diseased, the icon at the bottom right becomes active and your character takes damage over time.
A Disease Cure can remove this status effect.
D) Hold
A skill that disables the target's attacks and spellcasting; it can also be used against monsters. Once a target is affected, it cannot perform any attack, and the duration varies depending on the caster's stats.
E)Bind
A skill that restrains the target's movement — the moment it is applied, the target becomes unable to move. Physical attacks and magic attacks etc. can still deal damage normally, and the target can immediately free itself with the Release skill.
9) Guard
NPCs that protect characters within a set area. While in a Guard Zone, you will not be attacked by other characters or monsters. Guard NPCs can be distinguished by color depending on the map's characteristics.
| Image | Black Guard | Red Guard | Blue Guard |
|---|---|---|---|
| Classification | Village Entrance | FREE PK / PK ZONE | NON PK ZONE |
| Details | In this area, both PK and hunting are impossible. | In this area, PK is possible. | In this area, PK is not possible. (except during guild-vs-guild war) |
10). Storage
A) Warehouse
- The Warehouse is located in villages and can store important items.
However, portal items (Village Portal, Field Portal, Dungeon Portal) and resurrection items (Blessing of Osiris, Elixir of Recovery) cannot be stored. - It can be used regardless of nationality.
- Purchasing a Warehouse Expansion item from the item shop expands your Warehouse SLOT slots, up to a maximum of 2 expansions.
B) Locker
- While holding a "Locker Key" cash item in your inventory, left-click the locker slot you want to open and click the "YES" button — a key will be consumed and the slot will be expanded. (Up to 8 expansions possible)
[Number of Keys Required to Open a Locker Slot]
| Active Locker Count | Additional Activation Cost |
|---|---|
| 0 | 1 key |
| 1 | 2 keys |
| 2 | 3 keys |
| 3 | 4 keys |
| 4 | 5 keys |
| 5 | 5 keys |
| 6 | 5 keys |
| 7 | 5 keys |
- Clicking and dragging an item stored in the Warehouse or Inventory into an open slot allows that item to be stored in stacks. (Up to 99 possible, only items of the same type)
- Stored items can be right-clicked to move them back to your inventory.
- For (large) potion-type items, durability is displayed as a combined total.
ex) Storing 1 potion-type item at [durability 15/15] together with 3 potions at [durability 15/15] displays as durability 15/15*4 (at maximum capacity, displayed as durability 975 / quantity 99) - A locker slot in use must have all registered items removed before another item can be stored in it. (Must be emptied)
- When deleting a character, if only 1 character remains on the account, all items stored in the Warehouse — including any paid-expanded Warehouse/Key Locker slots — will also be deleted, and deleted items cannot be recovered afterward, so please be careful.
11). Bank
Each village has a 'Bank' where you can store your Lance.
When using the Exchange, Lance transactions also take place through the Bank, and if your inventory's maximum carry amount is exceeded during a 1:1 trade, the excess is automatically stored in the Bank.
[Bank Teller NPC Menu]
- Deposit: Inventory → Bank
- Withdraw: Bank → Inventory
Marketplace
How to Use Trading Post
거래소 이용 가이드
1). Click the Trading Post NPC (Trade Master)
- The Trade Master NPC is located at the center of every village plaza.
- To trade at the Trading Post, you must first reach Level 6 or higher before you can use it.
[Trading Post Terminology]
(The Trading Post only accepts deposits to/withdrawals from your Bank account)
(Excludes your own registered items)
2). Buying Items
- After entering the Trading Post, click the item list in the relevant category to check the item.
- Select the item you want to buy, then click the Buy button.
- Confirm the message stating the purchase was completed successfully.
- Click the mailbox to check the detailed purchase history.
- Check the receipt date. (Once you receive the item, the receipt time is displayed in the blank field.)
- Manage received mail by deleting it.
3). Selling Items
- After entering the Trading Post, press the [Register for Sale] button, then click the 'Register' button on the page that appears.
- Drag the item from your inventory and attach it to the attached item slot.
- Enter the sale price. (Minimum entry is 100)
- Check the registration fee notice (the registration fee is 1% of the sale price) and your Bank balance.
- Set the listing period. (To be activated at a later date)
- Click the Register for Sale button to complete the listing. (Up to 15 items can be listed)
4) Receiving Sale Proceeds
- Check your registered items for sale.
- Check the listing for items marked as sold (shown in teal).
- If your listed item has sold, click the item in the listing (My Items) to receive payment. (The sale proceeds are deposited directly into your Bank account, not your inventory)
- Check the sales history through the mailbox. (Sale proceeds cannot be received from the mailbox)
(For sales, the mailbox only sends a notification message — sale proceeds can only be received on the Trading Post's sale registration page)
5). Canceling a Sale Listing
- Select the item you want to cancel from your sale listings.
- Click the Cancel Listing button to complete the cancellation. (The canceled item is returned via the mailbox)
- Check the cancellation history through the mailbox.
- Click the 'Receive Item' button to receive the canceled item.
Wish Fulfillment
Wish-fulfillment Guide
소원성취 가이드
1). Click the Crystal Ball (Located in the Cleric Guild)
- Location: Cleric Guild (Hillrock, Dihol, Valdium, Rocky, Raslan, Caswell, Militad, Pagohol).
- Click the crystal ball, not the temple keeper.
- To use Wish-fulfillment, you must first unequip all worn equipment (this applies the change system used for things like character gender change).
2). Menu Description (Window of Wishes)
- Through Wish-fulfillment, you can use the following features.
Change Hairstyle: Change to a special hairstyle using 3 Sardonyx or 2 Aquamarine. (Required item varies by hairstyle)Obtain a Rare Item (Rings): Exchange for a rare item using 2 Sardonyx and 3 Topaz.Exchange for 4 Orbs of Power: Use 3 Red Dragon's Eye, or 3 Emerald, 3 Aquamarine, 2 Amethyst, 3 Sapphire, and 5 Ruby, to exchange for 4 Orbs of Power when you're short on them.Reset Orbs of Power: Using 3 Red Dragon's Eye, 3 Sardonyx, 3 Topaz, 2 Emerald, 2 Aquamarine, 1 Sapphire, and 5 Ruby, reset your Orbs of Power — you'll receive a default setup matching your main job, then receive the remaining Orbs of Power back.Shoe +1 Upgrade: Exchange 1~2 Emerald and 2~3 Ruby for a +1 upgrade on the shoes of your choice.Reset HP: Using 1 Red Dragon's Eye, or 2 Amethyst and 2 Ruby, reset only your HP — the new HP value is determined randomly.Reset MP: Using 1 Red Dragon's Eye, or 2 Amethyst and 2 Ruby, reset only your MP — the new MP value is determined randomly.Reset SP: Using 1 Red Dragon's Eye, or 2 Amethyst and 2 Ruby, reset only your SP — the new SP value is determined randomly.Change Gender: Change your gender using 2 Sardonyx, 3 Topaz, 2 Amethyst, 2 Aquamarine, and 2 Red Dragon's Whisker. (Gender-specific items you were using become unusable)Change Character Name: Change to the name of your choice using 1 Character Name Change Ticket.
- You can exchange equipment items for items with higher stats.
- Through Modification, you can upgrade enhancement level or durability.
- Through Combination, you can obtain Tier 2~4 weapons or shields.
- You can disassemble Tier 2~3 weapons or shields to obtain Spirit Stones.
- You can restore an item whose durability has reached 0 back to its original state.
3). Wish-fulfillment
Wish-fulfillment Materials Table
| Item | Materials |
|---|---|
| Change Hairstyle | 3 Sardonyx or 2 Aquamarine (varies by hairstyle type) |
| Rare Item (Rings) | 2 Sardonyx, 3 Topaz Exchangeable list: Ring of Attack, Ring of Defense, Ring of Fire Protection, Ring of Ice Protection, Ring of Luck, Ring of Faith, Ring of Dexterity, Ring of Wind, Ring of Fog, Ring of Neutrality, Ring of Frenzy, Ring of Destruction, Ring of Recovery |
| 4 Orbs of Power | 3 Red Dragon's Eye, or 3 Emerald, 3 Aquamarine, 2 Amethyst, 3 Sapphire, 5 Ruby |
| Reset Orbs of Power | 3 Red Dragon's Eye, 3 Sardonyx, 3 Topaz, 2 Emerald, 2 Aquamarine, 1 Sapphire, 5 Ruby |
| Shoe +1 UP | Chain Shoes, Plate Shoes, Layer Shoes (1 Emerald, 2 Ruby) Medium Shoes, Heavy Shoes, Light Shoes (1 Emerald, 3 Ruby) Talos Shoes, Reidan Shoes, Adamas Shoes (2 Emerald, 3 Ruby) |
| Reset HP | 1 Red Dragon's Eye each, or 2 Amethyst, 2 Ruby |
| Reset MP | 1 Red Dragon's Eye each, or 2 Amethyst, 2 Ruby |
| Reset SP | 1 Red Dragon's Eye each, or 2 Amethyst, 2 Ruby |
| Change Gender | 2 Sapphire, 1 Diamond, 2 Amethyst, 2 Emerald, 2 Black Crystal |
| Change Character Name | 1 Character Name Change Ticket |
4). Wish-fulfillment - Character Name Change
A system that consumes 1 Character Name Change Ticket (cash item) to change an existing character name to a new one.
- A field for entering the name you want to change to
- A button you click to check whether the new character name is already taken
- A status window showing whether the change is possible
- A button to complete the change (only enabled if the change is possible)
- This can only be attempted while not in a party, not in a guild, and with no pending guild application.
- You cannot change to a character name that is already in use, or one that violates policy (profanity, etc.).
- If you change to a character name that violates operating policy, deletion or a recommendation to reset it may follow.
- If you change your character name while using the Helix Tower, an instance dungeon, or a raid, all existing remaining time is deleted.
- All information registered in your friends/block management list is deleted.
- Once the name change is complete, the character's ranking display status is automatically changed to OFF.
- Even after the name change is complete, you can join a guild immediately with no guild rejoin waiting period.
- The character name shown in the website's user ranking is reflected together with the ranking update at the next server regular maintenance following the change completion date. (This includes results reflecting your ranking ON/OFF setting)
- Once the change is complete, the previously set character name becomes available for anyone to use.
- The scope of content affected by a character name change is as follows. (See the table below)
Content That Reflects the Changed Character
| In-Game | Web |
|---|---|
| * Character name shown in the character status window * Character name on Trading Post listings (as of the change completion date) * Character name in mailbox sent/received folders (as of the change completion date) * Screenshots captured after the change * Item acquisition and enhancement notifications |
* User ranking (reflected at the next server regular maintenance after the change completion date) |
Content That Does Not Reflect the Changed Character
| In-Game | Web |
|---|---|
| * Mail sent or received before the change * Board post author character names registered before the change * Chat logged before the change (applies to General, Whisper, Party, and Guild chat alike) * Screenshots captured before the change |
* Website posts written before the change (including bug reports, profanity/bad-manner reports, etc.) |
5). Exchange
Exchange Materials Table — Weapons
Sword Weapons
| Name | Enhancement Level | Materials |
|---|---|---|
| Dagger, Short Sword, Rapier, Long Sword, Broadsword, Falchion, Broadsword, Bastard Sword | WC +3 | 10x same weapon at WC +2 |
| WC +4 | 10x same weapon at WC +3 | |
| Naga Blade | WC +1 | 5x Naga Blade at WC +0 |
| WC +2 | 3x Naga Blade at WC +1 | |
| WC +3 | 3x Naga Blade at WC +2 | |
| WC +4 | 3x Naga Blade at WC +3 |
Axe Weapons
| Name | Enhancement Level | Materials |
|---|---|---|
| Hand Axe, Small Axe, Battle Axe, Crescent Axe, Large Axe, Great Axe | WC +3 | 10x same weapon at WC +2 |
| WC +4 | 10x same weapon at WC +3 | |
| Berserker Axe | WC +1 | 5x Berserker Axe at WC +0 |
| WC +2 | 3x Berserker Axe at WC +1 | |
| WC +3 | 3x Berserker Axe at WC +2 | |
| WC +4 | 3x Berserker Axe at WC +3 |
Blunt Weapons
| Name | Enhancement Level | Materials |
|---|---|---|
| Club, Staff, Mace, Long Mace, Warhammer, Flail, Maul, Heavy Maul | WC +3 | 10x same weapon at WC +2 |
| WC +4 | 10x same weapon at WC +3 | |
| Orc Hammer | WC +1 | 5x Orc Hammer at WC +0 |
| WC +2 | 3x Orc Hammer at WC +1 | |
| WC +3 | 3x Orc Hammer at WC +2 | |
| WC +4 | 3x Orc Hammer at WC +3 |
Martial Arts Weapons
| Name | Enhancement Level | Materials |
|---|---|---|
| Club, Fist, Gauntlet, Pata | WC +3 | 10x same weapon at WC +2 |
| WC +4 | 10x same weapon at WC +3 | |
| Golem Fist | WC +1 | 5x Golem Fist at WC +0 |
| WC +2 | 3x Golem Fist at WC +1 | |
| WC +3 | 3x Golem Fist at WC +2 | |
| WC +4 | 3x Golem Fist at WC +3 |
Assassination Sword Weapons
| Name | Enhancement Level | Materials |
|---|---|---|
| Glaive, Claymore, Two-Handed Sword | WC +3 | 10x same weapon at WC +2 |
| WC +4 | 10x same weapon at WC +3 | |
| Titan Sword | WC +1 | 5x Titan Sword at WC +0 |
| WC +2 | 3x Titan Sword at WC +1 | |
| WC +3 | 3x Titan Sword at WC +2 | |
| WC +4 | 3x Titan Sword at WC +3 |
Spear Weapons
| Name | Enhancement Level | Materials |
|---|---|---|
| Spear, Trident, Lance, Pike, Halberd | WC +3 | 10x same weapon at WC +2 |
| WC +4 | 10x same weapon at WC +3 | |
| Salamander Pike | WC +1 | 5x Salamander Pike at WC +0 |
| WC +2 | 3x Salamander Pike at WC +1 | |
| WC +3 | 3x Salamander Pike at WC +2 | |
| WC +4 | 3x Salamander Pike at WC +3 |
Exchange Materials Table — Clothing / Armor / Shoes
| Type | Name | Enhancement Level | Materials |
|---|---|---|---|
| Clothing | Robe, Cloak, Cape, Hip-hop, Leotard, Dobok, Punk, Miniskirt, Techno, Choga, Hwei, Kilt, Weavers, Esir | AC +3 | 10x same clothing at AC +2 |
| AC +4 | 10x same clothing at AC +3 | ||
| Armor | Basic Armor, Leather Armor, Riveted Armor, Scale Armor, Chain Armor, Reinforced Armor, Plate Armor, Tabard, Light Heavy Armor, Reinforced Heavy Armor, Heavy Armor, Talos Armor, Reidan Armor, Adamas Armor, Tiamat Bone Armor, Wolf Pelt Hauberk | AC +1 | 7x same clothing |
| AC +2 | 7x same clothing at AC +1 | ||
| AC +3 | 7x same clothing at AC +2 | ||
| AC +4 | 7x same clothing at AC +3 | ||
| Shoes | Leather Shoes, Chain Boots, Greave Shoes, Boots, Iron Shoes, Steel Shoes, Talos Shoes, Adamas Shoes, Wolf Pelt Shoes, Chain Shoes, Medium Shoes, Plate Shoes, Heavy Shoes, Layer Shoes, Light Shoes, Reidan Shoes, Tiamat Bone Shoes | DC +2 | 10x same shoes at DC +1 |
| DC +3 | 5x same shoes at DC +2 | ||
| DC +4 | 3x same shoes at DC +3 |
Exchange Materials Table — Rings / Necklaces
| Type | Name | Materials |
|---|---|---|
| Rings | Ring of Attack, Ring of Wind, Ring of Defense, Ring of Fog, Ring of Fire Protection, Ring of Neutrality, Ring of Ice Protection, Ring of Frenzy, Ring of Luck, Ring of Destruction, Ring of Faith, Ring of Recovery, Ring of Dexterity | 4x Tier 1 Ring or Tier 1 Necklace |
| Necklaces | Necklace of Attack, Necklace of Wind, Necklace of Defense, Necklace of Fog, Necklace of Fire Protection, Necklace of Neutrality, Necklace of Ice Protection, Necklace of Frenzy, Necklace of Luck, Necklace of Destruction, Necklace of Faith, Necklace of Recovery, Necklace of Dexterity | 4x Tier 1 Ring or Tier 1 Necklace |
6). Modification
- Clothing and weapons at +1 or higher can be enhanced up to +7.
- Armor at +4 or higher can be enhanced up to +7.
- A weapon's durability can be increased up to +3.
Modification
- Insert the weapon, clothing, or armor you want to modify (enhance), along with the enhancement materials.
[Modification Enhancement Levels & Success Rate Table]
| Enhancement Level | Success Rate | Materials |
|---|---|---|
| 2~4 UP | 100% | Red Dragon's Tail Scale (cash item) |
| 5 UP | 50% | Red Dragon's Tail Scale (cash item) |
| 6~7 UP | 30% | Red Dragon's Horn (cash item) |
Durability Increase
- Increasing durability requires 1 Topaz, 2 Aquamarine, and 1 Amethyst.
(Durability UP for an unmodified weapon costs 2 Sardonyx, 1 Aquamarine) - A weapon that has not had its durability increased can have it increased up to 2 times.
7). Combination
- Through Combination, you can obtain a random-reward box for a higher-tier weapon or shield.
- Combination requires Spirit Stones.
Combination Materials Table
| Item | Tier | Materials |
|---|---|---|
| Weapon | Tier 2 | 10x Tier 1 Weapon |
| Tier 3 | 1x Tier 2 Weapon, 3,000,000 Lance, 3x each of Strength/Courage/Wisdom Spirit Stone | |
| Tier 4 | 1x Tier 3 Weapon, 5,000,000 Lance, 10x each of Strength/Courage/Wisdom Spirit Stone | |
| Shield | Tier 2 | 10x Tier 1 Shield |
| Tier 3 | 1x Tier 2 Shield, 3,000,000 Lance, 3x each of Strength/Courage/Wisdom Spirit Stone | |
| Tier 4 | 1x Tier 3 Shield, 5,000,000 Lance, 10x each of Strength/Courage/Wisdom Spirit Stone |
8). Disassembly
- Through Disassembly, you can obtain Spirit Stones and Mana Stones.
- For weapons, higher enhancement levels yield more Spirit Stones.
- Mana Stones can only be obtained by disassembling accessories.
Items Obtained From Disassembly Table
| Item | Tier | Enhancement Level | Quantity Obtained (Spirit Stone type is random among 3) |
|---|---|---|---|
| Weapon | Tier 2 | +4 | 1 Spirit Stone |
| +5 | 1 Spirit Stone | ||
| +6 | 1 Spirit Stone | ||
| +7 | 3 Spirit Stones | ||
| Tier 3 | +4 | 10 Spirit Stones | |
| +5 | 11 Spirit Stones | ||
| +6 | 12 Spirit Stones | ||
| +7 | 14 Spirit Stones | ||
| Shield | Tier 2 | - | 1 Spirit Stone |
| Tier 3 | - | 3 Spirit Stones | |
| Accessory | Tier 2 | - | 3 Mana Stones |
| Tier 3 | - | 15 Mana Stones |
9). Restoration
- The Restoration feature lets you fully restore an item whose durability has reached 0 back to its original state.
- You can attempt it by registering 1 item to restore along with a 'Secret of Hephaestus' item, then clicking the 'OK' button.
- Items eligible for restoration are weapons, clothing, and armor.
When you attempt a restoration, all the stats the item previously had (enhancement level, socket expansion, options, durability modification, durability) can be fully recovered.
- An item whose durability has reached 0 can still be traded, dropped by a thief, or dropped due to a kill-point penalty, just like a normal weapon item — it can still be moved or dropped.
- The moment an item's durability reaches 0, its stats stop applying, and once unequipped it cannot be re-equipped. To re-equip it, you must restore the item.
- An item whose durability has reached 0 cannot be used as a material or modification target for Modification (enhancement or durability increase), Temple Exchange, Combination, Disassembly, etc.
Blacksmith Crafting
Blacksmith Guide
대장장이 제작 가이드
1). Click the Blacksmith Guild Keeper NPC (Located in the Blacksmith Guild)
- The Blacksmith Guild is located in the villages of Hillrock, Gratiz, Caswell, Militad, and Pagohol.
- The Blacksmith Guild Keeper is affected by DEX, Weapon Crafting level, Weapon Repair level, and your Dexterity Set.
2). Menu Description
(For Blacksmiths, this affects DEX)
(Durability repair, weapon crafting, and weapon enhancement, respectively)
3). Facility Rental (Pay a Usage Fee)
You can use 'Facility Rental' to access the Blacksmith's core features.
- Repair: Repair a weapon by consuming 2 Iron Ingots and 20 SP.
- Production: Craft a weapon using a recipe learned through a skill lesson.
- Modification: Enhance a weapon using a Devil's Horn item.
Weapon Production (Crafting)
All weapon crafting consumes an 'Iron Ingot' item and '20 SP'.
| Weapon | Iron Ingots Required |
|---|---|
| Dagger | 2 |
| Short Sword | 3 |
| Rapier | 6 |
| Long Sword | 10 |
| Boaudo Sword | 7 |
| Falchion | 8 |
| Broadsword | 11 |
| Bastard Sword | 12 |
| Hand Axe | 3 |
| Small Axe | 5 |
| Battle Axe | 7 |
| Mace | 6 |
| Long Mace | 12 |
| Flail | 14 |
| Claymore | 14 |
| Two-Handed Sword | 17 |
| Large Axe | 15 |
| Spear | 10 |
| Trident | 12 |
| Lance | 14 |
| Pike | 16 |
| Halberd | 18 |
| Glaive | 20 |
| Maul | 18 |
| Heavy Maul | 22 |
| Warhammer | 15 |
| Crescent Axe | 17 |
| Great Axe | 24 |
| Glove | 5 |
| Fist | 8 |
| Gauntlet | 13 |
| Pata | 15 |
4). Weapon Modification (Enhancement)
- Weapon enhancement requires Devil's Horn, and the quantity needed changes depending on the enhancement level.
(+1 requires 1, and from +2 onward the requirement increases by 1 each level) - Modification's WC increase is available starting from +1; for some rare weapons only, enhancement is possible starting from +0.
| Category | 0 -> 1 | 1 -> 2 | 2 -> 3 | 3 -> 4 | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 |
|---|---|---|---|---|---|---|---|---|---|
| WC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 10 | 15 |
| HC | 0 | 1 | 1 | 2 | 3 | 4 | 6 | 10 | 15 |
| Attack Speed | Base attack speed | Stage 1 | Stage 2 | ||||||
- Using an Artisan's Soul item can increase the success rate.
(The amount it raises varies by enhancement level)
5). Enhancement Success Rate
- The higher a weapon's tier, the lower the success rate.
- The table below shows the enhancement success rate by weapon item tier.
The enhancement chance decreases for each unmet condition among skill level, DEX, and whether you're wearing accessories such as a Dexterity Set / Artisan Set. - Previously, the Blacksmith character's level also had an effect, but it no longer does.
[Enhancement Success Rate Table at Crafting 30, Repair 30, DEX 30, Wearing Dexterity Set]
| Category | 0 -> 1 | 1 -> 2 | 2 -> 3 | 3 -> 4 | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1H | 100 | 100 | 100 | 100 | 71.46 | 42.29 | 27.71 | 17.50 | 16.04 |
| 2H | 100 | 100 | 100 | 93.33 | 68.54 | 40.83 | 26.25 | 16.04 | 14.58 | |
| Tier 1 | 1H | 100 | 100 | 100 | 86.04 | 65.62 | 39.37 | 24.79 | 14.58 | 13.12 |
| 2H | 100 | 100 | 100 | 78.75 | 62.71 | 37.92 | 23.33 | 13.12 | 11.67 | |
| Tier 2 | 1H | 100 | 100 | 100 | 71.46 | 59.79 | 36.46 | 21.87 | 11.67 | 10.21 |
| 2H | 100 | 100 | 100 | 64.16 | 56.87 | 35.00 | 20.42 | 10.21 | 8.75 | |
| Tier 3 | 1H | 100 | 100 | 100 | 56.87 | 53.96 | 33.54 | 18.96 | 8.75 | 7.29 |
| 2H | 100 | 100 | 100 | 56.87 | 51.04 | 32.08 | 17.50 | 7.29 | 5.83 | |
| Tier 4 | 1H | 100 | 100 | 100 | 56.87 | 48.12 | 30.62 | 16.04 | 5.83 | 4.37 |
| 2H | 100 | 100 | 100 | 56.87 | 45.21 | 29.17 | 14.58 | 4.37 | 2.92 | |
| Tier 5 | 1H | 100 | 100 | 72.91 | 51.04 | 42.29 | 27.71 | 13.12 | 2.92 | 1.46 |
| 2H | 100 | 97.70 | 61.25 | 45.21 | 39.37 | 26.25 | 11.67 | 1.46 | 1.02 | |
| Tier 6 | 1H | 100 | 87.50 | 49.58 | 39.37 | 36.46 | 24.79 | 10.21 | 1.17 | 0.87 |
| 2H | 80.21 | 68.54 | 37.92 | 33.54 | 33.54 | 23.33 | 8.75 | 0.87 | 0.73 |
[Enhancement Success Rate at Crafting 30, Repair 30, DEX 30, Dexterity Enhancement 30 Applied]
| Category | 0 -> 1 | 1 -> 2 | 2 -> 3 | 3 -> 4 | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1H | 100 | 100 | 100 | 100 | 99.78 | 59.05 | 38.69 | 24.44 | 22.40 |
| 2H | 100 | 100 | 100 | 100 | 95.70 | 57.02 | 36.65 | 22.40 | 20.36 | |
| Tier 1 | 1H | 100 | 100 | 100 | 100 | 91.63 | 54.98 | 34.62 | 20.36 | 18.33 |
| 2H | 100 | 100 | 100 | 100 | 87.56 | 52.94 | 32.58 | 18.33 | 16.29 | |
| Tier 2 | 1H | 100 | 100 | 100 | 99.78 | 83.49 | 50.91 | 30.54 | 16.29 | 14.25 |
| 2H | 100 | 100 | 100 | 89.60 | 79.41 | 48.87 | 28.51 | 14.25 | 12.22 | |
| Tier 3 | 1H | 100 | 100 | 100 | 79.41 | 75.34 | 46.83 | 26.47 | 12.22 | 10.18 |
| 2H | 100 | 100 | 100 | 79.41 | 71.27 | 44.80 | 24.44 | 10.18 | 8.15 | |
| Tier 4 | 1H | 100 | 100 | 100 | 79.41 | 67.20 | 42.76 | 22.40 | 8.15 | 6.11 |
| 2H | 100 | 100 | 100 | 79.41 | 63.12 | 40.73 | 20.36 | 6.11 | 4.07 | |
| Tier 5 | 1H | 100 | 100 | 100 | 71.27 | 59.05 | 38.69 | 18.33 | 4.07 | 2.04 |
| 2H | 100 | 100 | 85.52 | 63.12 | 54.98 | 36.65 | 16.29 | 2.04 | 1.43 | |
| Tier 6 | 1H | 100 | 100 | 69.23 | 54.98 | 50.91 | 34.62 | 14.25 | 1.63 | 1.22 |
| 2H | 100 | 95.70 | 52.94 | 46.83 | 46.83 | 32.58 | 12.22 | 1.22 | 1.02 |
6). Restoration
- Only Blacksmith characters at Level 80 or higher can use this.
- You can restore a weapon item whose durability has reached 0 using a 'Weapon Restoration Kit' item.
- Restoration may lower the enhancement level, and durability modification information is deleted.
- Restoration can fully recover socket expansion, options, and durability that the item previously had, but the enhancement level is restored proportionally based on chance, and durability modification information is deleted, reverting the item to its base durability.
- The enhancement level is restored proportionally based on DEX, Weapon Crafting/Weapon Repair skill level, and your Dexterity Set.
- An item whose durability has reached 0 can still be traded, dropped by a thief, or dropped due to a kill-point penalty, just like a normal weapon item — it can still be moved or dropped.
- An item whose durability has reached 0 stops applying its stats the moment its durability is depleted, and once unequipped it cannot be re-equipped. To re-equip it, you must restore the item.
- An item whose durability has reached 0 cannot be used as a material or modification target for Modification (enhancement or durability increase), Temple Exchange, Combination, Disassembly, etc.
Tailor Crafting
Tailor Guide
재봉사 제작 가이드
1). Click the Tailor Guild Keeper NPC (Tailor Guild)
- The Tailor Guild is located in the villages of Gratiz, Caswell, Militad, and Pagohol.
- A Tailor's modification success rate is affected by DEX, Clothing Crafting, Clothing Repair, skill level, and your Dexterity Set.
2). Menu Description
3). Facility Rental
You can use 'Facility Rental' to access the Tailor's core features.
- Repair clothing whose durability has decreased by consuming 2 Cloth and 15 SP.
- Craft clothing using a recipe learned through a skill lesson. (However, you can only craft clothing for your own character's gender)
- Enhance clothing using a Dragon Scale item.
Cloth Required by Crafted Clothing
| Crafted Clothing | Cloth Required |
|---|---|
| Robe | 6 |
| Cloak | 8 |
| Cape | 10 |
| Hip-hop | 7 |
| Dobok | 13 |
| Leotard | 11 |
| Miniskirt | 15 |
| Qipao | 15 |
| Techno | 16 |
| Choga | 16 |
| Hwei | 16 |
| Kilt | 20 |
| Weavers | 22 |
| Esir | 22 |
| Riplan | 22 |
| Aiwis | 22 |
| Mashif | 23 |
- All clothing crafting consumes a 'Cloth' item and '30 SP'.
- Clothing that is successfully produced can immediately have its durability increased. (Canceling forfeits the opportunity)
- Normally, durability increase is only available at the temple, but clothing produced by a Tailor can have a durability-increase modification attempted right after production. (Success is chance-based)
4). Clothing Modification (Enhancement)
Basic Description of Clothing Modification
- Clothing enhancement requires Dragon Scale, and the quantity needed changes depending on the enhancement level. (+1 => 1, and from +2 onward the requirement increases by 1 each level)
- Modification's AC increase is available starting from +1. (Except for some event-type items — e.g. Hanbok, etc.)
Stats & Penalty Table
| Category | 0->1 | 1->2 | 2->3 | 3->4 | 4->5 | 5->6 | 6->7 | 7->8 | 8->9 |
|---|---|---|---|---|---|---|---|---|---|
| AC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 10 | 15 |
| DC | 0 | 1 | 1 | 2 | 3 | 4 | 6 | 10 | 15 |
| Penalty | - | Enhancement level drops by 1 stage | Item destroyed | ||||||
Artisan's Soul Bonus Chance Table
- Using an Artisan's Soul item can increase the success rate. (The amount it raises varies depending on enhancement level)
| Enhancement Level | 0->1 | 1->2 | 2->3 | 3->4 | 4->5 | 5->6 | 6->7 | 7->8 | 8->9 |
|---|---|---|---|---|---|---|---|---|---|
| Bonus Chance | 5% | 4% | 3% | 2% | 1% | 0.5% | 0.3% | 0.1% | 0.05% |
- * Nitinol Powder: Prevents item destruction on enhancement failure, but the enhancement level still drops.
- * Hephaestus's Hammer: Prevents both item destruction and enhancement level drop on enhancement failure.
5). Success Rate
- The higher a weapon's tier, the lower the success rate.
- The table below shows enhancement success rates at Crafting 35, Repair 35, DEX 35, while wearing a Dexterity Set.
Under the above conditions, if skill level, DEX, or Dexterity Set are not met, the enhancement chance decreases for each unmet condition.
| Category | 0 -> 1 | 1 -> 2 | 2 -> 3 | 3 -> 4 | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Item Equip Level | 1~11 | 100 | 100 | 100 | 100 | 99.78 | 59.05 | 38.69 | 24.44 | 22.40 |
| 12~27 | 100 | 100 | 100 | 100 | 95.70 | 57.02 | 36.65 | 22.40 | 20.36 | |
| 28~41 | 100 | 100 | 100 | 100 | 91.63 | 54.98 | 34.62 | 20.36 | 18.33 | |
| 42~54 | 100 | 100 | 100 | 100 | 87.56 | 52.94 | 32.58 | 18.33 | 16.29 | |
| 55~65 | 100 | 100 | 100 | 99.78 | 83.49 | 50.91 | 30.54 | 16.29 | 14.25 | |
| 66~75 | 100 | 100 | 100 | 89.60 | 79.41 | 48.87 | 28.51 | 14.25 | 12.22 | |
| 76~83 | 100 | 100 | 100 | 79.41 | 75.34 | 46.83 | 26.47 | 12.22 | 10.18 | |
| 84~90 | 100 | 100 | 100 | 79.41 | 71.27 | 44.80 | 24.44 | 10.18 | 8.15 | |
| 91~95 | 100 | 100 | 100 | 79.41 | 67.20 | 42.76 | 22.40 | 8.15 | 6.11 | |
| 96~ | 100 | 100 | 100 | 79.41 | 63.12 | 40.73 | 20.36 | 6.11 | 4.07 |
6) Restoration
- Only Tailor characters at Level 80 or higher can use this.
- You can restore a clothing item whose durability has reached 0 using a 'Clothing Restoration Kit' item.
- Restoration may lower the enhancement level, and durability enhancement information is deleted.
- Restoration can fully recover the durability that the item previously had, but the enhancement level is restored proportionally based on chance, and durability modification information is deleted, reverting the item to its base durability.
- The enhancement level is restored proportionally based on DEX, Clothing Crafting/Clothing Repair skill level, and your Dexterity Set.
- An item whose durability has reached 0 can still be traded, dropped by a thief, or dropped due to a kill-point penalty, just like a normal clothing item — it can still be moved or dropped.
- An item whose durability has reached 0 stops applying its stats the moment its durability is depleted, and once unequipped it cannot be re-equipped. To re-equip it, you must restore the item.
- An item whose durability has reached 0 cannot be used as a material or modification target for Modification (enhancement or durability increase), Temple Exchange, Combination, Disassembly, etc.
Alchemist Crafting
Alchemy Guide
연금술사 제작 가이드
1). Click the Alchemist Guild Keeper NPC (Located in the Alchemist Guild)
- The Alchemist Guild is located in the villages of Hillrock, Valdium, Dival, Pagohol, Caswell, and Militad.
2). Menu Description
3). Facility Rental
〈Main Production Menu〉
- The list of items you can craft is shown.
- The selected item, the materials needed to craft it, and the items you have in your bag are shown.
- Mass Production attempts to produce as many items as possible with what you have.
- You can adjust the quantity you want and attempt production accordingly.
- The progress of the item currently being produced is shown.
- You can stop production using the Stop button. (If stopped mid-production, the material items are not consumed.)
- On a successful production, the material items are consumed and the produced item is automatically given to your inventory.
- On a failed production, the material items are still consumed, and consumed material items are not restored.
4). Crafting Materials
Materials needed for crafting can be purchased from the general store.
| Alchemist Craft | Materials |
|---|---|
| Antidote | 1 Ginseng, 1 Blue Mold |
| Disease Cure | 1 Ginseng, 1 Oil |
| Poison | 1 Fish Scale, 1 Oil, 1 Hydrochloric Acid |
| Petrification Antidote | 1 Bat Fur, 1 Blue Mold, 1 Rusted Iron Powder |
| Blade Oil | 1 Oil, 1 Rusted Iron Powder |
| Tonic | 1 Fish Scale, 1 Yeast |
| First Aid Potion | 3 Ginseng, 2 Fish Scale, 1 Yeast |
| Armor Oil | 1 Rusted Iron Powder, 1 Hydrochloric Acid |
| Shield Oil | 1 Lye, 1 Rusted Iron Powder |
| Potion of Strength | 1 Ginseng, 1 Hydrochloric Acid |
| Crystal of Fire | 1 Ginseng, 2 Sulfur, 1 Oil, 1 Hydrochloric Acid |
| Crystal of Ice | 1 Ginseng, 1 Sulfur, 1 Oil, 1 Rusted Iron Powder, 1 Hydrochloric Acid |
| Bottle of Germs | 1 Bat Fur, 1 Blue Mold, 1 Oil, 1 Hydrochloric Acid |
| Petrification Antidote (Large) | 1 Bat Fur, 1 Blue Mold, 1 Rusted Iron Powder, 1 Elixir |
| Blade Oil (Large) | 1 Oil, 1 Rusted Iron Powder, 1 Elixir |
| Tonic (Large) | 1 Fish Scale, 1 Yeast, 1 Elixir |
| First Aid Potion (Large) | 3 Ginseng, 2 Fish Scale, 1 Yeast, 1 Elixir |
| Armor Oil (Large) | 1 Rusted Iron Powder, 1 Hydrochloric Acid, 1 Elixir |
| Shield Oil (Large) | 1 Lye, 1 Rusted Iron Powder, 1 Elixir |
| Potion of Strength (Large) | 2 Ginseng, 1 Hydrochloric Acid, 1 Elixir |
| Crystal of Fire (Large) | 1 Ginseng, 2 Sulfur, 1 Oil, 1 Hydrochloric Acid, 1 Elixir |
| Crystal of Ice (Large) | 1 Ginseng, 1 Sulfur, 1 Oil, 1 Rusted Iron Powder, 1 Hydrochloric Acid, 1 Elixir |
5). Success Rate
- An Alchemist's production success rate is affected by INT, Chemistry skill level, character level, and item level.
- Each craftable item has its own item level, and the production success rate rises every 5 character levels.
6). Conversion
- Only Alchemist characters at Level 80 or higher can use this.
- The list of convertible items is shown.
- When attempting a conversion, the quantity of materials required and the quantity you're carrying in your inventory are shown.
Conversion materials are automatically deducted while stored in your inventory. - Depending on the quantity of materials you have, you can set the number of attempts to a desired amount or the maximum amount and convert accordingly. (For restoration kit and crystal conversions, the success rate is 100% regardless of your character's level, skills, or other stats.)
[Conversion Materials Table]
| Name | Materials Required | Effect |
|---|---|---|
| Weapon Restoration Kit | 3 Adamant Crystal, 5 Devil's Horn | Can restore a weapon |
| Clothing Restoration Kit | 3 Adamant Crystal, 5 Dragon Scale | Can restore clothing |
| Armor Restoration Kit | 3 Adamant Crystal, 5 Mithril Ore | Can restore armor |
| Adamant Crystal | 10 Adamant Powder | Enables emergency repair |
Wellin Guide
How to Use Welwyn
웰린 이용 가이드
1). Boarding
The Liberty Crew NPC is located in Liberty Port.
- Buy Boarding Pass: Lets you purchase a boarding pass for the transport ship.
- Board: Lets you board the transport ship bound for Welwyn.
- Instant Move: Lets you instantly move to Welwyn.
- CANCEL: Ends use of the transport ship.
2). Purchasing a Boarding Pass
〈Buy Boarding Pass〉
- Materials Required for Purchase: 4 Sardonyx, 2 Topaz, 1 Aquamarine
- Current Amount Held: Shows how many boarding pass purchase materials you have.
- Explains the items needed to purchase a boarding pass.
- If you have all the required materials, you can press the 'Purchase' button to buy the boarding pass.
- If you don't want to purchase, you can cancel.
3). Boarding
〈Conditions for Boarding〉
- Character Level 80 or higher
- Normal Boarding: You must have a boarding pass.
- Instant Move: You can instantly move by having 4 Sardonyx, 2 Topaz, 2 Emerald, 2 Aquamarine, and 1 Eoten Copper Coin.
- Normal Boarding Available Times: Runs at 30-minute intervals every hour — 15 minutes of waiting, then 15 minutes of travel.
〈Normal Boarding〉
- Destination: The transport ship's destination is Welwyn Port.
- Departure Time: This ship is a transport ship that departs at 30-minute intervals.
- Caution: Once boarded, you cannot get off the ship until it arrives.
Q. What happens if I quit the game while boarded on the ship?
A. If you log back in after the time the Welwyn Ferry was due to arrive at its destination, the game will start at the destination's disembarkation point. If the Welwyn Ferry has not yet arrived at its destination, the game will start on the Welwyn Ferry.
〈Instant Move〉
- Materials Required: You must have 4 Sardonyx, 2 Topaz, 2 Emerald, 2 Aquamarine, and 1 Eoten Copper Coin.
- For Instant Move, you must possess and pay the required items and quantities for the move to be possible.
- A cancellation fee may be deducted for a move made via Instant Move.
- Pressing the Move button brings up an Instant Move confirmation window where you can confirm whether to move.
4). After Boarding
Transport Ship, 1st Floor Deck
- You can click the crew member to get off the ship.
- Once the ship departs and you move to the cabin, you can also hunt by defeating monsters that have infiltrated the ship.
Transport Ship, 2nd Floor Cabin
- PK is possible inside the cabin, so please be careful — on death, the same death penalty applies as in a normal area.
- Starting 5 minutes before arrival, an arrival notice appears every 1 minute, and you are forcibly disembarked upon arrival.
5). Welwyn
< Welwyn Port >
- Welwyn Tomb: If you die in the Welwyn area, you respawn at this location.
- Disembarkation Point: When you get off the Welwyn Ferry, you start at this location.
- Crew Location: There is a Welwyn Quartermaster NPC here who lets you travel back to Liberty Port.
- You can enter the hunting grounds of the Welwyn area from here.
<Crew NPC of the Welwyn Area (Welwyn Quartermaster)>
Located in Welwyn Port. If you wish to return to Liberty Port, click this NPC and you can board.
- No boarding pass is required when returning.
- Welwyn: You can travel to Mid-Welwyn through each point.
- Mid-Welwyn: You can travel to Tombstone through each point.
- Tombstone: You can travel to the Tombstone Cave through each point.
- Welwyn Area Tip: ① The Welwyn area is the home base of the 3rd faction (Eoten), which makes it hard to procure supplies. Because of this, you need to manage your consumable items carefully.
- In the Welwyn area, there is a feature that lets you instantly move to Welwyn Port via the Guard NPC.
6). Obtainable Items
In Welwyn, hunting Eoten monsters lets you obtain Eoten Coins (Gold, Silver, Copper), Eoten Pendants, and Iberium, and these items are used in the item socket system.
- Eoten Copper Coin
- Eoten Silver Coin
- Eoten Gold Coin
- Eoten Pendant
- Iberium
Eoten Coins can be exchanged for higher-tier coins or Contribution Points through the Tavern Keeper NPC.
〈Exchanging for Higher-Tier Coins〉
- 10 Eoten Copper Coins → 1 Eoten Silver Coin
- 5 Eoten Silver Coins → 1 Eoten Gold Coin
- Eoten Gold Coins are used for weapon sockets and using the accessory random box.
〈Exchanging for Contribution Points〉
- 1 Eoten Copper Coin → 10 Contribution Points
- 1 Eoten Silver Coin → 100 Contribution Points
- 1 Eoten Gold Coin → 500 Contribution Points
Eoten Pendants can be exchanged for Contribution Points through the Tavern Keeper NPC, and Contribution Points, along with coins, can be used for the random box or donated to a guild for future guild content. Each Pendant is exchanged for 100 points.
Iberium can be used to add or change options on weapons that have had a socket created. Iberium can also be purchased through the Item Mall.
7). Weapon Socket System
The following materials are required to create a socket on an existing weapon.
- Materials Required: 1 weapon you want to create a socket on, 3 Eoten Gold Coins, 100 Contribution Points, 5,000,000 Lance, and 3 weapons of the same tier as the weapon you're creating the socket on.
- ※ The socket system can be used regardless of the weapon's enhancement stage.
- ※ Limit Items cannot use the socket system.
On a weapon with an open socket, you can grant a stat using 3 Iberium + 2,000,000 Lance, and one of the obtainable stats is granted.
[Obtainable Stat Options Table]
| Option Type | Obtainable Stat per Option |
|---|---|
| WC AC DC HC | +1, +2, +3, +4, +5 |
| HP/MP Recovery Increase | +1, +2, +3 |
| Fire Resistance Increase Ice Resistance Increase Holy Resistance Increase Neutral Resistance Increase Poison Resistance Increase Disease Resistance Increase | +1, +2, +3 |
| Physical Damage Increase | +4, +8, +12, +16, +20 |
| Magic Damage Increase | +3, +6, +9, +12, +15 |
| Opponent Fire Resistance Decrease Opponent Ice Resistance Decrease | -1, -2 |
| Opponent Holy Resistance Decrease Opponent Neutral Resistance Decrease | -1, -2 |
| Damage Taken Decrease | -1, -2, -3, -4, -5 |
If you're granted a stat you don't want, you can change it using the same materials.
8). How to Use the Tavern and Smuggler
- Taverns exist in the capital village of each nation, the starting villages (Dihol, Laslan), Liberty Port, and the Welwyn Ferry.
- Each tavern has a Tavern Keeper NPC and a Smuggler NPC. At the Tavern Keeper NPC you can exchange Eoten Coins, exchange Contribution Points, and exchange for dungeon entry tickets. At the Smuggler NPC you can add sockets, add options, exchange for random accessories, and exchange Smuggle Tokens.
Coin Exchange
- 10 Copper Coins -> exchange for 1 Silver Coin
- 5 Silver Coins -> exchange for 1 Gold Coin
- You can exchange Eoten Coins for higher-tier coins.
- 10 Copper Coins -> 1 Silver Coin, 5 Silver Coins -> 1 Gold Coin
Contribution Point Exchange
- 1 Eoten Pendant or 1 Eoten Coin = 100 points
- 1 Eoten Coin = 500 points / 1 Silver Coin = 100 points
- 1 Copper Coin -> exchange for 10 Contribution Points
- You can exchange Eoten Pendants and Eoten Coins for Contribution Points.
Dungeon Entry Ticket Exchange
You need a Rune Clay Tablet of the same kind as the entry ticket, which can be exchanged for a dungeon entry ticket.
Socket Creation
You can gather the required materials to create a socket on the weapon you want.
Granting Options
〈Granting Options〉
- Only one option can be granted per piece of equipment.
- If you grant an option again on equipment that already has an option granted, the existing option is deleted, and a deleted option cannot be restored.
- The option granted to equipment is set randomly.
- You can grant an option by putting the required materials into a weapon that has had a socket created.
Random Accessory Exchange
〈Basic Accessory〉 Obtain a Tier 2 Accessory
Requires 1,000,000 Lance + 10 Tier 1 Accessories
〈Advanced Accessory〉 Obtain a Tier 3 Accessory
Requires 3 Eoten Gold Coins + 100 Contribution Points + 3,000,000 Lance + 10 Tier 2 Accessories
You can choose between Basic and Advanced to exchange, and each requires different materials.
Smuggle Token Exchange
〈Smuggle Token Exchange〉
Smuggle Tokens can be obtained from the Gudi Coin Shop, and Smuggle Tokens can be exchanged for weapons, shields, and accessories.
- Weapon: Obtain a Tier 4 weapon of your choice for 10 Smuggle Tokens
- Shield: Obtain a random Tier 4 shield for 20 Smuggle Tokens
- Accessory: For 30 Smuggle Tokens, you can randomly obtain one of a selection of Tier 3 accessories.
9). Acquisition, Use, and Exchange by Currency Type
<Welwyn, Mid-Welwyn (Hunting Grounds)>
Obtainable Items
- Eoten Coins (Gold, Silver, Copper)
- Eoten Pendant
- Iberium
<Exchange>
Tavern Keeper NPC
- Eoten Coins: Exchange 10 Copper for 1 Silver / 5 Silver for 1 Gold
- Dungeon Entry Ticket Exchange: Exchange a Clay Tablet for an entry ticket
- Contribution Points: Exchange Eoten Pendants or Coins for Contribution Points
Smuggler NPC
- Accessory Random Box
- Add Weapon Socket: 3 weapons of the same tier, 3 Eoten Gold Coins, 100 Contribution Points, 5,000,000 Lance
- Add Socket Option: 3 Iberium, 2,000,000 Lance
10). Free PK
In FREE PK ZONEs such as Welwyn and Tombstone, just like during a Helpido Invasion, all characters are treated as hostile, and free PK rules apply. You cannot even check character information for anyone other than your party members.
| Category | Party Members | Guild Members | Other Players | |||
|---|---|---|---|---|---|---|
| Welwyn Port | All of Welwyn | Welwyn Port | All of Welwyn | Welwyn Port | All of Welwyn | |
| Character Info | O | O | O | X | O | X |
| Damage | Not Allowed | X | Not Allowed | O | Not Allowed | O |
| Buff | Not Allowed | O | Not Allowed | X | Not Allowed | X |
| Debuff | Not Allowed | X | Not Allowed | O | Not Allowed | O |
| General Chat | O | X | O | X | O | X |
| Party Chat | O | O | X | X | X | X |
| Guild Chat | X | X | O | O | X | X |
| Whisper | O | O | O | O | O | O |
| Shout | O | X | O | X | O | X |
| Character Search | O | O | O | O | O | O |
| Personal Storage | X | X | X | X | X | X |
| Portal | X | X | X | X | X | X |
| Move Command | X | X | X | X | X | X |
| Trade | O | X | O | X | O | X |
| Monster Summon | X | X | X | X | X | X |
| PK Point Increase | Not Allowed | X | Not Allowed | X | Not Allowed | X |
| Item Drop on Death | Not Allowed | X | Not Allowed | X | Not Allowed | X |
| Experience Increase on Death | Not Allowed | O | Not Allowed | O | Not Allowed | O |
- For parties, you can only form a party in Welwyn Port, which is a safe zone.
- Before entering Welwyn, a character with 10 or more kill points will have items drop on death just like in a normal hunting ground, and items can also drop from a thief's attack.
Party System
Party System
파티 시스템
1. Creating and Joining a Party
How to Invite
- Cursor Invite: While facing the other character, select the target character and press 'Ctrl + Right-click'
- Command Invite: Type the '/invite CharacterName' command
Notes
- Only the party leader can invite to the party.
- Whoever sends the first invite becomes the party leader, and a party icon appears above a character's head upon joining.
- You can check the members of your party using the 'P' key or the 'Party' button in the bottom-left of the screen.
2. Menu and UI Features
3. Item Distribution Method
Item distribution only applies to Rare Items. When the party leader changes, the setting reverts to the default of 'Free Acquisition'.
- Exception: If there is no one next in sequence within range, the following person in sequence acquires it; if the party leader is out of range, it is treated as Free Acquisition
4. Cautions
- Party members located in a Guard Zone are excluded from item acquisition.
- If a party member's inventory is full or they are holding an item, the item drops on the ground and ownership is assigned to that character.
Armor Remodel
Armor Modification Guide
갑옷 개조 가이드
1). Click the Blacksmith Owner NPC (Located in the Blacksmith Shop)
- Blacksmith shops are located in the villages of Hillrock, Dihol, Valdium, Rocky, Laslan, Caswell, Militad, Pagohol, Gratiz, and Dival.
- For Blacksmith Modification, the success rate is fixed based on the NPC's ability and is unrelated to the attempting character's skills or stats.
② Menu Description
- Repair: You can repair the durability of an item whose durability has been depleted (cost deducted based on durability).
- Modify: You can modify armor. (Cost deducted based on enhancement level)
- Restore: You can restore an armor item whose durability has reached 0.
- Emergency Repair: You can restore any item whose durability has reached 0.
③ Armor Modification (Enhancement)
- The materials required for the enhancement attempt are shown.
- The quantity of materials required for the enhancement attempt and the quantity you have in your inventory are shown.
- Enhancement materials are automatically deducted while stored in your inventory.
- You can enter the quantity of [Artisan's Soul] items to use. Up to 10 can be used.
(However, the total cannot exceed 100%, and the amount it raises varies by enhancement level.)
| Enhancement Level | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 |
|---|---|---|---|---|---|
| Bonus Chance | 1% | 0.5% | 0.3% | 0.1% | 0.05% |
- Only active for +8 and +9 enhancement attempts, and can be toggled on/off via a checkbox.
- * Nitasha's Powder: Prevents destruction on enhancement failure, but the enhancement level still drops.
- * Hephaesos's Hammer: Prevents both destruction and the enhancement level dropping on enhancement failure.
- An enhancement guide is provided for each stage. Please be sure to review the cautions before attempting modification.
- The modification cost required for the modification attempt is shown. (Unit: Lance)
| Enhancement Level | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 |
|---|---|---|---|---|---|
| Mithril Ore | 5 | 6 | 7 | 8 | 9 |
| Modification Cost | 300,000 | 500,000 | 700,000 | 1,000,000 | 1,500,000 |
| Penalty | None | Enhancement level drops by 1 stage | Item destroyed | ||
- ※ Armor modification at the Blacksmith can be attempted from +5 up to +9 enhancement. (Level 1 items cannot be enhanced)
- ※ For Temple Modification, the penalty only applies on +6 and +7 enhancement attempts.
Stat Increase by Enhancement Level Table
| Category | 0->1 | 1->2 | 2->3 | 3->4 | 4->5 | 5->6 | 6->7 | 7->8 | 8->9 |
|---|---|---|---|---|---|---|---|---|---|
| Obtained via Temple Exchange | Blacksmith OR Temple Modification | Blacksmith Modification | |||||||
| AC | 1 | 2 | 3 | 4 | 6 | 8 | 11 | 15 | 20 |
| DC | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| Penalty | - | Enhancement level drops by 1 stage | Item destroyed | ||||||
4). Success Rate
- The higher the armor's equip level, the lower the success rate.
- The table below shows the enhancement success rate by equip level and enhancement stage.
- For Blacksmith Modification, the success rate is fixed based on the NPC's ability and is unrelated to the attempting character's skills or stats.
| Category | 4 -> 5 | 5 -> 6 | 6 -> 7 | 7 -> 8 | 8 -> 9 | |
|---|---|---|---|---|---|---|
| Item Equip Level | 1~11 | 35 | 20.71 | 13.57 | 8.57 | 7.86 |
| 12~27 | 33.57 | 20 | 12.86 | 7.86 | 7.14 | |
| 28~41 | 32.14 | 19.28 | 12.14 | 7.14 | 6.43 | |
| 42~54 | 30.71 | 18.57 | 11.43 | 6.43 | 5.71 | |
| 55~65 | 29.28 | 17.86 | 10.71 | 5.71 | 5 | |
| 66~75 | 27.85 | 17.14 | 10 | 5 | 4.29 | |
| 76~83 | 26.43 | 16.43 | 9.28 | 4.29 | 3.57 | |
| 84~90 | 25 | 15.71 | 8.57 | 3.57 | 2.86 | |
| 91~95 | 23.57 | 15 | 7.86 | 2.86 | 2.14 | |
| 96~ | 22.14 | 14.28 | 7.14 | 2.14 | 1.43 |
5). Restoration
- Characters of any class can use this.
- You can use an 'Armor Restoration Kit' item to restore an armor item whose durability has reached 0.
- Restoration can fully recover the durability among the stats the item previously had, while the enhancement level is restored proportionally based on chance.
- The proportional restoration chance for the enhancement level is fixed based on the NPC's ability and is unrelated to the attempting character's skills or stats.
6). Emergency Repair
- Characters of any class can use this.
- You can use an 'Anarchist's Crystal' item and Lance to restore a weapon item whose durability has reached 0.
- Restoration can fully recover the socket expansion and options among the stats the item previously had, but all other enhancement level and durability modifications are removed, and the item is restored with durability of 1.
- The Lance required for the restoration attempt is shown based on each enhancement level.
| Enhancement Level | Cost |
|---|---|
| +0 | 10,000 |
| +1 | 20,000 |
| +2 | 30,000 |
| +3 | 40,000 |
| +4 | 60,000 |
| +5 | 80,000 |
| +6 | 100,000 |
| +7 | 150,000 |
| +8 | 200,000 |
| +9 | 400,000 |
- An item whose durability has reached 0 can still be traded, dropped by a thief, or dropped due to a kill-point penalty, just like a normal weapon item — it can still be moved or dropped.
- An item whose durability has reached 0 stops applying its stats the moment its durability is depleted, and once unequipped it cannot be re-equipped. To re-equip it, you must restore the item.
- An item that has undergone Emergency Repair is restored with durability of 1, so you must be sure to restore its durability before use.
- An item whose durability has reached 0 cannot be used as a material or modification target for Modification (enhancement or durability increase), Temple Exchange, Combination, Disassembly, etc.
Guild Points
Guild Point System
길드 포인트 시스템
1). Basic Description
① A character who has joined a guild has Activity Points enabled, and accumulated Activity Points can be donated to the Guild Points of the guild they belong to, to be used for related content.
② Activity Points accumulate through a character's various activities, and the accumulated points can be checked by hovering your mouse cursor over the Lance icon in your inventory.
③ Activity Points accumulate each day until 11:50 PM. For the following 10 minutes, Activity Points are settled and automatically donated as Guild Points, and accumulation starts again at midnight (0:00).
(Exchange rate - Activity Points : Guild Points = 1 : 0.1)
2). Accumulation
① Activity Points accumulate based on a character's activities, and each activity has a maximum daily acquisition limit.
② Activity Point Acquisition Summary Table
| Activity | Criteria | Obtainable Activity Points | Details | Max Daily Acquisition Limit |
|---|---|---|---|---|
| Attendance | Once per day on login | 200 points | Stay connected for 1 hour or more | 200 points |
| Level Up | Obtained equal to the level gained on a character level up | Varies by level | No limit on number of times Can obtain a minimum of 51 up to a maximum of 99 points (Example: Leveling up from 59 -> 60 grants 60 points) | 100 points |
| Hunting | Solo Play | 1 point per hit on a monster | Cannot be obtained if the monster is 21 or more levels below the character (Obtainable in all other cases) | 600 points |
| Party Play | 0.5 points per hit on a monster | Regardless of total party size, cannot be obtained if the monster is 21 or more levels below the lowest-level party member (Obtainable in all other cases, limited to characters within the party EXP acquisition range during hunting) | ||
| Instance Dungeon | On entry | 100 points | Points granted once per day on entry, regardless of instance dungeon type | 100 points |
| Raid | On clear | 100 points | Points granted once per day on clear, regardless of raid type | 100 points |
| Helix Tower | On entering stage 1~4 On entering stage 5~9 On entering stage 10~11 | 100 points 150 points 200 points | Points granted once per day on entry | None |
| Base War | Victory Defeat | 100 points 30 points | Granted once per day, limited to characters who fought until the outcome was decided after the Base War ended | None |
| Durability Restoration | Using a Hephaesos's Secret item | 1,000 points | Granted once per day | 1,000 points |
③ Detailed Description of Activity Point Acquisition
- Attendance: 200 points are granted when a character stays connected for 1 hour or more after logging in. The number of times this can be granted is limited to once per day.
- Level Up: When a character levels up, they can obtain points equal to the level gained. A maximum of 100 points can be obtained per day.
* Example: Leveling up from level 59 to level 60 grants 60 points. - Monster Hunting: Points can be obtained by hunting monsters that appear in hunting grounds. A maximum of 600 points can be obtained per day, and the point criteria based on play style are as follows.
[Solo Play]
- If the level difference between the character and the monster is 20 or less, obtain 1 point per monster
- If the level difference between the character and the monster is greater than 21, obtain 1 point per monster
- If the monster's level is 21 or more below the character's level, points cannot be obtained
[Party Play]
- (Based on party EXP acquisition criteria) If the level difference between the lowest-level party member and the monster is greater than 21, obtain 0.5 points per monster
- (Based on party EXP acquisition criteria) If the level difference between the lowest-level party member and the monster is 20 or less, obtain 0.5 points per monster
- If the monster's level is 21 or more below the lowest-level party member, no party members can obtain points
- Instance Dungeon: Regardless of instance dungeon type, you can obtain 100 points once per day upon entry.
[Instance Dungeon Types]
- Normal Instance Dungeons: Mana Stone Collection (4-person, 7-person), Amplifier Destruction (4-person, 7-person), Amethyst Processing (4-person)
- Boss Instance Dungeons: Queen Bee Hunt (7-person), Commander Hunt (7-person)
- Raid: Regardless of raid type, you can obtain 100 points once per day upon clearing.
(However, re-entry is not possible until the entry reset occurs after a clear)
[Raid Types]
- Sealed Ruined Cathedral (Castle Corridor), Lost Temple (Oasis)
- Helix Tower
You can obtain Activity Points by stage, once per day, upon entering the Helix Tower.- Stage 1~4: 100 points / Stage 5~9: 150 points / Stage 10~11: 200 points
- Base War
Limited to characters who fought until the outcome was decided after the Base War ended, the winning team is granted 100 points each and the losing team is granted 30 points each. - Durability Restoration
You can obtain 1,000 points once per day by using a Hephaestus's Secret at the Temple.
④ Guild Points have both an automatic donation method via Activity Points and a manual donation method using Contribution Points.
- Automatic Donation
A method where a character's accumulated Activity Points are automatically donated (Exchange rate - Activity Points : Guild Points = 1 : 0.1)
The Activity Points of a base number of members, determined by the guild's level, are automatically converted into Guild Points.
- Manual Donation
A method where you enter the number of points to donate in the Guild Point management menu to donate them.
(When entering points, the value is automatically calculated in units of x100; Exchange rate - Contribution Points : Guild Points = 1 : 0.15)
3). Consumption and Use
① Guild Points are used for various guild-related content such as guild upkeep, guild level, war and alliances, and Base War.
② You can manage and use Guild Points through guild-related affairs at the Town Hall.
- Guild Points Held
Shows the total balance of Guild Points currently held by your guild. - Guild Upkeep Management
Current Overdue Upkeep: Shows the total amount of points in overdue guild upkeep.
If the overdue amount reaches 5,000 points or more, the guild may be disbanded at the next scheduled server maintenance.
Upkeep Due This Week: Shows the points that must be paid at the next scheduled server maintenance, based on the guild's member count. - Guild Level
To maintain a guild level, the required Guild Points for that level, as shown below, must be accumulated. Guild level can rise or fall depending on the amount of accumulated points. It also determines the maximum number of members who can join the guild.
(At Level 1, up to 30 members can join; at Level 25, up to 150 members can join / increases by 5 members per level gained)
| Guild Level (Range) | Required Guild Points |
|---|---|
| Level 1~5 | 0~15,000 |
| Level 6~10 | 25,000~105,000 |
| Level 11~15 | 137,500~332,500 |
| Level 16~20 | 400,000~760,000 |
| Level 21~25 | 875,000~1,450,000 |
- ※ Guild level updates are applied during regular server maintenance.
- ※ If accumulated points decrease due to excessive use of Guild Points, the level may go down.
- Contribution Point Donation: Individual guild members can donate their own Contribution Points as Guild Points.
- Activity Point Donation History: You can check the total amount of Activity Points you have donated, both cumulatively and by week.
③ Guild Point Related Content Summary
| Activity | Usage Criteria | Points Consumed | Details |
|---|---|---|---|
| Guild Alliance Request | Guild Level 1 or higher | 5,000 points | Request to join an alliance with a guild/guild alliance |
| Guild Base War | Guild Level 3 or higher | Stage 1: 500 points Stage 2: 1,000 points Stage 3: 1,500 points Stage 4: 2,000 points | Guild Base War participation application (* Both points and Lance are required to apply to participate, and Lance is also consumed at different amounts by stage) |
| Declaration of War | Guild Level 7 or higher | 15,000 points | Declare war on another guild/alliance |
Recipes & Scrolls
Recipe-Blessed Scroll Guide
레시피-주문서 제작 가이드
1). Click the Scroll Crafting Device NPC (Located in the Storage in Town/Guild Building)
- The Scroll Crafting Device NPC is located in the basement level 1 of a user's guild building, and in the storage of each town.
- You can combine Recipes and material items to create "Blessed Scroll" buff items.
2). What is a Recipe?
Background Story
The 'Grimoire of Enhancement' created by the ancient archmage 'Eldras' was so powerful that it was later broken apart and sealed into fragments, each carrying a different powerful attribute. Each sealed fragment was absorbed by monsters and has continued to evolve to this day. Some fragments can be obtained by hunting monsters, and an obtained fragment acts as a Recipe that can be used to create a Blessed Scroll of a specific attribute.
Purpose
You can use an obtained Recipe to create various Blessed Scrolls, and different materials and costs are consumed depending on the type and power of the scroll.
A completed scroll is an item that can apply a buff to your character.
3). How to Craft a Blessed Scroll
〈Scroll Crafting〉
- Random Crafting: You can craft a random Blessed Scroll
- Select Crafting: You can select the stat of the Blessed Scroll to craft it.
- Duration: You can change the duration of the Blessed Scroll.
Random Crafting
- You can craft a Blessed Scroll with a randomly assigned stat and value for each grade.
- The materials and currency required to craft a Blessed Scroll are shown. Insufficient materials are displayed in red text.
- Random Crafting only requires the 3 types of Spirit Stones, a Mana Stone, and Lance.
- The type and value of the stat, and the currency required, differ depending on the Recipe's grade.
Select Crafting
- You can select the type of stat for each grade to craft a Blessed Scroll. The value is randomly assigned based on the grade.
- This is a slot where you can register a Recipe — registration is possible by right-clicking, and the default time is set to 15 minutes)
- This is the menu where you can select the option of the Blessed Scroll to craft, divided into A Type and B Type.
- The materials and currency required to craft a Blessed Scroll are shown. Insufficient materials are displayed in red text.
4). Blessed Scroll Stat Types and Required Materials
- As shown in the table below, the material items required to craft a Blessed Scroll differ by stat and by grade.
〈Required Materials and Stats Summary Table〉
※ Applies to Select Crafting
| Stat Type | Description | Grade | Value | Required Materials (Monster Drop Materials) |
|---|---|---|---|---|
| Attack Increase | Increases WC | Low | +1 ~ 2 | 1x Boniosu Tail, 1x Wizard's Stone |
| Mid | +3 ~ 5 | 1x Boniosu Tail, 1x Spirit of Gold, 1x Wizard's Stone | ||
| High | +6 ~ 10 | 1x Bonieosu Tail, 1x Dragon Venom, 1x Spirit of Gold, 1x Wizard's Stone, 1x Elderberry Wood | ||
| Accuracy Increase | Increases HC | Low | +5 ~ 8 | 1x Worm Dorsal Fin, 1x Wizard's Stone |
| Mid | +12 ~ 15 | 1x Worm Dorsal Fin, 1x Spirit of Wind, 1x Wizard's Stone | ||
| High | +17 ~ 20 | 1x Worm Dorsal Fin, 1x Boniosu Tail, 1x Spirit of Wind, 1x Wizard's Stone, 1x Elderberry Wood | ||
| Physical Defense Increase | Increases AC | Low | +5 ~ 8 | 1x Dragon Bone, 1x Wizard's Stone |
| Mid | +12 ~ 15 | 1x Dragon Bone, 1x Spirit of Forest, 1x Wizard's Stone | ||
| High | +17 ~ 20 | 1x Dragon Bone, 1x Dragon Venom, 1x Spirit of Forest, 1x Wizard's Stone, 1x Whale Oil | ||
| Evasion Increase | Increases DC | Low | +5 ~ 8 | 1x Worm Dorsal Fin, 1x Wizard's Stone |
| Mid | +12 ~ 15 | 1x Worm Dorsal Fin, 1x Spirit of Wind, 1x Wizard's Stone | ||
| High | +17 ~ 20 | 1x Worm Dorsal Fin, 1x Boniosu Tail, 1x Spirit of Wind, 1x Wizard's Stone, 1x Anemoi Feather | ||
| Evasion Decrease | Decreases opponent's Evasion | Low | -5 ~ -8 | 1x Dragon Bone, 1x Wizard's Stone |
| Mid | -12 ~ -15 | 1x Dragon Bone, 1x Spirit of Gold, 1x Wizard's Stone | ||
| High | -17 ~ -20 | 1x Boniosu Tail, 1x Dragon Bone, 1x Spirit of Gold, 1x Wizard's Stone, 1x Whale Oil | ||
| Fire/Ice Resistance Increase | Increases Fire/Ice attribute resistance | Low | +1 | Fire: 1x Wizard's Stone, 1x Deathworm Extract Ice: 1x Wizard's Stone, 1x Splinter Thorn Fire: 1x Wizard's Stone, 1x Deathworm Extract, 1x Spirit of Fire Ice: 1x Wizard's Stone, 1x Splinter Thorn, 1x Spirit of Ice Fire: 1x Deathworm Extract, 1x Splinter Thorn, 1x Wizard's Stone, 1x Spirit of Fire, 1x Mad Eye Eyeball Ice: 1x Deathworm Extract, 1x Splinter Thorn, 1x Wizard's Stone, 1x Spirit of Ice, 1x Blizzaray Oil |
| Mid | +2 | |||
| High | +3 | |||
| Fire/Ice Resistance Decrease | Decreases opponent's Fire/Ice attribute resistance | Low | -1 | Fire: 1x Wizard's Stone, 1x Deathworm Extract Ice: 1x Wizard's Stone, 1x Splinter Thorn Fire: 1x Wizard's Stone, 1x Deathworm Extract, 1x Spirit of Fire Ice: 1x Wizard's Stone, 1x Splinter Thorn, 1x Spirit of Ice Fire: 1x Deathworm Extract, 1x Splinter Thorn, 1x Wizard's Stone, 1x Spirit of Fire, 1x Mad Eye Eyeball Ice: 1x Deathworm Extract, 1x Splinter Thorn, 1x Wizard's Stone, 1x Spirit of Ice, 1x Blizzaray Oil |
| Mid | -2 | |||
| High | -3 | |||
| HP/MP/SP Max Increase | Increases HP/MP/SP maximum value | Low | +1 ~ 2% | HP: 1x Dragon Venom, 1x Wizard's Stone MP: 1x Dragon Venom, 1x Wizard's Stone SP: 1x Boniosu Tail, 1x Wizard's Stone HP: 1x Dragon Venom, 1x Spirit of Earth, 1x Wizard's Stone MP: 1x Dragon Venom, 1x Spirit of Earth, 1x Wizard's Stone SP: 1x Boniosu Tail, 1x Spirit of Forest, 1x Wizard's Stone HP: 1x Dragon Bone, 1x Dragon Venom, 1x Spirit of Earth, 1x Wizard's Stone, 1x Whale Oil MP: 1x Dragon Bone, 1x Dragon Venom, 1x Spirit of Earth, 1x Wizard's Stone, 1x Anemoi Feather SP: 1x Worm Dorsal Fin, 1x Boniosu Tail, 1x Spirit of Forest, 1x Wizard's Stone, 1x Elderberry Wood |
| Mid | +3 ~ 5% | |||
| High | +6 ~ 10% | |||
| Fire/Ice Attribute Grant | Fixes attack attribute as Fire/Ice | Can only be crafted at High grade | Fire: 1x Worm Dorsal Fin, 1x Deathworm Extract, 1x Wizard's Stone, 1x Mad Eye Eyeball Ice: 1x Worm Dorsal Fin, 1x Splinter Thorn, 1x Wizard's Stone, 1x Blizzaray Oil | |
| Infinite Durability | Equipped items don't consume durability | Can only be crafted at High grade | 1x Dragon Bone, 1x Dragon Venom, 1x Wizard's Stone, 1x Anemone Leaf | |
- Along with the materials, you must also consume the required currency — Spirit Stones, Mana Stones, and Lance — to craft a Blessed Scroll.
The required currency is automatically consumed depending on grade. (The type of Spirit Stone required differs by stat type.) - Crafting a Grade A Blessed Scroll consumes: 3 Spirit Stones (3 types), 3 Mana Stones, 500,000 Lance
- Crafting a Grade B Blessed Scroll consumes: 2 Spirit Stones (2 types), 2 Mana Stones, 300,000 Lance
- Crafting a Grade C Blessed Scroll consumes: 1 Spirit Stone (1 type), 1 Mana Stone, 100,000 Lance
- Mana Stones can be obtained by disassembling Tier 2 or Tier 3 accessories.
Disassembling a Tier 2 accessory yields 3, and disassembling a Tier 3 accessory yields 15.
Disassembly is available in town via [Cleric Guild] → [Wish Window] → [Disassembly]. - For Random Crafting, all stat types have an equal 1/N chance of being determined. For example, if there are 15 possible stat types, each follows a 1/15 chance.
- For both Random Crafting and Select Crafting, all result values (values per stat) occur with equal probability within the system's set range, without bias toward any specific stat.
For example, if the possible stat values range from +6 to 10 (5 total possibilities), each follows a 1/5 chance. - Every Blessed Scroll has its duration set to a default of 15 minutes upon completion.
Using gems or Mana Stones can extend the duration.
5). Duration Selection
You can consume currency to change the duration of the Blessed Scroll.
You can check the materials required for extending the duration.
You can select a buff duration from 1 hour up to 3 hours.
- The materials required differ by scroll grade and duration.
- Grade A, selecting 1 hour, requires: 1x Ruby, 1x Aquamarine, 1x Mana Stone
- Grade A, selecting 2 hours, requires: 1x Topaz, 1x Aquamarine, 2x Mana Stone
- Grade A, selecting 3 hours, requires: 1x Aquamarine, 1x Emerald, 3x Mana Stone
- Grade B, selecting 1 hour, requires: 1x Ruby, 1x Mana Stone
- Grade B, selecting 2 hours, requires: 1x Aquamarine, 2x Mana Stone
- Grade B, selecting 3 hours, requires: 1x Topaz, 1x Aquamarine, 3x Mana Stone
- Grade C, selecting 1 hour, requires: 1x Mana Stone
- Grade C, selecting 2 hours, requires: 1x Ruby, 2x Mana Stone
- Grade C, selecting 3 hours, requires: 1x Aquamarine, 3x Mana Stone
6). Material Combining and Disassembly
- Material items can be more easily stored and managed using the in-game "Item Bundle System."
- The bundle units for material items are as follows. An item combined into a bundle or box is broken down into the next lower bundle unit when you right-click and use it in your inventory.
〈Bundle Units〉
- Single
- Bundle of 10
- Box of 50
7). Notes
- The HP, MP, and SP max-increase values are rounded down to the nearest whole number when applied, and the increase is based on the character's own base stat, not the stat boosted by equipped accessories or costumes.
- An attribute-granting stat is applied directly to the character, so weapon effects are not exposed. If two attributes are used at the same time, the target's weak attribute takes priority on attack.
(Example: If you use an Ice Attribute Grant scroll and a Fire Attribute Grant scroll at the same time and then attack an opponent weak to Ice, the Fire attribute is ignored and only the Ice attribute is applied.) - A weapon's attribute grant takes priority over an Attribute Grant scroll's effect.
(Example: If you use an Ice Attribute Grant scroll and then use a Crystal of Fire on your weapon, the Fire attribute is applied with priority and the Ice Attribute Grant is ignored.) - All Recipes and material items can be dropped on the ground due to a thief's steal.
(A Blessed Scroll cannot be dropped by a thief's steal; a normal item such as a material item disappears 30 seconds after being dropped.) - Normal items such as material items are not assigned a separate unique ID number, so they cannot be restored if lost. Once a Blessed Scroll item has been crafted by consuming its materials, it cannot be reverted back into materials.
Hellics Tower
Helixtower Use Guide
힐릭스타워 이용 가이드
1). Speaking to the Helixtower Keeper NPC (Entry & Emblem Exchange)
- NPC Name: Helixtower Keeper
- Each entry to Helixtower consumes 1 Helixtower Entry Ticket
- Limited to 1 time per day per character (30 minutes)
- Each stage has a total of 30 waves, with 30 monsters appearing per wave (every 5th wave, 29 Yaoktorati monsters and 1 Gorgon monster appear)
- No experience penalty on death inside Helixtower, and it can be used without consuming durability
- Defeating the Gorgon boss monster that appears on Wave 5 and Wave 30 has a chance to drop the "Gorgon's Emblem" item
2) Entering
- Helixtower Entry: A Helixtower Entry Ticket is required to enter
- Gorgon's Emblem Exchange: A Gorgon's Emblem can be exchanged for other items
- Helixtower Entry Ticket Exchange: Helixtower Entry Tickets can be exchanged
3) Available Stages by Level
| Stage | Level Requirement |
|---|---|
| Stage 1 | Levels 31 ~ 40 may enter |
| Stage 2 | Levels 41 ~ 50 may enter |
| Stage 3 | Levels 51 ~ 60 may enter |
| Stage 4 | Levels 61 ~ 70 may enter |
| Stage 5 | Levels 71 ~ 80 may enter |
| Stage 6 | Levels 81 ~ 82 may enter |
| Stage 7 | Levels 83 ~ 85 may enter |
| Stage 8 | Levels 86 ~ 88 may enter |
| Stage 9 | Levels 89 ~ 90 may enter |
| Stage 10 | Levels 91 ~ 92 may enter |
| Stage 11 | Level 93 and above may enter |
4) Stage Information
You can check the level requirement, number of monster waves, and information on appearing monsters for each stage.
5) Ready Status Display
R - Ready, X - Not Ready
6) Buttons
For the party leader (M), the button is displayed as START; for the rest of the party, it is displayed as READY.
- If a party member does not press the READY button, their status is displayed as X, and the party leader's START button only becomes active — allowing the run to begin — once all party members have pressed READY.
7) Re-entry
- If you are disconnected from Helixtower or end the connection, you may re-enter without consuming an entry ticket as long as time remains (1 minute or more). (Resets after midnight (00:00))
- Once the connection ends, you are removed from the dungeon, so to re-enter you must go through the entry procedure again via the Tower Keeper NPC, the same as your first entry.
- The available time (30 minutes) for Helixtower starts counting down the moment you enter, and regardless of time spent outside, the end time is always 30 minutes after the start time. (Available time is not preserved while you are outside)
8). Gorgon's Emblem Exchange
- The "Gorgon's Emblem" obtained in Helixtower can be exchanged for special items through the Tower Keeper.
Guild Stronghold
Guild Node War
길드 거점전
1) Application
① On a day when a Node War is held, the Guild Master can apply through [Town Hall] - [Apply for Siege War] - [Regional Node War].
② Applying for a Node War requires guild funds, and the application fee by stage is as follows.
Stage 1: 1,000,000 Lance, Stage 2: 2,000,000 Lance, Stage 3: 3,000,000 Lance, Stage 4: 4,000,000 Lance
③ Node War consists of a total of 4 stages, and the number of participants is limited for each stage.
| Node Stage | Participant Limit |
|---|---|
| Stage 1 | 14 people |
| Stage 2 | 21 people |
| Stage 3 | 28 people |
| Stage 4 | 35 people |
- ① Applications are accepted from 00:00, when the Node War application list is refreshed, up until 1 hour before the start time. (For example, for a war starting at 9:00 PM on October 8, applications are open from 12:00 AM to 8:00 PM on October 8.)
- ② If your guild has already won a Node War and acquired a node that week, you cannot apply for an additional Node War. In other words, only one node can be occupied.
- ③ If you wish to cancel an application, you may do so at the Town Hall using the same method as applying. However, the application fee and building installation costs are not refunded.
2). Building Placement
① When you apply for a Guild Node War, you can install buildings advantageous for the war in addition to the "Command Post" provided by default.
② Buildings other than the Command Post can be purchased with Lance, and the maximum number that can be installed is as follows.
/ Defense Tower: 4 / Altar of Courage: 3 / Node Tombstone: 1 / Obstacle: 24
③ Guild buildings can only be purchased and placed at the time of application, and can only be used in that specific Node War.
(Even a building that was not destroyed cannot be used in the next Node War.)
④ Building Types and Functions
- Command Post: The respawn location during a Guild Node War. If it is destroyed by the opposing guild, you lose.
- Obstacle: Has no separate attack or defense function, but can block the path to other objects. Purchase price: 50,000 Lance
- Defense Tower: Attacks enemy characters and objects that come within its range, using fire and cold attacks. Purchase price: 400,000 Lance
- Altar of Courage: Reduces a character's respawn time by 2 seconds. Destroying the enemy's Altar of Courage can increase their respawn time. Purchase price: 300,000 Lance
- Node Tombstone: Like the Command Post, a location where you can respawn during a Node War. However, unlike the Command Post, the Guild Master can move it to their own location every 5 minutes, and being destroyed does not cause a loss in the Node War. Purchase price: 500,000 Lance
※ Only the Guild Master sees the tombstone icon that allows moving the Node Tombstone, along with its remaining cooldown.
※ How to Place Node War Buildings, with Examples ※
- ① The Guild Master can place buildings through [Town Hall] - [Apply for Siege War] - [Node War Building Placement].
- ② Click the building you wish to place, then click a location to confirm its position.
- ③ Right-clicking a placed building cancels its placement.
- ④ The Temporary Save function lets you temporarily save the buildings placed so far.
- ⑤ Load lets you load a temporarily saved layout.
- ⑥ Once you finalize the construction, the building layout can no longer be modified. However, the Guild Master can still move the Node Tombstone.
3). Combat
① When the start time arrives, you can begin the Node War using the "Join" button in the upper-left area.
※ Cases where you cannot move: while in a party, or while on certain maps (Helixtower, Barracks, Welwyn, Welwyn Regular Ferry)
② You can check your guild's node location using the minimap in the lower left.
※ The minimap can be toggled ON/OFF with the Tab key.
③ If your character dies during combat, you can choose to respawn at either the "Command Post" or the "Node Tombstone."
※ If the Node Tombstone is not installed or has been destroyed, you can only respawn at the Command Post.
④ The minimum respawn wait time is 10 seconds, and it increases by 2 seconds each time you die.
※ The maximum respawn time is 60 seconds.
⑤ When a character respawns, HP, MP, and SP are fully restored, and the character becomes invincible for 3 seconds. However, you cannot attack or use skills while invincible.
⑥ Enemy guild structures can be destroyed with normal attacks or PvP attacks. However, buff and debuff skills do not affect structures.
⑦ Ctrl + clicking a node point on the minimap will automatically display that node's location in the guild chat window.
⑧ Team markers are divided into two types, ally and enemy — enemies are all shown identically with a red marker, regardless of which team they belong to.
⑨ You win if you are the last guild remaining after destroying all of the enemy guilds' Command Posts, or if your guild is ranked 1st alone when the battle time (1 hour) ends.
- If you leave the Node War map for any reason while combat is in progress, a 60-second re-entry waiting time is applied.
- When using normal chat, you can only see messages from your own side.
4). Victory Rewards
① Winning a Node War grants the following benefits.
- You can check the list of occupied nodes via the "View Occupied Nodes" feature on the world map.
- Occupied nodes are marked on the list.
- When moving to that node, the occupying guild is displayed next to the coordinates.
② An acquired node can be traveled to for free from anywhere, even without a portal item, including areas that cannot normally be reached with a portal item. However, level restrictions still apply.
③ Depending on the number of guilds that participated in the Node War, the node stage, and other factors, a certain amount of Lance is paid into the guild funds.
④ You can gain bonus experience depending on the stage of the node you acquired.
(Stage 1 - 5%, Stage 2 - 8%, Stage 3 - 12%, Stage 4 - 15%)
The bonus experience is not limited to the acquired node — it applies across all fields. However, it does not apply on special maps such as Helixtower or Chelpido.
5). Guild Funds
① Guild Funds Main UI Screen
You can view this screen at Town Hall - Guild-Related Affairs - Guild Fund Management.
② Donation
- The minimum donation amount is 100,000 Lance.
- The list on the right lets you check which guild members donated and how much they donated.
- Guild members who have not donated are not listed.
- The donation list resets after a distribution.
③ Distribution
- Only the Guild Master can carry out a distribution.
- If the guild funds total 10,000,000 Lance or more, a distribution ratio can be selected and applied to the entire guild fund once per week.
- Guild fund distribution is only available to characters who have donated to the guild fund at least once, and distribution proceeds based on the donation amount.
- The list on the right lets you check the most recent distribution history.
- Distributed amounts are delivered via the mailbox.
Raid
Raid / Sealed Abandoned Cathedral
봉인된 폐성당
1). Entry Method & Conditions
- Entry Method
Accessible via the corridor through the castle entrance inside each nation's capital town
(Belk - Fargohol, Taperi - Militard) - Entry Conditions
① Party of Level 6 or above (2~7 members)
② Free entry
※ Only members who joined the party before entering may participate (members who join after entry cannot enter) - Number of Entries
Unlimited attempts until the boss is defeated once.
However, a character who has defeated the boss once cannot enter this raid dungeon again until the reset. The challenge count resets every Friday at 6:00 AM.
2). Combat Participation
- When entering the raid dungeon through the corridor, the area is divided into a waiting area and a playable combat area, as shown below. Once combat begins, the waiting area and combat area are separated.
- Instance Play Area
- Instance Entry/Exit & Waiting Area
- Attempting a normal attack on the boss monster located inside the dungeon activates the boss monster and starts the raid.
- [Boss Monster Inactive State]
- [Boss Monster Active State]
- Once you defeat the boss monster, the raid ends and you can claim the defeat reward. You may remain in the dungeon for the dungeon despawn countdown shown at the top of the screen, and you can leave by returning to the waiting area where you entered or by using a portal.
3). Raid Features
① The boss is activated by an initial physical strike.
② The boss uses forced player summon / clone / spear technique / holy spell attacks.
③ The boss's HP only recovers when specific conditions occur, and does not regenerate normally.
④ Once 4 minutes have passed since the start of combat, the boss enrages and becomes progressively stronger.
4). Rewards
Upon fully defeating the final boss monster, you can obtain the 'Raid Reward Pouch (A)' item. The reward drops based on the number of party members who played, and opening it grants a reward as listed below.
[Item List]
- All Tier 1 weapon items (Enhancement +1~+5)
- All Tier 2 weapon items (Enhancement +0~+7)
- All Tier 3 weapon items (Enhancement +0~+5)
- All Tier 4 weapon items (unenhanced)
- All Tier 5 weapon items (unenhanced)
Opening the pouch grants 1 randomly selected item from the list above.
※ Bard secondary weapons and magic staff-type items that cannot be enhanced drop in their unenhanced state.
5). Notes
① Equipment durability is not consumed inside this raid dungeon.
② There is no experience penalty upon death in the dungeon. The Blessing of Osiris and Essence of Recovery items cannot be used, and revival is only possible through revival skills (First Aid, Resurrect) and first aid potions.
③ Once the boss monster is activated, the waiting area and play area are separated, so characters remaining in the waiting area cannot enter the play area and also cannot participate in combat.
④ A character who dies during combat cannot re-enter the dungeon.
⑤ Cases where a re-attempt is possible (※ The boss monster resets upon a re-attempt)
- When the party leaves midway without defeating the boss monster
- When all players in combat status have died
⑥ Regardless of the item acquisition method, raid rewards can only be obtained by characters who participated in combat and were alive at the moment the boss was defeated. (Being in a stunned state still counts as alive)
⑦ Members who did not participate in combat cannot receive rewards, and the boss kill is not recorded for them.
⑧ Duplicate entry between raids is not allowed. (A new battle becomes possible only after the previous battle has fully ended)
⑨ The 'Raid Reward Pouch (A)' item that drops after defeating the boss monster can be picked up until the dungeon's despawn countdown ends. Please note that rewards not picked up in time cannot be recovered.
Sealed Cathedral
Raid / Sealed Abandoned Cathedral
봉인된 폐성당
1). Entry Method & Conditions
- Entry Method
Accessible via the corridor through the castle entrance inside each nation's capital town
(Belk - Fargohol, Taperi - Militard) - Entry Conditions
① Party of Level 6 or above (2~7 members)
② Free entry
※ Only members who joined the party before entering may participate (members who join after entry cannot enter) - Number of Entries
Unlimited attempts until the boss is defeated once.
However, a character who has defeated the boss once cannot enter this raid dungeon again until the reset. The challenge count resets every Friday at 6:00 AM.
2). Combat Participation
- When entering the raid dungeon through the corridor, the area is divided into a waiting area and a playable combat area, as shown below. Once combat begins, the waiting area and combat area are separated.
- Instance Play Area
- Instance Entry/Exit & Waiting Area
- Attempting a normal attack on the boss monster located inside the dungeon activates the boss monster and starts the raid.
- [Boss Monster Inactive State]
- [Boss Monster Active State]
- Once you defeat the boss monster, the raid ends and you can claim the defeat reward. You may remain in the dungeon for the dungeon despawn countdown shown at the top of the screen, and you can leave by returning to the waiting area where you entered or by using a portal.
3). Raid Features
① The boss is activated by an initial physical strike.
② The boss uses forced player summon / clone / spear technique / holy spell attacks.
③ The boss's HP only recovers when specific conditions occur, and does not regenerate normally.
④ Once 4 minutes have passed since the start of combat, the boss enrages and becomes progressively stronger.
4). Rewards
Upon fully defeating the final boss monster, you can obtain the 'Raid Reward Pouch (A)' item. The reward drops based on the number of party members who played, and opening it grants a reward as listed below.
[Item List]
- All Tier 1 weapon items (Enhancement +1~+5)
- All Tier 2 weapon items (Enhancement +0~+7)
- All Tier 3 weapon items (Enhancement +0~+5)
- All Tier 4 weapon items (unenhanced)
- All Tier 5 weapon items (unenhanced)
Opening the pouch grants 1 randomly selected item from the list above.
※ Bard secondary weapons and magic staff-type items that cannot be enhanced drop in their unenhanced state.
5). Notes
① Equipment durability is not consumed inside this raid dungeon.
② There is no experience penalty upon death in the dungeon. The Blessing of Osiris and Essence of Recovery items cannot be used, and revival is only possible through revival skills (First Aid, Resurrect) and first aid potions.
③ Once the boss monster is activated, the waiting area and play area are separated, so characters remaining in the waiting area cannot enter the play area and also cannot participate in combat.
④ A character who dies during combat cannot re-enter the dungeon.
⑤ Cases where a re-attempt is possible (※ The boss monster resets upon a re-attempt)
- When the party leaves midway without defeating the boss monster
- When all players in combat status have died
⑥ Regardless of the item acquisition method, raid rewards can only be obtained by characters who participated in combat and were alive at the moment the boss was defeated. (Being in a stunned state still counts as alive)
⑦ Members who did not participate in combat cannot receive rewards, and the boss kill is not recorded for them.
⑧ Duplicate entry between raids is not allowed. (A new battle becomes possible only after the previous battle has fully ended)
⑨ The 'Raid Reward Pouch (A)' item that drops after defeating the boss monster can be picked up until the dungeon's despawn countdown ends. Please note that rewards not picked up in time cannot be recovered.
Underground Prison
The Deep Cell
지하감옥
1). Entry Method & Conditions
- Entry Method
Accessible through the entrance inside each nation's castle corridor.
Taperi Castle Corridor Entrance (Coordinates 107:129) / Belk Castle Corridor Entrance (Coordinates 130:107) - Entry Conditions
① Character Level 75 or above (Level 80+ recommended)
② Party of 3 or more (parties of 2 or fewer cannot enter)
③ Free entry
※ Only members who joined the party before entering may participate (members who join the party after entry cannot enter) - Number of Entries & Time Limit
① Unlimited attempts until the boss is defeated once.
② Time limit: 30 minutes
※ However, a character who has defeated the boss once cannot enter this raid dungeon again until the reset. The challenge count resets every Tuesday at 10:00 AM.
2). Combat Participation
- The Deep Cell is a raid where normal monsters, 2 types of mid-boss monsters, and a final boss monster (3 stages) appear, and you must satisfy the conditions for each stage in order to progress and clear it.
Note that hold, bind, and status debuff skills (Cowardice, Fear, Devotion, Silence) do not affect any monsters that appear here. - When entering the raid dungeon, all party members are placed at the starting point.
Stepping on a gimmick tile within the map starts the raid. Since these exist for each zone, you must carefully check and activate the gimmick tiles to progress quickly. - Moving through the connecting passages and stepping on the gimmick tile located in each zone activates that zone, causing monsters to appear; you must defeat all appearing monsters to move on to the next zone.
※ Once a gimmick tile is activated and monsters appear, all connecting passages are sealed and will not open again until all appearing monsters are defeated. - For the mid-boss monsters (Butcher, Executioner) that appear in Zones 3 and 4, you must attack them with a normal physical attack in order to activate them.
- The 'Plague Preacher' boss monster that appears in the final zone transforms through a total of 3 stages. As with the mid-boss monsters, it must be activated with a normal physical attack. (Stage 1 - Plague Preacher, Stage 2 - Preacher of Madness, Stage 3 - Doomed Plague Lord) You must fully defeat the monster in its final 3rd stage in order to clear the raid.
※ The difficulty differs at each stage, and if the monster is not defeated within a certain time, it enrages and becomes progressively stronger. - Once the final boss monster is fully defeated, clear rewards drop based on the number of surviving party members.
You may remain in the dungeon for the dungeon despawn countdown shown at the top of the screen after clearing, and you can leave via the passage connecting back to the starting area where you entered, or by using a portal.
3). Rewards
Upon fully defeating the final boss monster, you can obtain the 'Raid Reward Pouch (B)' item. The reward drops based on the number of party members who cleared it, and opening it grants a reward as listed below.
[Item List]
- All Tier 2 weapon items (Enhancement +3~+7)
- All Tier 3 weapon items (Enhancement +0~+7)
- All Tier 4 weapon items (Enhancement +0~+5)
- All Tier 5 weapon items (Enhancement +0)
- All Tier 4 shield items (Blaze Scale ~ Sacred Scale)
Opening the pouch grants 1 randomly selected item from the list above.
※ Bard secondary weapons and magic staff-type items that cannot be enhanced drop in their unenhanced state.
4). Notes
① Equipment durability is not consumed inside this raid dungeon.
② There is no experience penalty upon death in the dungeon. The Blessing of Osiris and Essence of Recovery items cannot be used, and revival is only possible through revival skills (First Aid, Resurrect) and first aid potions.
③ Once the combat area of each zone is activated, the connecting passages are blocked, making it impossible to move to another zone or passage. (Party members who did not enter the zone in time cannot enter it afterward.)
④ A character who dies during combat cannot re-enter the dungeon.
⑤ Cases where a re-attempt is possible (※ The boss monster resets upon a re-attempt)
- When the party leaves midway without defeating the boss monster
- When all players in combat status have died
⑥ Regardless of the item acquisition method, raid rewards can only be obtained by characters who participated in combat and were alive at the moment the boss was defeated. (Being in a stunned state still counts as alive)
⑦ Members who did not participate in combat cannot receive rewards, and the boss kill is not recorded for them.
⑧ Duplicate entry between raids is not allowed. (A new battle becomes possible only after the previous battle has fully ended)
⑨ The 'Raid Reward Pouch (B)' item that drops after defeating the boss monster can be picked up until the dungeon's despawn countdown ends. Please note that rewards not picked up in time cannot be recovered.
Lost Temple
A Lost Temple
잃어버린 사원
1). Entry Method & Conditions
- Entry Method: Accessible through the entrance located inside the Oasis map (Oasis coordinates 5:5)
- Entry Conditions: Party of Level 90 or above (2~7 members), free entry
※ Only members who joined the party before entering may participate (members who join after entry cannot enter) - Number of Entries
Unlimited attempts until the boss is defeated once.
However, a character who has defeated the boss once cannot enter this raid dungeon again until the reset. The challenge count resets every Friday at 6:00 AM.
2). Combat Participation
- When entering the raid dungeon through the Oasis, all party members are placed at the starting point as described below. If a party member performs a normal attack on the brazier located at the center, the brazier ignites and combat begins.
- Moving through the open connecting passages on either side of the starting point and lighting the braziers located in each zone causes hidden monsters to appear. There are a total of 3 zones, and in each one you must light all the braziers and defeat all the monsters that appear before you can move on to the next zone.
- ※ Once a brazier is activated and monsters appear, all connecting passages are sealed and will not open again until all appearing monsters are defeated.
- ※ For the boss monsters that appear in Zones 2 and 3, once a certain amount of time has passed since the start of each zone, they enter an enraged state and become progressively stronger.
- Defeating 'Otkadouat,' who appears in the final zone, clears the raid and lets you obtain the defeat reward. You may remain in the dungeon for the dungeon despawn countdown shown at the top of the screen after clearing, and you can leave by returning to the starting area where you entered or by using a portal.
- ※ Whether the gimmick braziers in the 4 directions remain in a purified state affects the damage dealt and the amount healed by the monsters. Like normal braziers, gimmick braziers can be purified with a normal attack, and they go out again after a certain amount of time.
3). Raid Features
A Lost Temple is divided into 3 zones.
The information for each zone, deciphered from the hieroglyphs left behind within the temple, is as follows.
[Zone 1]
It is made up of several small rooms, and at the center of every room stands a single unlit brazier. Lighting the brazier at the entrance opens all the closed doors, but the door leading to the next zone remains shut. It is said that the Emperor's Royal Guard watches over this place to keep the Priest of Douart imprisoned.
[Zone 2]
It is said that when the Priest of Douart was imprisoned, his high priests Takaton and Dakiun were entombed alongside him.
Takaton's physical strength was said to be so unlike others that he could only communicate through raw force.
Dakiun's willpower was said to have transcended the flesh, until he became a formless being.
Takaton and Dakiun were the beginning and end of the horizon — when the two were together, it was said that the twilight burned the earth and lasted forever.
[Zone 3]
It is said that the priest who worships darkness is imprisoned in the deepest part of the temple.
He is said to gain power through darkness and to vanish through light.
Within the cold darkness, he fed on suffering and grew in strength.
As he and his followers grew stronger, the Emperor moved to subjugate the followers of Douart.
Many followers were struck down by the Emperor's soldiers, but as long as even a trace of darkness remained, Otkadouat was said to rise from death again and again.
In the final campaign, the Emperor's Royal Guard is said to have set fire to his temple, sealing away and imprisoning the power of darkness.
Fearing that the priest might one day be freed from his imprisonment, the Emperor is said to have entombed part of his own Royal Guard alongside him, to eliminate any intruders.
4). Rewards
Upon fully defeating the final boss monster, you can obtain the 'Raid Reward Pouch (C)' item. The reward drops based on the number of party members who cleared it, and opening it grants a reward as listed below.
[Item List]
- All Tier 3 weapon items (Enhancement +3~+7)
- All Tier 4 weapon items (Enhancement +0~+7)
- All Tier 5 weapon items (Enhancement +0~+5)
- All Tier 5 shield items (Amaltea ~ Plank)
Opening the pouch grants 1 randomly selected item from the list above.
※ Bard additional weapons and magic staff-type items that cannot be enhanced drop in their unenhanced state.
5). Notes
① Equipment durability is not consumed inside this raid dungeon.
② There is no experience penalty upon death in the dungeon. The Blessing of Osiris and Essence of Recovery items cannot be used, and revival is only possible through revival skills (First Aid, Resurrect) and first aid potions.
③ Once a brazier is lit and a zone's combat area is activated, the connecting passages are blocked, making it impossible to move to another zone or passage.
④ A character who dies during combat cannot re-enter the dungeon.
⑤ Cases where a re-attempt is possible (※ The boss monster resets upon a re-attempt)
- When the party leaves midway without defeating the boss monster
- When all players in combat status have died
⑥ Regardless of the item acquisition method, raid rewards can only be obtained by characters who participated in combat and were alive at the moment the boss was defeated. (Being in a stunned state still counts as alive)
⑦ Members who did not participate in combat cannot receive rewards, and the boss kill is not recorded for them.
⑧ Duplicate entry between raids is not allowed. (A new battle becomes possible only after the previous battle has fully ended)
⑨ The 'Raid Reward Pouch (C)' item that drops after defeating the boss monster can be picked up until the dungeon's despawn countdown ends. Please note that rewards not picked up in time cannot be recovered.
Instance Dungeon
How to Use Matrix Instance Dungeon
매트릭스 인던 이용 가이드
1) Entry Conditions
Speaking to the Matrix NPC (located at the Ioten Temple, Oasis)
- Oasis Entrance (Coordinates 22:18)
- Temple Entrance (Coordinates 14:6)
- Entry Conditions
- Only characters Level 90 or above may enter.
- Only parties of 4 or fewer, or 7 or fewer, members may enter.
- The first entry can be used without consuming an entry ticket (excluding boss battles, only Contribution Points are consumed).
From the 2nd entry onward, both an entry ticket and Contribution Points are consumed. - The type of dungeon available differs by day of the week.
| Mon | Tue | Wed | Thu | Fri | Sat | Sun | |
|---|---|---|---|---|---|---|---|
| Instance Type | Mana Stone Collection (4p/7p) |
Amplifier Destruction (4p/7p) |
Watcher Hunt (4p) Cavender Hunt (7p) |
Mana Stone Collection (4p/7p) |
Amplifier Destruction (4p/7p) |
Watcher Hunt (4p) Queen Bee Hunt (7p) |
All Instances Available |
- Number of Entries
- Monday ~ Saturday
- Normal Instance: Entered per day of the week; no limit on the number of entries as long as an entry ticket is consumed
- Boss Instance: Entered per day of the week, 1 entry per day / an entry ticket and Contribution Points are required to enter
- Sunday
- Normal Instance: You can enter one of the normal instances by consuming only Contribution Points, once. From the 2nd entry onward, or whenever entering any instance, an entry ticket and Contribution Points are required.
No limit on the number of entries as long as an entry ticket is consumed. - Boss Instance: Limited to 1 entry per day for only 1 of the 2 instance types / an entry ticket and Contribution Points are required to enter
- Normal Instance: You can enter one of the normal instances by consuming only Contribution Points, once. From the 2nd entry onward, or whenever entering any instance, an entry ticket and Contribution Points are required.
* Boss Instances: Cavender Hunt, Queen Bee Hunt - Monday ~ Saturday
- Instance Operating Hours
- 00:00 ~ 22:00 (for new entries, entry is accepted up until 21:59:59)
2). Getting Started
Party of 4 or Fewer
Divided into a total of 3 types.
To enter, all party members must be carrying the materials required for entry.
① On the 1st entry: 10 Contribution Points
② On the 2nd entry or later: 1 entry ticket per instance + 10 Contribution Points
Party of 7 or Fewer
Matrix Selection (7 players)
Divided into a total of 4 types.
To enter, all party members must be carrying the materials required for entry.
- Normal Instance
① On the 1st entry: 20 Contribution Points
② On the 2nd entry or later: 1 entry ticket per instance + 20 Contribution Points - Boss Instance
① From the 1st entry onward, 1 entry ticket per instance + 50 Contribution Points is required.
Entering
The party leader (M) sees a START button, while other party members see a READY button.
If a party member does not press the READY button, their status is displayed as X, and the leader's START button only becomes active — allowing the run to begin — once all party members have pressed READY.
The party leader can also expel a party member using the kick button (X).
3). After Entering
① Play time is limited to 1 hour, and you must satisfy the mission conditions given for each instance in order to clear it.
② The Matrix Instance Dungeon consists of 4 zone stages, and each zone is connected by a passage. You must defeat all monsters within a zone before you can destroy the passage obstacle leading to the next zone. (Even a destructible obstacle cannot be destroyed while any monster remains alive.)
| Obstacle Type | Description |
|---|---|
| Mana Amplifier | Appears in Queen Bee Hunt (destructible) |
| Mana Amplifier | Appears in Amplifier Destruction (destructible) |
| Obstacle | Passage obstacle appearing in all instances (destructible) |
| Obstacle | Passage obstacle appearing in Queen Bee Hunt (indestructible) |
③ If you forcibly quit after first entering the instance, by selecting the character selection screen or exiting the game, you cannot re-enter and your party is automatically disbanded.
Giving up midway via the Give Up button also prevents re-entry, and automatically removes you from the party.
- If you are forcibly disconnected due to a system outage, you can re-enter through the Matrix NPC after reconnecting. However, since the party is automatically disbanded, you must form a new party after re-entering.
- If not even a single player remains inside the instance, the mission is considered failed. (Re-entry not possible)
- You can re-enter without consuming entry materials only if 1 minute or more of play time remains.
④ There is no experience penalty when a character dies inside the instance, and you respawn at the initial starting zone. The party is maintained even after death. In addition, revival items are not consumed, and the durability of equipped items is not consumed either.
4). Clear Conditions & Rewards
| Instance Name | Clear Condition | Reward |
|---|---|---|
| Mana Stone Collection | 4p - Collect 5 Mana Stones 7p - Collect 15 Mana Stones | 4p - 1 random Boss Instance Clay Tablet 7p - 2 random Boss Instance Clay Tablets |
| Amplifier Destruction | 4p - Destroy 5 Mana Amplifiers 7p - Destroy 15 Mana Amplifiers | 4p - 1 random Boss Instance Emblem 7p - 2 random Boss Instance Emblems |
| Watcher Hunt | Defeat 10 Berserk Watchers | 1 random Boss Instance Emblem |
| Cavender Hunt | Defeating 5 Antimus first causes the Commander to appear. Find and defeat the Commander, who appears at a random location in the boss zone. | 15 Matrix Cubes (world drop) |
| Queen Bee Hunt | Destroying the amplifiers in the 6 zones matching the number shown at entry causes Big Mama to appear. Find and defeat Big Mama, who appears in the boss zone. | 10 Matrix Cubes (world drop) |
5). Instance Items
Clay Tablet (for Normal Instances)
A clay tablet item needed to craft Normal Instance entry tickets, obtainable by hunting monsters that appear on the Opertum Desert map.
Material Items/Currency for Normal Instance Entry
Nide, Stone, Man, Gift, Cattle, Spear, Elksege, Torch, Estate, Joy, Game
Clay Pin (for Boss Instances)
A clay tablet item needed to craft Boss Instance entry tickets, also obtainable as a Normal Instance clear reward.
Boss Instance Entry Ticket Exchange Materials
Ride, Serpent, Thorn, Bow, Chalice, Wells, Day
Matrix Cube
Entry Ticket
You can collect clay tablet items and exchange them through the bartender NPC.
Mana Stone Collection (Small)
Amplifier Destruction (Small)
Watcher Hunt
Mana Stone Collection (Large)
Amplifier Destruction (Large)
Cavender Hunt
Queen Bee Hunt
Other Contents
Age (AG) Skill
에이지(AG) 스킬
A. Acquisition Requirements
- The skill can be used once your Age (AG) is 1 or higher.
- A designated skill is applied per main class.
- Once you reach level 99, you can be promoted through an NPC at the Castle Corridor of each nation.
B. How to Use
- For a character who has completed the Age promotion, an Age Skill gauge is displayed above the experience bar in the upper right of the game screen. This gauge becomes activated and usable once you collect 100 'Essence of the Spirit.' After collecting all the Essence of the Spirit, you can use the skill by clicking the 'USE' button.
- 'Essence of the Spirit' is obtained at a random chance when hunting monsters on the Kailum and Rapuntu maps. For parties as well, it is obtained randomly regardless of the item acquisition method setting. (Not an item-type object; it is automatically added to the gauge upon acquisition)
- Essence of the Spirit cannot be collected beyond 100, and you must use the Age Skill in order to be able to collect more again.
- The Age Skill's duration is 1 hour (60 minutes), and it is tracked in real time regardless of whether you are logged in. In other words, if duration time remains, the skill effect will still be present even if you log back in. The effect is removed only once the duration expires.
- The skill cannot be used again while already active, and it can only be reused once its duration has fully expired.
-
When used alone, it applies only to your own character; when used while in a party, it can apply to all party members within range. However, if a party member has already used it, that party member's skill takes priority. An Age Skill used later by another party member does not stack and instead enters an 'Ignored State.' Other party usage conditions follow the rules below.
-
If the blessing time applied to your party has ended, and multiple party members who used a blessing are in the 'Ignored State,' the Age Skill of the party member positioned earliest in the order shown in the party window takes priority.
(Based on the order shown below each character name in the party window; example: Party Leader (M), Party Member (2), Party Member (3)... priority is applied in this order)[Example] While Party Member (3)'s Age Skill is in effect, if Age Skills are used in the order 'Party Member (4) -> Party Leader (M)'once Party Member (3)'s duration ends, the Party Leader (M)'s effect will be applied.=> because the party window order takes priority
- If the party has no active blessing effect and a party member currently using a blessing newly joins, the blessing effect used by the newly joined party member is applied to the party as well.
- Whether the Age Skill is active is shown in the party member list as below, so you can check which party member's skill is currently active.
-
If the blessing time applied to your party has ended, and multiple party members who used a blessing are in the 'Ignored State,' the Age Skill of the party member positioned earliest in the order shown in the party window takes priority.
C. Skill Effects
1. Common Details
- Skill area of effect: 7*7
- Duration: 60 minutes
2. Skill Effect by Class
| Main Class | Skill Effect |
|---|---|
| Fighter | Maximum HP +50% |
| Warrior | AC +50% |
| Thief | DC +10% |
| Wizard | MP recovery rate +25% |
| Priest | Recovers 50% of Maximum HP every 10 seconds. (Capped at Maximum HP) |
3. Skill Effect (Displayed Above the Character's Head)
1. Labyrinthos Maze Content
라비린토스 미로 컨텐츠
1) How to Enter the Maze
- If you move your character to a 'Well' located in town while carrying the 'Mino's Thread' item in your inventory, you will be automatically moved to the event map. (Party entry is not allowed; up to 10 people can enter)
※ The Maze content can only be entered by characters level 6 or above.
2) How to Use the Maze
- This is a maze map where you can compete together with other players, and up to 10 people can enter. There is no separate time limit for use.
- If one of the participants finds the treasure chest inside the maze and obtains the reward, all participants will be removed from the map and the event will end.
※ The number of participants can be checked via the UI in the lower-left corner.
- Maze reward items are delivered to your in-game mailbox after the event ends. The mail storage period is 7 days, and please note that if you fail to claim it within the storage period, it will be deleted.
3) Types of Reward Items
■ Weapons - Tier 1
Item Name
■ Weapons - Tier 2
■ Weapons - Tier 3
■ Armor / Clothing
■ Shoes
4) Notes
- If you or your party already have a maze in progress, duplicate entry is not allowed.
- Leaving the map is treated as forfeiting the event, and re-entry is not allowed. (Consumed items cannot be restored)
- Magic staff-type items and Bard weapons cannot be enhanced, so they will be obtained in their unenhanced state.
- The reward item that comes from the Mino's Thread treasure chest is delivered to your mailbox as 1 item chosen from the '4) Reward Types' list.
- Gender-specific armor items (clothing/armor, shoes, etc.) are delivered matching the gender of the character who obtained the reward.
Monster Drop Items
몬스터 획득 아이템
| No. | Monster | Drop Item | Description |
|---|---|---|---|
| 1 | 코아틀 COUATL | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 2 | 미노타우르스 MINOTAURS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 3 | 오크로드 메이지 ORC LORD MAGE | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 4 | 디블리스 DEBLEETH | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 5 | G 미노타우로스 G MINOTAURS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 6 | 골렘 GOLEM | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 7 | 웜 WORM | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 8 | 스모글 SMOGLE | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 9 | 스모글치프 SMOGLE CHIEF | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 10 | 히드라 HYDRA | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 11 | B코아틀 B COUATL | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 12 | 코카트리케 COCKATRICE | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 13 | 데몬 DEMON | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 14 | 스톤골렘 STONE GOLEM | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 15 | 타이탄 TITAN | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 16 | 스켈레톤 SKELETON | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 17 | 헬메이든 HELLMADEN | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 18 | G스켈레톤 G SKELETON | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith | ||
| 19 | 나가레이디 NAGA LADY | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 20 | 킹오크버서커 KING ORCBERSERKER | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 21 | 알비노 히드라 ALBINO HYDRA | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 22 | 블랙드래곤 BLACK DRAGON | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 23 | 아크데몬 ARC DEMON | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 24 | 데쓰 나이트 DEATH KNIGHT | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 25 | 브루탈 히드라 BRUTAL HYDRA | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 26 | 스노위웜 SNOWY WORM | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 27 | 블러디 코아틀 BLOODY COUATL | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 28 | 에이션트 웜 ANCIENT WORM | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 웜등지느러미 Worm Dorsal Fin | Recipe material for crafting a Blessed Scroll | ||
| 29 | 블라즈보니오스 BLAZ BONYUS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 보니오스 꼬리 Boniosu Tail | Recipe material for crafting a Blessed Scroll | ||
| 30 | 플램아크데몬레드 FLAM ARK DEMON RED | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith | ||
| 31 | 아크데몬레드 ARK DEMON RED | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 32 | 데쓰 드래곤 DEATH DRAGON | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 드래곤 뼈 Dragon Bone | Recipe material for crafting a Blessed Scroll | ||
| 33 | 그레이트 데몬 GREAT DEMON | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 34 | 레드보니오스 REDBONYUS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 35 | 이오텐화염방사병 EOTEN FIREBOMBINE | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 36 | 이오텐투척병 EOTEN THROWING SOLDIER | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 37 | 이오텐버서커 EOTEN BUSUKER | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 38 | 이오텐베테랑 EOTEN VETERAN | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 39 | 이오텐마스터 EOTEN MASTER | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 40 | 이오텐마법사 EOTEN MAGICIAN | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 41 | 이오텐포병 EOTEN ARTILLERY | 이베리움 Iberium | Can grant an option to a weapon with a created socket. |
| 42 | 포이즌 드래곤 POISON DRAGON | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 드래곤 독 Dragon Venom | Recipe material for crafting a Blessed Scroll | ||
| 43 | 애쉬 그레이트 데몬 ASH GREAT DEMON | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 44 | 볼크 레드 보니오스 VOLC REDBONYUS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 45 | 시어블랙플룹 SEAR BLACK FLOOP | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 46 | 솔화이트 보니오스 SOL WHITE BONYUS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 47 | 인펀골드펜저 INFERN GOLD PANZER | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 48 | 다크사이드 DARK SIDE | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 49 | 엠버 데쓰웜 EMBER DEATH WORM | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 데쓰웜 진액 Deathworm Extract | Recipe material for crafting a Blessed Scroll | ||
| 50 | 토치 스플린터 TORCH SPLINTER | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 스플린터가시 Splinter Thorn | Recipe material for crafting a Blessed Scroll | ||
| 51 | 블랙플룹 BLACK FLOOP | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 52 | 어쓰엘레멘탈 EARTH ELEMENTAL | 땅의 기운 Spirit of Earth | Recipe material for crafting a Blessed Scroll |
| 53 | R 에이션트웜 R ANCIENT WORM | 용의 비늘 Dragon Scale | Upgrade material for enhancing clothing-type items via the Tailor |
| 웜등지느러미 Worm Dorsal Fin | Recipe material for crafting a Blessed Scroll | ||
| 54 | 윈드 엘레멘탈 WIND ELEMENTAL | 바람의 기운 Spirit of Wind | Recipe material for crafting a Blessed Scroll |
| 55 | 우드 엘레멘탈 WOOD ELEMENTAL | 숲의 기운 Spirit of Forest | Recipe material for crafting a Blessed Scroll |
| 56 | 골드 엘레멘탈 GOLD ELEMENTAL | 금의 기운 Spirit of Gold | Recipe material for crafting a Blessed Scroll |
| 57 | 화이어 엘레멘탈 FIRE ELEMENTAL | 불의 기운 Spirit of Fire | Recipe material for crafting a Blessed Scroll |
| 58 | 골드펜저 GOLD PANZER | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 59 | 프로스트팬저 FROST PANZER | 뿔 Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 60 | 다크 보니오스 DARK BONYUS | 악마의 뿔 Devil's Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 보니오스 꼬리 Boniosu Tail | Recipe material for crafting a Blessed Scroll | ||
| 61 | 화이트 보니오스 WHITE BONYUS | 뿔 Horn | Upgrade material for enhancing armor-type items via the Blacksmith |
| 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge | ||
| 보니오스 꼬리 Boniosu Tail | Recipe material for crafting a Blessed Scroll | ||
| 62 | 세베크 SEBEK | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 63 | 세베크사이우스 SEBEK SAIUS | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 64 | 모아이 MOAI | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 65 | 스핑크스 SPHINX | 미스릴 광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 66 | 모아이 아트록스 MOAI ATROX | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 67 | 세베크 포르티스 SEBEK PORTIS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 68 | 스핑크스 포텐스 SPHINX POTENCE | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 69 | 아누비스 ANUBIS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 70 | 모아이 솔레르스 MOAI SOLLERS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 71 | 아누비스 디루스 ANUBIS DIRUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 72 | 호루스 HORUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 73 | 호루스 센사투스 HORUS SENTATUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 74 | 아누비스 디루스 ANUBIS DIRUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 75 | 아누비스 테낙스 ANUBIS TENAX | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 76 | 스핑크스 페루스 SPHINX PERIUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 77 | 호루스 사케르 HORUS SAKER | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 78 | 밀레스 MILES | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 79 | 마누스 MANUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 80 | 푸그누스 PUGNUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 81 | 카라지우스 CARAGIUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 82 | 독투스 DOCTUS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 딱총나무 Elderberry Wood | Recipe material for crafting a Blessed Scroll | ||
| 83 | 쿠스토스 CUSTOS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 84 | 쿠스토스 마이너 CUSTOS MINOR | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 85 | 쿠스토스 워리어 CUSTOS WARRIOR | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 86 | 쿠스토스 레인저 CUSTOS RANGER | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 87 | 쿠스토스 슬레이어 CUSTOS SLAYER | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 88 | 쿠스토스 해머리 CUSTOS HAMMERER | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 89 | 쿠스토스 썬더러 CUSTOS THUNDERERS | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 90 | 아이언브레이커 IRONBREAKER | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 91 | 아이언드레이크 IRONDRAKE | 미스릴광석 Mithril Ore | Upgrade material for enhancing armor-type items via the Forge |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 92 | 아네모이 ANEMOI | 아네모이깃털 Anemoi Feather | Recipe material for crafting a Blessed Scroll |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 93 | 하늘고래 SKYWHALE | 고래기름 Whale Oil | Recipe material for crafting a Blessed Scroll |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 94 | 블리자레이 BLIZARAY | 블리자레이기름 Blizzaray Oil | Recipe material for crafting a Blessed Scroll |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll | ||
| 95 | 매드아이 MAD EYE | 매드아이눈알 Mad Eye Eyeball | Recipe material for crafting a Blessed Scroll |
| 마법사의 돌 Wizard's Stone | Recipe material for crafting a Blessed Scroll |
Weapons
Weapon Item
무기 아이템
Sword Skill Items
A skill for wielding one-handed swords. Can be worn together with shields to help maintain balance.
| Item Name | WC | Durability | Weight | Item Size / Type |
|---|---|---|---|---|
| Dagger | 15 | 350 | 3 | 1 x 2 / One-Handed |
| Short Sword | 17 | 500 | 5 | 1 x 3 / One-Handed |
| Rapier | 20 | 350 | 5 | 1 x 3 / One-Handed |
| Baude Sword | 20 | 500 | 7 | 1 x 3 / One-Handed |
| Long Sword | 22 | 200 | 7 | 1 x 3 / One-Handed |
| Falchion | 22 | 350 | 8 | 1 x 3 / One-Handed |
| Broadsword | 22 | 250 | 8 | 1 x 4 / One-Handed |
| Bastard Sword | 24 | 180 | 11 | 1 x 4 / One-Handed |
| Naga Blade | 30 | 320 | 9 | 1 x 4 / One-Handed |
| Tina Blade | 35 | 370 | 9 | 1 x 4 / One-Handed |
| Terra Blade | 36 | 350 | 9 | 1 x 4 / One-Handed |
| Vister | 42 | 400 | 9 | 2 x 4 / One-Handed |
| Ancient Vister | 49 | 500 | 10 | 2 x 4 / One-Handed |
| Levatein | 58 | 600 | 10 | 2 x 4 / One-Handed |
| Ragnavein | 69 | 700 | 13 | 2 x 4 / One-Handed |
Assassin Sword Skill Items
A skill for wielding two-handed swords. Capable of dealing powerful damage.
| Item Name | WC | Durability | Weight | Item Size / Type | Craftable |
|---|---|---|---|---|---|
| Glaive | 24 | 200 | 9 | 2 x 3 / Two-Handed | |
| Claymore | 28 | 220 | 10 | 2 x 4 / Two-Handed | |
| Two-Handed Sword | 30 | 190 | 13 | 2 x 4 / Two-Handed | |
| Titan Sword | 33 | 300 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Surge Sword | 41 | 330 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Samedi Sword | 39 | 330 | 13 | 2 x 3 / Two-Handed | Not Craftable |
| Ex Sword | 48 | 350 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Ancient Ex Sword | 57 | 150 | 14 | 2 x 4 / Two-Handed | Not Craftable |
| Caladbolg | 69 | 550 | 15 | 2 x 4 / Two-Handed | Not Craftable |
| Dread Edge | 83 | 650 | 18 | 2 x 4 / Two-Handed | Not Craftable |
Axe Skill Items
A skill for wielding axes. Increases the accuracy and damage of attacks made with axe-type weapons.
| Item Name | WC | Durability | Weight | Item Size / Type | Skill Class |
|---|---|---|---|---|---|
| Hand Axe | 16 | 400 | 4 | 1 x 2 / One-Handed | |
| Small Axe | 18 | 550 | 6 | 1 x 3 / One-Handed | |
| Crescent Axe | 20 | 300 | 8 | 2 x 3 / One-Handed | |
| Battle Axe | 21 | 400 | 8 | 2 x 3 / One-Handed | |
| Large Axe | 28 | 200 | 12 | 2 x 4 / Two-Handed | |
| Great Axe | 30 | 180 | 14 | 2 x 4 / Two-Handed | |
| Berserker Axe | 29 | 330 | 9 | 2 x 4 / One-Handed | Not Craftable |
| War Axe | 34 | 390 | 9 | 2 x 4 / One-Handed | Not Craftable |
| Dira Axe | 40 | 400 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Invincible Axe | 41 | 430 | 9 | 2 x 4 / One-Handed | Not Craftable |
| Zinix | 48 | 380 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Ancient Invincible Axe | 48 | 520 | 10 | 2 x 4 / One-Handed | Not Craftable |
| Ancient Zinix | 57 | 520 | 14 | 2 x 4 / Two-Handed | Not Craftable |
| Buster | 57 | 650 | 11 | 2 x 4 / One-Handed | Not Craftable |
| Shadow Buster | 69 | 650 | 14 | 2 x 4 / Two-Handed | Not Craftable |
| Impactor | 68 | 750 | 13 | 2 x 4 / One-Handed | Not Craftable |
| Doombringer | 82 | 750 | 17 | 2 x 4 / Two-Handed | Not Craftable |
Blunt Weapon Skill Items
A skill for wielding maces (blunt weapons). Increases the accuracy and damage of blunt-weapon attacks.
| Item Name | WC | Durability | Weight | Item Size / Type | Skill Class |
|---|---|---|---|---|---|
| Staff | 9 | 150 | 2 | 1 x 3 / Two-Handed | |
| Club | 10 | 100 | 4 | 1 x 3 / One-Handed | |
| Mace | 17 | 500 | 7 | 1 x 3 / One-Handed | |
| Long Mace | 20 | 350 | 7 | 1 x 3 / One-Handed | |
| Flail | 27 | 300 | 12 | 1 x 3 / One-Handed | |
| Maul | 28 | 200 | 12 | 2 x 4 / Two-Handed | |
| Heavy Maul | 34 | 250 | 14 | 2 x 4 / Two-Handed | |
| War Hammer | 25 | 300 | 9 | 2 x 3 / One-Handed | |
| Orc Hammer | 32 | 350 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Spike Flail | 33 | 420 | 10 | 2 x 4 / One-Handed | Not Craftable |
| Giga Mace | 34 | 400 | 10 | 1 x 3 / One-Handed | Not Craftable |
| Brutal Flail | 40 | 450 | 9 | 2 x 4 / One-Handed | Not Craftable |
| Battle Hammer | 47 | 430 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Ancient Brutal Flail | 48 | 550 | 10 | 2 x 4 / One-Handed | Not Craftable |
| Ancient Battle Hammer | 56 | 550 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Wrecker | 56 | 700 | 11 | 2 x 4 / One-Handed | Not Craftable |
| Destroyer | 68 | 700 | 15 | 2 x 4 / Two-Handed | Not Craftable |
| Mauler | 67 | 800 | 13 | 2 x 4 / One-Handed | Not Craftable |
| Annihilator | 82 | 800 | 19 | 2 x 4 / Two-Handed | Not Craftable |
Spear Skill Items
A skill for wielding spears. Increases the accuracy and damage of attacks made with spears.
| Item Name | WC | Durability | Weight | Item Size / Type | Skill Class |
|---|---|---|---|---|---|
| Spear | 12 | 180 | 8 | 1 x 4 / Two-Handed | |
| Trident | 14 | 200 | 9 | 2 x 4 / Two-Handed | |
| Lance | 18 | 170 | 10 | 2 x 4 / Two-Handed | |
| Pike | 22 | 140 | 11 | 1 x 4 / Two-Handed | |
| Halberd | 28 | 150 | 12 | 2 x 4 / Two-Handed | |
| Salamander Pike | 31 | 320 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Avigo Lance | 39 | 370 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Barbed Spear | 39 | 370 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Ex Halberd | 46 | 450 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Ancient Ex Halberd | 55 | 500 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Dragon Glaive | 67 | 600 | 14 | 2 x 4 / Two-Handed | Not Craftable |
| Dragon Fangs | 81 | 700 | 17 | 2 x 4 / Two-Handed | Not Craftable |
Martial Arts Skill Items
A skill that hones bare-handed combat. Increases the accuracy and damage of unarmed attacks.
| Item Name | WC | Durability | Weight | Item Size / Type | Skill Class |
|---|---|---|---|---|---|
| Glove | 15 | 120 | 2 | 2 x 2 / Two-Handed | |
| Fist | 21 | 180 | 6 | 2 x 2 / Two-Handed | |
| Gauntlet | 25 | 300 | 8 | 2 x 3 / Two-Handed | |
| Pata | 28 | 250 | 10 | 2 x 4 / Two-Handed | |
| Golem Fist | 31 | 320 | 10 | 2 x 3 / Two-Handed | Not Craftable |
| Gaimos Spear | 39 | 370 | 11 | 2 x 4 / Two-Handed | Not Craftable |
| Thorns Fist | 38 | 400 | 11 | 2 x 4 / Two-Handed | Not Craftable |
| Screw Pata | 46 | 450 | 11 | 2 x 4 / Two-Handed | Not Craftable |
| Ancient Screw Pata | 55 | 550 | 12 | 2 x 4 / Two-Handed | Not Craftable |
| Soul Breaker | 67 | 700 | 13 | 2 x 4 / Two-Handed | Not Craftable |
| Soul Crusher | 81 | 800 | 14 | 2 x 4 / Two-Handed | Not Craftable |
Accompaniment Skill Items
Helps Bard characters when performing musical accompaniment.
| Item Name | WC | Durability | Weight | Item Size / Type | Stats |
|---|---|---|---|---|---|
| Lute | 1 | 120 | 1 | 2 x 4 / Two-Handed | Max MP +2 |
| Basso | 1 | 150 | 1 | 2 x 4 / Two-Handed | Max MP +4 |
| Forte | 1 | 180 | 1 | 2 x 4 / Two-Handed | Max MP +6 |
| Brillante | 1 | 200 | 1 | 2 x 4 / Two-Handed | Max MP +8 |
| Luminarie | 1 | 250 | 1 | 2 x 4 / Two-Handed | Max MP +10 |
Magic Skill Items
Used when attacking with fire and ice magic; reduces MP consumption and increases damage dealt.
| Item Name | WC | Durability | Weight | Item Size / Type | Stats |
|---|---|---|---|---|---|
| Magic Staff | 14 | 200 | 5 | 1 x 4 / Two-Handed | MP Consumption -5% Damage +5% |
| Clyze Staff | 21 | 300 | 5 | 2 x 4 / Two-Handed | MP Consumption -10% Damage +10% |
| Soul (Fire) Staff | 22 | 300 | 5 | 2 x 4 / Two-Handed | MP Consumption -10% Target Cold Resist -1 Target Fire Resist -2 Damage +5% |
| Soul (Ice) Staff | 22 | 300 | 5 | 2 x 4 / Two-Handed | MP Consumption -10% Target Cold Resist -2 Target Fire Resist -1 Damage +5% |
| Crystal Staff | 25 | 350 | 5 | 2 x 4 / Two-Handed | MP Consumption -15% Target Cold Resist -2 Target Fire Resist -2 Damage +5% |
| Ancient Crystal Staff | 30 | 400 | 5 | 2 x 4 / Two-Handed | MP Consumption -20% Target Cold Resist -2 Target Fire Resist -2 Damage +5% |
| Ultimate Staff | 36 | 450 | 7 | 2 x 4 / Two-Handed | MP Consumption -20% Target Cold Resist -3 Target Fire Resist -3 Damage +7% |
| Etherlord Staff | 42 | 500 | 9 | 2 x 4 / Two-Handed | MP Consumption -20% Target Cold Resist -4 Target Fire Resist -4 Target Holy Resist -3 Damage +10% |
Shields
Shield Item
방패 아이템
Shield Item
When you can't see what's coming, the best choice to defend yourself is a shield!
| Item Name | AC | DC | Weight | Size | Durability | Description |
|---|---|---|---|---|---|---|
| Wooden Shield | 1 | 0 | 1 | 2 x 2 | 200 | A basic wooden shield. Very cheap, but its defense is poor. |
| Round Shield | 2 | 0 | 2 | 2 x 3 | 200 | A round shield frequently used since ancient times. Relatively good defense and easy to move with; favored by Vikings. |
| Kite Shield | 3 | 0 | 3 | 2 x 3 | 190 | A relatively large shield used by medieval knights. |
| Leaf Shield | 4 | -1 | 4 | 2 x 4 | 200 | A slightly oval-shaped shield. Fairly heavy, but provides a reasonable amount of defense. |
| Tower Shield | 4 | -2 | 4 | 2 x 2 | 150 | A square-shaped shield offering high defense, though it makes movement slightly awkward. Favored by heavily armed infantry. |
| Gothic Shield | 5 | -2 | 5 | 2 x 3 | 100 | The sturdiest and most solidly built shield, offering the best defense. Only warriors with great strength can use it. |
| Iron Tower | 4 | 2 | 3 | 2 x 2 | 150 | A Tower Shield imbued with magic power, making it light while still offering high defense. |
| White Gothic | 5 | 2 | 5 | 2 x 3 | 160 | The legendary shield that served as the model for the Gothic Shield. Boasts top-tier defense and evasion alike. |
| Red Gothic | 5 | 4 | 3 | 2 x 3 | 180 | An item obtained through events or gem exchange. Comes in a high-defense variant and a low-weight variant. |
| Iron Tower R | 4 | 3 | 3 | 2 x 2 | 150 | An enhanced Iron Tower with a red line design; lighter and with higher evasion than the Iron Tower. |
| White Gothic R | 5 | 3 | 5 | 2 x 3 | 160 | A White Gothic decorated in red, with its weak point — evasion — reinforced. |
| Red Gothic Shield | 7 | 4 | 5 | 2 x 3 | 180 | Crafted with a new alloy technique featuring an ornate pattern and much greater strength for better defense. |
| Windshield | 2 | 10 | 5 | 2 x 3 | 200 | A shield infused with the power of the wind to boost evasion; high evasion, but weak defense. |
| Titan Shield | 10 | 2 | 5 | 2 x 3 | 220 | A rare shield obtained by defeating the Titan. As its name suggests, it boasts extreme defense, but has low evasion. |
| Dragon Tail | 8 | 5 | 5 | 2 x 3 | 250 | A shield believed to have been made using the tail scales of the legendary divine dragon, the White Dragon. |
| Blaze Scale | 10 | 7 | 5 | 2 x 3 | 300 | A shield made from the tail scales of the Blaze Dragon. Resistant to the fire element. |
| Frozen Scale | 10 | 7 | 5 | 2 x 3 | 300 | A shield made from the tail scales of the Frozen Dragon. Resistant to the cold element. |
| Amethyst Scale | 10 | 7 | 5 | 2 x 3 | 300 | A shield made from the tail scales of the Amethyst Dragon. Resistant to the neutral element. |
| Sacred Scale | 10 | 7 | 5 | 2 x 3 | 300 | A shield made from the tail scales of the Gold Dragon. Resistant to the holy element. |
| Amaltea | 12 | 8 | 7 | 2 x 4 | 500 | Reduces physical damage taken by 20%, with a 100% chance of triggering. (The % of damage reduced increases based on the level of the equipped weapon's skill; base 20% + α) |
| Reflex | 12 | 8 | 7 | 2 x 4 | 500 | Has a 20% chance to reflect 50% of the physical damage taken. (The % chance of triggering increases based on the level of the equipped weapon's skill; base 20% + α) |
| Blood Thirsty | 12 | 8 | 7 | 2 x 4 | 500 | When attacked, has a 20% chance to drain 5% of the opponent's current HP into your own HP. (The % chance of triggering increases based on the level of the equipped weapon's skill; base 20% + α) |
| Aegis | 10 | 10 | 7 | 2 x 4 | 400 | Increases all magic resistances by +1. (An additional +1 to all magic resistances when worn as a set with a one-handed weapon) |
| Glacier | 10 | 10 | 7 | 2 x 4 | 400 | Increases cold resistance by +2, and has a 20% chance to reflect 50% of cold magic damage taken. (An additional +1 to cold resistance when worn as a set with a one-handed weapon; the % chance of triggering increases based on the level of the equipped weapon's skill, base 20% + α) |
| Plank | 10 | 10 | 7 | 2 x 4 | 400 | Increases fire resistance by +2, and has a 20% chance to reflect 50% of fire magic damage taken. (An additional +1 to fire resistance when worn as a set with a one-handed weapon; the % chance of triggering increases based on the level of the equipped weapon's skill, base 20% + α) |
Armor
Armor and Shoes Item
방어구 아이템
Armor (Body) Item
Securing defense against an opponent's attacks allows for stable combat, and wearing a full set grants a bonus effect.
| Item Name | Level | AC | DC | Weight | Durability | Description |
|---|---|---|---|---|---|---|
| Basic Armor | 1 | 1 | 1 | 1 | 150 | A cloth armor generated by default. The weakest of the basic armors. |
| Leather Armor | 1 | 4 | 0 | 4 | 200 | Armor made from animal hide. Light and easy to move in, but does not provide much defense. |
| Riveted Armor | 5 | 5 | -1 | 6 | 200 | Armor made by connecting rivet rings. Cheap, but its ability to defend against strong weapons is poor. |
| Scale Mail | 10 | 6 | 0 | 7 | 250 | Armor made by attaching small iron plates. Offers high defense for its price. |
| Chain Mail | 20 | 9 | 0 | 8 | 300 | Armor made by linking iron chains. Relatively light with a reasonable amount of defense. |
| Reinforced Armor | 30 | 10 | -1 | 8 | 250 | Armor completed with titanium metal. Light, but made to cover the whole body, so agility suffers. |
| Plate Armor | 40 | 12 | -3 | 8 | 350 | Armor made by linking iron plates with chains. Heavy, but with high defense. A representative type of armor. |
| Tabard | 40 | 9 | -2 | 8 | 240 | Armor used more for decoration than combat, offering average defense. |
| Light Heavy Armor | 50 | 13 | -3 | 9 | 320 | Light armor made of iron plate and cloth for improved mobility; also offers relatively high defense. |
| Reinforced Heavy Armor | 60 | 14 | -2 | 9 | 280 | Armor made of a legendary metal. Light and sturdy, providing high mobility and defense together. |
| Heavy Armor | 65 | 16 | -4 | 9 | 270 | Boasts defense that won't lose in a fight, but its thick, heavy build results in weak mobility. |
| Talos Armor | 80 | 18 | -1 | 9 | 300 | Made from part of the armor of Talos, the giant of ancient legend; balances defense and mobility. |
| Reidan Armor | 90 | 20 | 2 | 9 | 400 | Armor embedded with a mineral that has accumulated sacred spiritual energy, with excellent performance and refined decoration. |
| Adamas Armor | 94 | 22 | 4 | 10 | 500 | A luxurious armor crafted using mithril, combining powerful defense with a dignified design. |
| Tiamat Bone Armor | 97 | 22 | 6 | 8 | 600 | Specially crafted from the bones of the legendary dragon Tiamat, offering light weight together with the strongest defense. |
| Wolfpelt Hauberk | 99 | 24 | 8 | 8 | 700 | Chain armor made from the hide and fur of the legendary wolf Fenrir, offering light weight together with high defense. |
Clothing (Body) Item
Offers less defense than armor, but mages must wear clothing in order to use magic.
| Item Name | Level | AC | DC | Weight | Durability | Description |
|---|---|---|---|---|---|---|
| Robe | 3 | 4 | 0 | 4 | 150 | Basic cloth clothing. Little defense to speak of, but convenient for movement. |
| Hip-Hop | 12 | 3 | 4 | 4 | 200 | Cutting-edge clothing made in the hip-hop style popular among young people; suited for dancing. |
| Cloak | 24 | 5 | 1 | 3 | 170 | Clothing made of light cloth; the cloak provides a slight boost to defense. |
| Cape | 34 | 4 | 4 | 4 | 190 | Noble-styled clothing that also boosts defense; loved as an elegant outfit. |
| Tuxedo Outdoor Wear | 30 | 4 | 2 | 3 | 100 | Clothing worn when formality is required for various events; made more for occasions than for combat. |
| Leotard | 40 | 3 | 7 | 3 | 300 | Made of highly elastic cloth for ease of movement; crafted to be as light as possible. |
| Dobok | 46 | 5 | 5 | 5 | 210 | Clothing worn by traditional martial artists for training; still widely worn, and offers good defense. |
| Pink Miniskirt | 50 | 7 | 5 | 6 | 250 | Clothing mainly worn by delinquents, featuring flashy decoration. |
| Stripe | 55 | 7 | 7 | 7 | 500 | Training clothing meant for real combat, with a cute and lively look that makes an opponent let their guard down. |
| Choga | 61 | 8 | 6 | 7 | 250 | Clothing that protects the whole body; light and made from a special material with excellent mobility and defense. |
| Cheongsam | 65 | 6 | 8 | 7 | 200 | Clothing made by two tailors who fell for its exotic design, producing beautiful patterns. |
| Elice Scoble | 67 | 8 | 7 | 7 | 220 | A student uniform with an exotic feel. Defense and evasion are both decent. |
| Fey | 70 | 9 | 6 | 7 | 200 | Clothing made using cutting-edge chemical fabric, with a moderate balance of defense and evasion. |
| Techno | 75 | 10 | 7 | 7 | 220 | Clothing made using cutting-edge chemical fabric. Average defense and evasion, but suitable for showing off. |
| Kilt | 78 | 12 | 8 | 7 | 200 | The bottom absorbs physical impact and the top is protected by a special ability, giving it high defense. |
| Royal Guard | 80 | 12 | 9 | 5 | 450 | A combat-oriented development of the Tuxedo and Outdoor Wear, offering stronger defense. |
| Wivers | 83 | 13 | 9 | 7 | 250 | Clothing grown from a special shell that has absorbed magic power, offering high defense and evasion at the same time. |
| Andorean Suit | 85 | 14 | 9 | 7 | 300 | The combat attire worn by Andorean warriors when they migrated to the ancient continent of Gadius. |
| Esir | 87 | 15 | 10 | 7 | 300 | Clothing crafted with care given not only to its abilities but also to its outward appearance, with an emphasis on the shoulders. |
| Tunic | 90 | 16 | 10 | 7 | 350 | Developed as monastic clothing that clergy active as combatants can use as combat attire. |
| Leafran | 94 | 16 | 11 | 7 | 400 | Clothing made from thread extracted from leaves imbued with an archmage's magic power; extremely strong and sturdy. |
| Iwis | 97 | 17 | 12 | 7 | 400 | Clothing whose wear is permitted only to people of high status; elegant and dignified, with astonishing performance. |
| Mastiff | 99 | 25 | 15 | 7 | 500 | Known only through rumors as clothing from another world; increases movement speed by 30% when worn alone. (When worn together with footwear, the footwear's movement speed effect takes priority.) |
Footwear (Shoes) Item
Wearing a full set grants a bonus effect, and upgrading increases movement speed.
| Item Name | AC | DC | Weight | Description |
|---|---|---|---|---|
| Leather Shoes | 2 | 1 | 1 | Shoes made of leather. Low defense, but can be worn by anyone. |
| Rolling Shoes | 2 | 1 | 1 | A beginner item with the same performance as Leather Shoes, but with the unusual trait of a 30% movement speed increase. |
| Boots | 2 | 2 | 1 | Made light and quick so that anyone can easily wear them; the materials mean defense is not high. |
| Chain Boots | 3 | 2 | 2 | Made of iron chain, offering good defense, but slightly heavy, which slows movement. |
| Greave Shoes | 4 | 5 | 2 | Shoes made by a craftsman with high defense, but heavy, resulting in low evasion. |
| Iron Shoes | 7 | 1 | 3 | Shoes made by fitting iron plate to leather, offering defense appropriate to their price. |
| Reinforced Shoes | 6 | 4 | 3 | Shoes born from top-tier craftsmanship, combining refined style with defense. |
| Chain Shoes | 2 | 3 | 4 | Worn as a set with Chain Mail: DC+2, Weight -4 set bonus effect. |
| Layer Shoes | 3 | 3 | 4 | Worn as a set with Reinforced Armor: DC+4, Weight -4 set bonus effect. |
| Plate Shoes | 3 | 5 | 4 | Worn as a set with Plate Armor: DC+6, Weight -4 set bonus effect. |
| Light Shoes | 4 | 5 | 6 | Worn as a set with Light Heavy Armor: DC+6, Weight -5 set bonus effect. |
| Medium Shoes | 4 | 5 | 6 | Worn as a set with Reinforced Heavy Armor: DC+6, Weight -5 bonus effect. |
| Heavy Shoes | 4 | 6 | 6 | Worn as a set with Heavy Armor: DC+7, Weight -5 set bonus effect. |
| Chaka Boots Enol Boots | 6 | 2 | 3 | Worn as a set with the Elice Scoble: grants a 30% movement speed increase effect. |
| Wind Reinforced Shoes | 6 | 3 | 3 | Winged shoes with abilities similar to the Reinforced Shoes, but wearing them increases movement speed by 30%. |
| Talos Shoes | 7 | 2 | 5 | Shoes made from the hair of Talos; worn as a set with a matching armor: DC+7, Weight -4 bonus effect. |
| Reidan Shoes | 7 | 3 | 5 | Worn as a set with the high-defense Reidan Armor: DC +9, Weight -4 bonus effect. |
| Adamas Shoes | 8 | 4 | 6 | Worn as a set with the powerfully defensive Adamas Armor: DC +10, Weight -4 bonus effect. |
| Tiamat Bone Shoes | 8 | 6 | 4 | Worn as a set with the dragon-infused Tiamat Bone Armor: DC +12, Weight -4, Poison and Disease resistance +2 bonus effect. |
| Wolfpelt Shoes | 10 | 8 | 4 | Worn as a set with the Wolfpelt Hauberk armor, infused with the power of the legendary wolf Fenrir: DC+14, Weight -4, Poison and Disease resistance +3 bonus effect. |
Gems & Accessories
Special Accessory Items
악세서리 아이템
Accessory Item
Can improve your stats, and wearing a matching set grants a hidden special ability.
| Item Name | Stat Change | Stat When Worn as a Set |
|---|---|---|
| Ring of Attack | WC +2 | WC +4 |
| Necklace of Attack | WC +2 | |
| Ring of Defense | AC +2 | AC +4 |
| Necklace of Defense | AC +2 | |
| Ring of Wind | DC +2 | DC +4 |
| Necklace of Wind | DC +2 | |
| Ring of Mist | Damage Taken -2 | Damage Taken -4 |
| Necklace of Mist | Damage Taken -2 | |
| Ring of Frenzy | HC +4, DC-3 | HC +8, DC -6 |
| Necklace of Frenzy | HC +4, DC-3 | |
| Ring of Fire Protection | Fire Resistance +3 | Fire Resistance +6 |
| Necklace of Fire Protection | Fire Resistance +3 | |
| Ring of Ice Protection | Cold Resistance +3 | Cold Resistance +6 |
| Necklace of Ice Protection | Cold Resistance +3 | |
| Ring of Faith | Holy Resistance +3 | Holy Resistance +6 |
| Necklace of Faith | Holy Resistance +3 | |
| Ring of Neutrality | Neutral Resistance +3 | Neutral Resistance +6 |
| Necklace of Neutrality | Neutral Resistance +3 | |
| Ring of Luck | Lance Drop x2 | Lance dropped by monsters is applied at x4. |
| Necklace of Luck | Lance Drop x2 | |
| Ring of Warning | Reveals traps on screen | Lets you reveal hidden traps on screen. |
| Necklace of Warning | Reveals traps on screen | |
| Ring of Destruction | Opponent's equipment durability -3 | On a landed attack, reduces the opponent's equipment durability by 6. |
| Necklace of Destruction | Opponent's equipment durability -3 | |
| Ring of Recovery | HP/MP recovery +3 | Increases HP/MP recovery by +6.(within the maximum cap (under Age: 30)) |
| Necklace of Recovery | HP/MP recovery +3 | |
| Ring of Craftsmanship | Crafting/Repair skill +2 | Increases Crafting/Repair stat by +4. |
| Necklace of Craftsmanship | Crafting/Repair skill +2 | |
| Ring of Passion | WC+2, HC+4, DC-3, Magic Damage +2 | WC +4, HC +8, DC -6, Magic Damage +4 |
| Necklace of Passion | WC+2, HC+4, DC-3, Magic Damage +2 | |
| Ring of Shattering | HC+4, DC-3, Opponent's equipment durability -3 | HC+8, DC-6, On a landed attack, reduces the opponent's equipment durability by 6. |
| Necklace of Shattering | HC+4, DC-3, Opponent's equipment durability -3 | |
| Ring of Solidity | AC +2, DC +2 | AC +4, DC +4 |
| Necklace of Solidity | AC +2, DC +2 | |
| Ring of Guarding | AC +2, HP/MP recovery +3 | AC +4, HP/MP recovery +6(within the maximum cap (under Age: 30)) |
| Necklace of Guarding | AC +2, HP/MP recovery +3 | |
| Welwyn Fire Ring | WC +2, Fire Resistance +3, Magic Damage +2 | WC +4, Fire Resistance +6, Magic Damage +4 |
| Welwyn Fire Necklace | WC +2, Fire Resistance +3, Magic Damage +2 | |
| Welwyn Ice Ring | WC +2, Cold Resistance +3, Magic Damage +2 | WC +4, Cold Resistance +6, Magic Damage +4 |
| Welwyn Ice Necklace | WC +2, Cold Resistance +3, Magic Damage +2 | |
| Kair Fire Ring | AC +2, Fire Resistance +3 | AC +4, Fire Resistance +6 |
| Kair Fire Necklace | AC +2, Fire Resistance +3 | |
| Kair Ice Ring | AC +2, Cold Resistance +3 | AC +4, Cold Resistance +6 |
| Kair Ice Necklace | AC +2, Cold Resistance +3 | |
| Ring of Magic Protection | Fire, Cold, Neutral Resistance +3 | Fire, Cold, Neutral Resistance +6 |
| Necklace of Magic Protection | Fire, Cold, Neutral Resistance +3 | |
| Ring of Evelyn | Opponent's fire resistance -2 | Opponent's fire resistance -4 |
| Necklace of Evelyn | Opponent's fire resistance -2 | |
| Ring of Etherlyn | Opponent's cold resistance -2 | Opponent's cold resistance -4 |
| Necklace of Etherlyn | Opponent's cold resistance -2 | |
| Ring of Advance | WC+8, DC-3, HC+1 | WC +16, DC -6, HC +2 |
| Necklace of Advance | WC+8, DC-3, HC+1 | |
| Ring of Sylph | WC-3, DC+7, HC+2 | WC -6, DC +14, HC +4 |
| Necklace of Sylph | WC-3, DC+7, HC+2 | |
| Ring of Protection | WC-3, AC+5, DC+2, Damage Taken -3 | WC -6, AC +10, DC +4, Damage Taken -6 |
| Necklace of Protection | WC-3, AC+5, DC+2, Damage Taken -3 | |
| Ring of the Berserker | WC+9, AC-4, DC-4, HC-4 | WC +18, AC -8, DC -8, HC -8 |
| Necklace of the Berserker | WC+9, AC-4, DC-4, HC-4 | |
| Ring of the Guardian | WC-4, AC+6, DC+6, Damage Taken -3 | WC-8, AC+12, DC+12, Damage Taken -6 |
| Necklace of the Guardian | WC-4, AC+6, DC+6, Damage Taken -3 | |
| Ring of Blessing | AC+3, HP/MP recovery+5 | AC+6, HP/MP recovery+10(within the maximum cap (under Age: 30)) |
| Necklace of Blessing | AC+3, HP/MP recovery+5 | |
| Town Portal Ring | Travel to all towns | Allows travel to all towns and dungeon maps. |
| Portal Necklace | Travel to all towns | |
| Ring of Magic | 100% cast rate when using neutral magic | Neutral magic lands on monsters with 100% accuracy. |
| Necklace of Magic | 100% cast rate when using neutral magic | |
| Ring of Fire | 100% cast rate when using fire magic | Fire magic lands on monsters with 100% accuracy. |
| Necklace of Fire | 100% cast rate when using fire magic | |
| Ring of Ice | 100% cast rate when using cold magic | Cold magic lands on monsters with 100% accuracy. |
| Necklace of Ice | 100% cast rate when using cold magic | |
| Ring of the Fatal | PvE/PvP critical rate x2 | Critical rate x2 and physical damage +50 applied. |
| Necklace of the Fatal | PvE/PvP critical rate x2 | |
| Frozen Ring | Opponent's cold resistance -3, Magic Damage+5, DC-5 | Opponent's cold resistance -6, Magic Damage+10, DC-10 |
| Frozen Necklace | Opponent's cold resistance -3, Magic Damage+5, DC-5 | |
| Blaze Ring | Opponent's fire resistance -3, Magic Damage+5, DC-5 | Opponent's fire resistance -6, Magic Damage+10, DC-10 |
| Blaze Necklace | Opponent's fire resistance -3, Magic Damage+5, DC-5 | |
| Ring of Charge | WC+8, HC+8, SP max +5% | WC+16, HC+16, SP max +10% |
| Necklace of Charge | WC+8, HC+8, SP max +5% | |
| Ring of the Finisher | WC+10, HC+10, DC-5 | WC+20, HC+20, DC-10 |
| Necklace of the Finisher | WC+10, HC+10, DC-5 | |
| Ring of the Assassin | Critical rate +50% | Critical rate +50%, physical attacks land with 100% accuracy. ※ When worn with the Execution set, the critical effect is ignored and the Fatal effect takes priority. |
| Necklace of the Assassin | Critical rate +50% | |
| Ring of Vigor | AC+5, DC+5, HP max +5% | AC+10, DC+10, HP max +10% |
| Necklace of Vigor | AC+5, DC+5, HP max +5% | |
| Ring of Healing | WC-5, AC+6, Damage Taken -5, HP max +5% | WC-10, AC+12, Damage Taken -10, HP max +10% |
| Necklace of Healing | WC-5, AC+6, Damage Taken -5, HP max +5% | |
| Ring of Life | Poison/Disease immunity | HP max +10% (Poison/Disease immunity effect maintained) |
| Necklace of Life | Poison/Disease immunity | |
| Ring of Divinity | Opponent's holy resistance -3, MP consumption -10%, DC-5 | Opponent's holy resistance -6, MP consumption -20%, DC-10 ※ The MP consumption reduction only applies to magic skills (excludes Bard, Gladiator/Warrior-line skills, etc.) |
| Necklace of Divinity | Opponent's holy resistance -3, MP consumption -10%, DC-5 | |
| Ring of Vitality | HP/SP recovery+5, DC+5, Damage Taken-5 | HP/SP recovery+10, DC+10, Damage Taken-10(within the maximum cap (under Age: 30)) |
| Necklace of Vitality | HP/SP recovery+5, DC+5, Damage Taken-5 | |
| Ring of Wisdom | MP max +5%, DC-5, Magic Damage+5 | MP max +10%, DC-10, Magic Damage+10 |
| Necklace of Wisdom | MP max +5%, DC-5, Magic Damage+5 | |
| Ring of the Ambush | HC+10, DC-5, Physical Damage+5, SP consumption-5% | HC+20, DC-10, Physical Damage+10, SP consumption-10% ※ The SP consumption reduction only applies to skills (excludes Shout, normal attacks, etc.) |
| Necklace of the Ambush | HC+10, DC-5, Physical Damage+5, SP consumption-5% | |
| Ring of the Artisan | Increases modification success rate, and Crafting/Repair skill +5 | Increases modification success rate, and raises the Crafting/Repair stat by +10. |
| Necklace of the Artisan | Increases modification success rate, and Crafting/Repair skill +5 |
- ※ For abilities that increase a maximum value, the increase is n% of the character's base maximum, rounded down to a whole number.
- ※ For abilities that reduce a consumption amount, if the base consumption is small, rounding down may mean the consumption does not actually decrease.
- ※ Limit items have the same stats as normal items, but are account-bound and cannot be traded or moved. (Deleted if dropped; cannot be re-obtained)
Wish Fulfillment Items
Items consumed when using Wish Fulfillment at a town temple.
| Item Name | Description |
|---|---|
| Ruby | A symbol of dignity and passion. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
| Shadonyx | A symbol of happiness. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
| Topaz | A symbol of hope and friendship. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
| Emerald | A symbol of nature and the future. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
| Aquamarine | A symbol of youth and courage. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
| Sapphire | A symbol of truth and fidelity. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
| Amethyst | A symbol of sincerity and peace. A consumable item for Wish Fulfillment, usable through the Wish Fulfillment menu at each town's temple. |
Consumables & Misc
Consumables and General Items
소모성 및 일반아이템
Potion Items
Grants various status conditions to a character depending on the combat situation.
| Item Name | Effect |
|---|---|
| Antidote | Cures a poison status ailment on yourself or another player. |
| Antidote[Crafted] | Cures a poison status ailment on yourself or another player. 5 uses An Antidote item crafted by an Alchemist |
| Disease Cure | Cures a disease status ailment on yourself or another player. |
| Disease Cure[Crafted] | Cures a disease status ailment on yourself. 5 uses Item crafted by an Alchemist |
| Poison | Can infect an opponent or monster within one tile with poison. |
| Poison(Crafted) | Can infect an opponent or monster within one tile with poison. Item crafted by an Alchemist |
| Petrification Cure | Cures an opponent's petrification status ailment. |
| Petrification Cure(Crafted) | Cures a petrification status ailment on an opponent and on yourself (quick slot). Item crafted by an Alchemist |
| Petrification Cure[Crafted] | Cures a petrification status ailment on an opponent and on yourself (quick slot). 5 uses Item crafted by an Alchemist |
| Tonic | Restores 30 SP to yourself or a target. |
| Tonic(Crafted) | Restores 50 SP to yourself or a target. Item crafted by an Alchemist |
| Tonic[Crafted] | Restores 50 SP to yourself or a target. 5 uses Item crafted by an Alchemist |
| First Aid Potion | Cures a stun (KO) status ailment on an opponent within one tile. (Restores 10% HP) |
| First Aid Potion(Crafted) | Cures a stun (KO) status ailment on an opponent within one tile. (Restores 50% HP) Item crafted by an Alchemist |
| First Aid Potion[Crafted] | Cures a stun status ailment on an opponent. (Restores 50% HP) 5 uses Item crafted by an Alchemist |
| Crystal of Fire | Grants a fire element to your own or a target's weapon for 180 seconds. |
| Crystal of Fire(Crafted) | Grants a fire element to your own or a target's weapon for 600 seconds. Item crafted by an Alchemist |
| Crystal of Fire[Crafted] | Grants a fire element to your own or a target's weapon for 600 seconds. 5 uses Item crafted by an Alchemist |
| Crystal of Ice | Grants a cold element to your own or a target's weapon for 180 seconds. |
| Crystal of Ice(Crafted) | Grants a cold element to your own or a target's weapon for 600 seconds. Item crafted by an Alchemist |
| Crystal of Ice[Crafted] | Grants a cold element to your own or a target's weapon for 600 seconds. 5 uses Item crafted by an Alchemist |
| Vial of Germs | Attacks a target with a disease attack that reduces HP. |
| Vial of Germs(Crafted) | Attacks a target with a disease attack that reduces HP Item crafted by an Alchemist |
| Holy Water | Deals a temporary holy-element attack to a target. |
| Holy Water(Crafted) | Deals a temporary holy-element attack to a target. Item crafted by an Alchemist |
| Potion of Power | Increases AC+3 on yourself or a target for 180 seconds. |
| Potion of Power(Crafted) | Increases AC+3 on yourself or a target for 600 seconds Item crafted by an Alchemist |
| Potion of Power[Crafted] | Increases AC+3 on yourself or a target for 600 seconds. 5 uses Item crafted by an Alchemist |
| Blade Oil | Restores 10 durability to your own or a target's weapon. |
| Blade Oil(Crafted) | Fully restores durability to your own or a target's weapon. Item crafted by an Alchemist |
| Blade Oil[Crafted] | Fully restores durability to your own or a target's weapon. 5 uses Item crafted by an Alchemist |
| Armor Oil | Restores 10 durability to your own or a target's armor. |
| Armor Oil(Crafted) | Fully restores durability to your own or a target's armor. Item crafted by an Alchemist |
| Armor Oil[Crafted] | Fully restores durability to your own or a target's armor. 5 uses Item crafted by an Alchemist |
| Shield Oil | Restores 10 durability to your own or a target's shield. |
| Shield Oil(Crafted) | Fully restores durability to your own or a target's shield. Item crafted by an Alchemist |
| Shield Oil[Crafted] | Fully restores durability to your own or a target's shield. 5 uses Item crafted by an Alchemist |
General Items
Commonly used consumable items
| Item Name | Effect |
|---|---|
| Ginseng | Alchemist crafting material |
| Fish Scale | Alchemist crafting material |
| Bat Fur | Alchemist crafting material |
| Sulfur | Alchemist crafting material |
| Blue Mold | Alchemist crafting material |
| Yeast | Alchemist crafting material |
| Oil | Alchemist crafting material |
| Lye | Alchemist crafting material |
| Rusted Iron Powder | Alchemist crafting material |
| Hydrochloric Acid | Alchemist crafting material |
| Bread | Restores 10 SP to yourself or a target |
| Dried Meat | Restores 15 SP to yourself or a target |
| Magic Conch | Typing "!" before a chat message lets you shout. (Shout is heard only on the current map) |
| Iron Ingot | Blacksmith weapon crafting material |
| Cloth | Tailor clothing crafting material |
| Town Portal | Item that teleports you to your home town (Command: /이동 /MOVE <town name>) |
| Field Portal | Item that teleports you to a field map (Command: /이동 /MOVE <field name>) (Check the entry-level requirement) |
| Dungeon Portal | Item that teleports you to a cave map (Command: /이동 /MOVE <cave name>) (Check the entry-level requirement) |
| Honey | Dye used to color clothing and armor items |
| Pure | Dye used to color clothing and armor items |
| Bleach | Dye used to color clothing and armor items |
| Creamy | Dye used to color clothing and armor items |
| Royal | Dye used to color clothing and armor items |
| VIVA Lemon | Dye used to color character hair |
| VIVA White | Dye used to color character hair |
| VIVA Cherry | Dye used to color character hair |
| VIVA Black | Dye used to color character hair |
| VIVA Blue | Dye used to color character hair |
| VIVA Cocoa | Dye used to color character hair |
| VIVA Green | Dye used to color character hair |
| VIVA Wine | Dye used to color character hair |
| VIVA Violet | Dye used to color character hair |
| NIK Gold | Dye used to color shoe items |
| NIK Silver | Dye used to color shoe items |
| NIK Bronze | Dye used to color shoe items |
| NIK Red | Dye used to color shoe items |
| NIK Blue | Dye used to color shoe items |
| NIK Brown | Dye used to color shoe items |
| NIK Iron | Dye used to color shoe items |
| Osiris's Grace | If held in your inventory upon death, allows you to be resurrected on the spot. (Max 3 can be held) |
| Essence of Recovery | If held in your inventory upon death, allows you to be resurrected in town without an experience penalty. (Max 3 can be held) |
| Ioten Copper Coin | Special material item related to Ioten content |
| Ioten Silver Coin | Special material item related to Ioten content |
| Ioten Gold Coin | Special material item related to Ioten content |
| Ioten Pendant | An item related to Ioten content; can be used to create a socket on weapons or used as Guild Points. |
| Iberium | Can grant an option to a weapon with a created socket. |
| Elixir | Alchemist crafting material |
Special Items
Consumable items used for special purposes
| Item Name | Item Description |
|---|---|
| Gorgon's Emblem | Can be randomly obtained upon clearing the final stage (Gorgon) of Helix Tower. |
| Spirit Stone of Strength | Item used when combining a weapon and shield. |
| Spirit Stone of Courage | Item used when combining a weapon and shield. |
| Spirit Stone of Wisdom | Item used when combining a weapon and shield. |
| Helix Entry Ticket | Ticket required to enter the daily dungeon Helix Tower. (Limited to once per day) |
| Welwyn Boarding Pass | Ticket required to board the Welwyn ferry |
| Dragon Scale | Upgrade material used by a Tailor to enhance clothing items |
| Demon Horn | Upgrade material used by a Blacksmith to enhance weapons |
| Mithril Ore | Upgrade material used at the forge to enhance armor |
| Adamant Crystal | Material needed for emergency forge repairs and crafting Restoration Kits |
| Artisan's Soul | Material that increases the success rate when enhancing weapons |
| Nitinol Powder | Material that prevents destruction when enhancing weapons at +8 or +9 (On enhancement failure, the enhancement level drops by 1 instead) |
| Minos's Thread | Thread required to enter the Labyrinthos maze |
| Borges's Bookmark | Bookmark required to enter the Library of Babel maze |
| Avigol's Pouch | Item pouch obtainable by defeating the boss monster Avigol. Opening it grants a chance at a random rare item. |
| Gaimos's Pouch | Item pouch obtainable by defeating the boss monster Gaimos. Opening it grants a chance at a random rare item. |
| Genocrai's Pouch | Item pouch obtainable by defeating the boss monster Genocrai. Opening it grants a chance at a random rare item. |
| Dirabrise's Pouch | Item pouch obtainable by defeating the boss monster Dirabrise. Opening it grants a chance at a random rare item. |
| Tinadain's Pouch | Item pouch obtainable by defeating the boss monster Tinadain. Opening it grants a chance at a random rare item. |
| Samedi's Pouch | Item pouch obtainable by defeating the boss monster Samedi. Opening it grants a chance at a random rare item. |
| Giga's Pouch | Item pouch obtainable by defeating the boss monster Giga. Opening it grants a chance at a random rare item. |
| Dragon's Coffer | Item chest obtainable by defeating the boss monster Earth Dragon. Opening it grants a chance at a random rare item. |
| Dark Dragon's Coffer | Item chest obtainable by defeating the boss monster Dark Dragon. Opening it grants a chance at a random rare item. |
| Frozen Dragon's Coffer | Item chest obtainable by defeating the boss monster Frozen Dragon. Opening it grants a chance at a random rare item. (Event only) |
Cash Items
Cash Item
캐쉬 아이템
Costume Items
Can be equipped in the appearance slot; each item has its own special stats.
You can purchase an exchange box from the Gudi Coin Shop and trade it for a costume through the Inn NPC.
| Item Name | Ability | Description |
|---|---|---|
| Gym Uniform | EXP Gain +5% Portal Function | Standard Costume |
| Navy Uniform | EXP Gain +5% Portal Function | Standard Costume |
| Police Uniform | EXP Gain +5% Portal Function | Standard Costume |
| Skeleton Costume | EXP Gain +5% Portal Function Physical, Magic Damage +10 | Event Costume |
| Santa Costume | EXP Gain +5% Portal Function Physical, Magic Damage +10 | Event Costume |
| Seolbim (New Year's Outfit) | EXP Gain +5% Portal Function Physical, Magic Damage +10 | Event Costume |
| Cheer Uniform | EXP Gain +5% Portal Function Physical, Magic Damage +10 Max HP, MP +5% Damage Taken -10% | Event Costume |
| Pirate Costume | EXP Gain +5% Portal Function Damage Taken -7% | Standard Costume |
| Sweater | EXP Gain +5% Portal Function AC+2, Cold Resistance +1 | Standard Costume |
| Gat Rabbit Costume | EXP Gain +5% Portal Function Max HP, MP, SP +5% | Standard Costume |
| Shark Costume | EXP Gain +5% Portal Function Max HP, MP, SP +5% | Standard Costume |
| Ninja Costume | EXP Gain +5% Portal Function Physical, Magic Damage +10 Max HP, MP +5% Damage Taken -10% | Event Costume |
| Weapon Skin Scroll | Weapon Appearance Change | A scroll that can be used via the Inn NPC to change into a weapon-appearance item usable for 28 days (Event use: E1, E2, E3) |
| Jiangshi Costume | EXP Gain +5% Portal Function DC+2, Fire Resistance +1 | Standard Costume |
| Cheollik (Traditional Robe) | EXP Gain +10% Portal Function Physical, Magic Damage +15 Max HP, MP +5% Damage Taken -10% | Event Costume |
| Naga Veil | EXP Gain +10% Portal Function Physical, Magic Damage +15 Max HP, MP +5% Damage Taken -10% | Event Costume |
| Independence Martyr | EXP Gain +8% Portal Function Physical, Magic Damage +15 Max HP, MP +5% Damage Taken -10% | Event Costume (Set effect applies when worn together with the Taegeukgi (Korean flag) appearance item. WC/AC/DC/HC+2) |
* Some items cannot be transferred. (e.g., event-type items such as the Gareuni/Garini costumes)
* Once exchanged into costume form, an item can be stored in the warehouse but cannot be transferred.
Wish Fulfillment Items
Material items usable for Temple Wish Fulfillment and item modification
| Item Name | Ability | Description |
|---|---|---|
| Nitinol Powder | Prevents equipment destruction when attempting +8 or +9 enhancement | Nitinol Powder, the foremost of shape-memory alloys. Usable only when attempting +8 or +9 enhancement; on failure, the enhancement level drops by 1 stage instead |
| Blacksmith's Artisan Soul | Increases enhancement success rate | Increases the modification success rate for all weapon items. Has a different bonus rate for each enhancement level from +1 to +9, and up to 10 can be used per enhancement attempt |
| Crimson Dragon's Eye | 6 Power Orbs, Power Orb Reset (*) Resets HP, MP, SP | An item required when attempting Wish Fulfillment using the Temple's crystal orb |
| Crimson Dragon's Tail Scale | Enhances a weapon or armor item to +1~+5 via Wish Fulfillment | Success rate is 100% up to +4, and 50% at +5 No enhancement level decrease on failure |
| Crimson Dragon's Horn | Enhances a weapon or armor item to +6 or +7 via Wish Fulfillment | Can enhance up to +6 or +7; both have a 30% success rate However, on failure the enhancement level drops by 1 stage |
| Crimson Dragon's Whisker | Changes a character's gender via Wish Fulfillment | Bringing this to the Temple along with the required gems allows you to change your character's gender |
| Kairos's Emblem | Power Orb Reset (*) | Allows a Power Orb reset without consuming gems or a Crimson Dragon's Eye However, any additional Power Orbs are not restored upon reset (e.g., extras from Wish Fulfillment, event rewards, etc.) |
| Special Hair Coupon | Allows hairstyle change | A coupon that allows you to change your character's hairstyle |
| Hephaestus's Hammer | Prevents enhancement-level decrease and item destruction on +8/+9 enhancement failure | If an attempted +8 or +9 enhancement fails, this prevents both the destruction of the item and the drop in its enhancement level |
* Some 'Bound' items given through events cannot be transferred. (e.g., Artisan's Soul (Bound), etc.)
* Any additional orbs obtained are not restored upon orb reset (e.g., extras from Wish Fulfillment, event rewards, etc.)
Monster Summon Items
Items that summon monsters
| Item Name | Ability | Description |
|---|---|---|
| Mammoth Spider | Summons the boss-class Giant Spider | On a successful hunt, 10 Random Pouches drop simultaneously, granting various items by chance |
| Beast Cerberus | Summons the boss monster Cerberus, Gatekeeper of Hell | On a successful hunt, 15 Random Pouches drop simultaneously, granting various items by chance |
| Enormous Hydra | Summons the venomous, immortal Hydra boss monster | On a successful hunt, 20 Random Pouches drop simultaneously, granting various items by chance |
| Infinite Golem | Summons the boss monster Golem, formed from a powerful, hard material | On a successful hunt, 25 Random Pouches drop simultaneously, granting various items by chance |
| Gigantic Worm | Summons the Ancient Worm's boss monster, summoned from ancient times | On a successful hunt, 30 Random Pouches drop simultaneously, granting various items by chance |
* Some 'Bound' items given through events cannot be transferred. (e.g., Artisan's Soul (Bound), etc.)
Community
In-Game Functional Items
| Item Name | Ability | Description |
|---|---|---|
| Warehouse Expansion | Expands 1 warehouse slot, up to a maximum of 2 | Solves insufficient warehouse space |
| Personal Warehouse | Allows you to open your own warehouse from Guard Zones in fields and dungeons | Comes in a bundle of 100; one is deducted per use |
| Firework: Heart Sparkle | Heart-shaped firework effect | An item that dramatically lights up special moments 10-use item |
| Firework: Dragon Sparkle | Dragon firework effect | An item that dramatically lights up special moments 10-use item |
| Triple Firework Sparkle | Triple firework effect | An item that dramatically lights up special moments 10-use item |
| Essence of Recovery | Fully restores (100%) the experience penalty when a character level 50 or higher dies | Up to 3 can be held in inventory (1:1 trade and warehouse storage not allowed; can only be listed on the Marketplace) |
| Hephaestus's Secret | Restores an item with 0 durability | Restores an item that has become unusable due to reaching 0 durability |
| Locker Key | Expands locker slots | An item that expands locker slots when a set quantity is used |
| Character Name Change Ticket | Changes a character's name | An item that allows you to change your character's name via Temple - Wish Fulfillment |
* Some 'Bound' items given through events cannot be transferred. (e.g., Artisan's Soul (Bound), etc.)
Low Tier Monsters
Monster
몬스터
Low-Tier Monster
Low-tier monsters appear early in the game and can be defeated with ease.
Training Ground (Lv1~ Lv5) Entry Level: Below Lv6
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| TRAINING SLIME | Neutral Attack | All Elements Except Neutral | None |
| TRAINING KOBOLDS | Neutral Attack | All Elements Except Neutral | None |
| TRAINING ORC | Neutral Attack | All Elements Except Neutral | None |
Lucrecia Marsh (Lv3~ Lv14)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SLIME | Neutral Attack | All Elements Except Neutral | None |
| KOBOLDS | Neutral Attack | All Elements Except Neutral | None |
| ORC | Neutral Attack | All Elements Except Neutral | None |
| GOBLIN | Neutral Attack | All Elements Except Neutral | None |
| BANDITS | Neutral Attack | All Elements Except Neutral | None |
Lampas Marsh (Lv3~ Lv18)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SLIME | Neutral Attack | All Elements Except Neutral | None |
| KOBOLDS | Neutral Attack | All Elements Except Neutral | None |
| ORC | Neutral Attack | All Elements Except Neutral | None |
| GOBLIN | Neutral Attack | All Elements Except Neutral | None |
| BANDITS | Neutral Attack | All Elements Except Neutral | None |
| GRAB | Neutral Attack | All Elements Except Neutral | None |
| CENTIPEDE | Neutral, Poison Attack | All Elements Except Neutral | None |
Calviron Forest (Lv8~ Lv18)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ORC | Neutral Attack | All Elements Except Neutral | None |
| GOBLIN | Neutral Attack | All Elements Except Neutral | None |
| BANDITS | Neutral Attack | All Elements Except Neutral | None |
| GRAB | Neutral Attack | All Elements Except Neutral | None |
| CENTIPEDE | Neutral, Poison Attack | All Elements Except Neutral | None |
Lucrecia/Lampas Underground Path 1 (Lv12~ Lv19) Entry Level: Lv10–Lv30
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| BAT | Neutral Attack | All Elements Except Neutral | None |
| BANDITS | Neutral Attack | All Elements Except Neutral | None |
| CHONCHON | Holy Attack | Fire, Cold | None |
| HARPY | Holy, Disease Attack | Fire, Cold | None |
Lucrecia/Lampas Underground Path 2 (Lv14~ Lv27) Entry Level: Lv15–Lv35
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| BANDITS | Neutral Attack | All Elements Except Neutral | None |
| CHONCHON | Holy Attack | Fire, Cold | None |
| HARPY | Holy, Disease Attack | Fire, Cold | None |
| CHONCHON MAGE | Holy Attack | Fire, Cold | None |
| COUATL | Neutral Attack | All Elements Except Neutral | None |
Gamria Coast, Calibria Peninsula (Lv16~ Lv32)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| GRAB | Neutral Attack | All Elements Except Neutral | None |
| CENTIPEDE | Neutral, Poison Attack | All Elements Except Neutral | None |
| CENTAUR | Neutral Attack | All Elements Except Neutral | None |
| DISEASE SLIME | Fire, Disease Attack | Cold | None |
| SCORPION | Neutral Attack | All Elements Except Neutral | None |
| COUATL | Neutral Attack | All Elements Except Neutral | None |
| GRIFFON | Neutral Attack | All Elements Except Neutral | None |
| TROLL | Neutral Attack | All Elements Except Neutral | None |
Lucrecia/Lampas Underground Path 3 (Lv23~ Lv31) Entry Level: Lv20–Lv40
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| POISON SLIME | Holy, Poison Attack | Fire, Cold | None |
| MUDMAN | Holy Attack | Fire, Cold | None |
| HELLHOUND | Holy Attack | Fire, Cold | None |
| COUATL | Neutral Attack | All Elements Except Neutral | None |
| GARGOYLE | Holy Attack | Fire, Cold | None |
Lege/Calli Cave B1 (Lv27~ Lv37) Entry Level: Lv25–Lv50
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| COUATL | Neutral Attack | All Elements Except Neutral | None |
| GARGOYLE | Holy Attack | Fire, Cold | None |
| TROLL | Neutral Attack | All Elements Except Neutral | None |
| BASILISK | Holy Attack | Fire, Cold | None |
| ZOMBIE | Holy Attack | Fire, Cold | None |
| MUMMY | Holy, Disease Attack | Fire, Cold | None |
Shaef Plain, Sadmium Forest (Lv32~ Lv44)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| TROLL | Neutral Attack | All Elements Except Neutral | None |
| MANTICORE | Fire Attack | Cold | None |
| MINOTAURS | Neutral Attack | All Elements Except Neutral | None |
| CERBEROS | Fire Attack | Cold | None |
| BERSERKER | Neutral Attack | All Elements Except Neutral | None |
| ORC BERSERKER | Neutral Attack | All Elements Except Neutral | None |
| ORC LORD | Neutral Attack | All Elements Except Neutral | None |
Lege/Calli Underground Cave B2 (Lv32~Lv45) Entry Level: Lv30–Lv50
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| MUMMY | Holy Disease Attack | Fire, Cold | None |
| DOPPELGANGER | Holy Attack | Fire, Cold | None |
| G CERBEROS | Fire Attack | Cold | None |
| SALAMANDER | Fire Attack | Cold, Neutral | None |
| R GRIFFON | Fire Attack | Cold | None |
Narrow Marsh, Label Plain (Lv44~Lv50)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ORC LORD | Neutral Attack | All Elements Except Neutral | None |
| ORC MAGE | Neutral Attack | All Elements Except Neutral | Bind, Hold |
| GIANT SPIDER | Neutral Attack | All Elements Except Neutral | None |
| ORC LORD MAGE | Neutral Attack | All Elements Except Neutral | Bind, Hold |
Lege/Calli Underground Cave B3 (Lv43~ Lv51) Entry Level: Lv33–Lv60
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SALAMANDER | Fire Attack | Cold, Neutral | None |
| R GRIFFON | Fire Attack | Cold | None |
| DEBLEETH | Fire Attack | Cold | None |
| DUNGEON SPIDER | Fire Attack | Cold | None |
| BLOODY BAT | Fire, Disease Attack | Cold | None |
Shaef Cave 1 (Lv47~Lv51) Entry Level: Lv35–Lv60
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DEBLEETH | Fire Attack | Cold | None |
| DUNGEON SPIDER | Fire Attack | Cold | None |
| BLOODY BAT | Fire, Disease Attack | Cold | None |
Lege/Calli Underground Cave B4 (Lv49~Lv57) Entry Level: Lv33–Lv60
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DUNGEON SPIDER | Fire Attack | Cold | None |
| BLOODY BAT | Fire, Disease Attack | Cold | None |
| G MINOTAURS | Neutral Attack | All Elements Except Neutral | None |
| TEARE | Fire Attack | Cold | None |
| YELLOW MUMMY | Holy, Disease Attack | Fire, Cold | None |
Shaef Cave 2 (Lv53~ Lv59) Entry Level: Lv40–Lv60
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| G MINOTAURS | Neutral Attack | All Elements Except Neutral | None |
| TEARE | Fire Attack | Cold | None |
| YELLOW MUMMY | Holy, Disease Attack | Fire, Cold | None |
| WRAITH | Holy Attack | Fire, Cold | None |
Southwest Peninsula (Lv52~Lv60)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| POISON ORC BERSERKER | Neutral Attack | All Elements Except Neutral | None |
| G MINOTAURS | Neutral Attack | All Elements Except Neutral | None |
| GOLEM | Neutral Attack | Cold, Holy | None |
| G GRIFFON | Cold Attack | Fire | Eisenball |
| WORM | Neutral Attack | All Elements Except Neutral | None |
| SMOGLE | Neutral Attack | All Elements Except Neutral | None |
Central Plain (Lv52~Lv68)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| POISON ORC BERSERKER | Neutral Attack | All Elements Except Neutral | None |
| G MINOTAURS | Neutral Attack | All Elements Except Neutral | None |
| GOLEM | Neutral Attack | Cold, Holy | None |
| G GRIFFON | Cold Attack | Fire | Eisenball |
| WORM | Neutral Attack | All Elements Except Neutral | None |
| SMOGLE | Neutral Attack | All Elements Except Neutral | None |
| MASTER BERSERKER | Neutral Attack | All Elements Except Neutral | None |
| SMOGLE CHIEF | Neutral Attack | All Elements Except Neutral | None |
Mid Tier Monsters
Monster
몬스터
Mid-Tier Monster
Mid-tier monsters have greater health and attack power than low-tier monsters.
Lege/Calli Underground Cave B5 (Lv55~ Lv63) Entry Level: Lv33–Lv65
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| TEARE | Fire Attack | Cold | None |
| YELLOW MUMMY | Holy, Disease Attack | Fire, Cold | None |
| WRAITH | Holy Attack | Fire, Cold | None |
| NAGA | Cold Attack | Fire | None |
| NAGA MAGE | Cold Attack | Fire | Eisen Missile |
Shaef Cave 3 (Lv59~Lv65) Entry Level: Lv45–Lv70
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| WRAITH | Holy Attack | Fire, Cold | None |
| NAGA | Cold Attack | Fire | None |
| NAGA MAGE | Cold Attack | Fire | Eisen Missile |
| LICH | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
Southeast Peninsula (Lv60~Lv66)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SMOGLE | Neutral Attack | All Elements Except Neutral | None |
| MASTER BERSERKER | Neutral Attack | All Elements Except Neutral | None |
| HYDRA | Neutral, Poison Attack | All Elements Except Neutral | None |
| SMOGLE CHIEF | Neutral Attack | All Elements Except Neutral | None |
| B COUATL | Cold, Poison Attack | Fire | Eigen Missile, Hold |
Lege/Calli Underground Cave B6 (Lv61~ Lv67) Entry Level: Lv33–Lv70
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| NAGA | Cold Attack | Fire | None |
| NAGA MAGE | Cold Attack | Fire | Eisen Missile |
| HYDRA | Neutral, Poison Attack | All Elements Except Neutral | None |
| LICH | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| KERBEROS LEADER | Fire Attack | Cold | None |
| COCKATRICE | Petrify Attack | None | None |
Shaef Cave 4 (Lv65~Lv69) Entry Level: Lv50–Lv70
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| LICH | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| KERBEROS LEADER | Fire Attack | Cold | None |
| DEMON | Holy Attack | Fire, Cold | None |
Loren Mountains (Lv66~Lv74)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| B COUATL | Cold Poison Attack | Fire | Eisen Missile, Hold |
| SMOGLE CHIEF | Neutral Attack | All Elements Except Neutral | None |
| STONE GOLEM | Neutral Attack | Cold, Holy | None |
| ICE GAGOYLE | Cold Attack | Fire | None |
| TITAN | Neutral Attack | All Elements Except Neutral | None |
Lege Underground Cave B7 (Lv67~ Lv73) Entry Level: Lv61–Lv75
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| KERBEROS LEADER | Fire Attack | Cold | None |
| DEMON | Holy Attack | Fire, Cold | None |
| NAGA LADY | Cold Attack | Fire | None |
| SKELETON | Holy Attack | Fire, Cold | None |
| COCKATRICE | Petrify Attack | None | None |
Nevrada Desert (Lv66~Lv76)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| B COUATL | Cold Poison Attack | Fire | Eisen Missile, Hold |
| SMOGLE CHIEF | Neutral Attack | All Elements Except Neutral | None |
| STONE GOLEM | Neutral Attack | Cold, Holy | None |
| ICE GAGOYLE | Cold Attack | Fire | None |
| TITAN | Neutral Attack | All Elements Except Neutral | None |
| YETI | Cold Attack | Fire | None |
Calli Underground Cave B7 (Lv67~ Lv81) Entry Level: Lv61–Lv75
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| KERBEROS LEADER | Fire Attack | Cold | None |
| DEMON | Holy Attack | Fire, Cold | None |
| NAGA LADY | Cold Attack | Fire | None |
| SKELETON | Holy Attack | Fire, Cold | None |
| NAGA LADY MAGE | Cold Attack | Fire | Eisen Missile, Eisenball |
| HELLMADEN | Fire Attack | Cold | Pyra Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
| ICE SALAMANDER | Cold Attack | Fire | None |
| FIRE HELLHOUND | Fire Attack | Cold | None |
| COCKATRICE | Petrify Attack | None | None |
Sadmium Cave 1, Shaef Cave 5 (Lv69~Lv73)
Sadmium Cave 1 Entry Level: Lv55–Lv80 / Shaef Cave 5 Entry Level: Lv55–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DEMON | Holy Attack | Fire, Cold | None |
| NAGA LADY | Cold Attack | Fire | None |
| SKELETON | Holy Attack | Fire, Cold | None |
Lege Underground Cave B8 (Lv71~ Lv79) Entry Level: Lv61–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| NAGA LADY | Cold Attack | Fire | None |
| SKELETON | Holy Attack | Fire, Cold | None |
| NAGA LADY MAGE | Cold Attack | Fire | Eisen Missile, Eisenball |
| HELLMADEN | Fire Attack | Cold | Pyra Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
| COCKATRICE | Petrify Attack | None | None |
Calli Underground Cave B8 (Lv71~ Lv85) Entry Level: Lv61–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| NAGA LADY | Cold Attack | Fire | None |
| SKELETON | Holy Attack | Fire, Cold | None |
| NAGA LADY MAGE | Cold Attack | Fire | Eisen Missile, Eisenball |
| HELLMADEN | Fire Attack | Cold | Pyra Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
| ICE SALAMANDER | Cold Attack | Fire | None |
| FIRE HELLHOUND | Fire Attack | Cold | None |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| COCKATRICE | Petrify Attack | None | None |
Shaef Cave 6, Sadmium Cave 2 (Lv73~Lv79)
Sadmium Cave 2 Entry Level: Lv61–Lv80 / Shaef Cave 6 Entry Level: Lv61–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SKELETON | Holy Attack | Fire, Cold | None |
| NAGA LADY MAGE | Cold Attack | Fire | Eisen Missile, Eisenball |
| HELLMADEN | Fire Attack | Cold | Pira Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
Central Dongbaek Mountains (Lv72~Lv90)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ICE GAGOYLE | Cold Attack | Fire | None |
| TITAN | Neutral Attack | All Elements Except Neutral | None |
| YETI | Cold Attack | Fire | None |
| ICE SALAMANDER | Cold Attack | Fire | None |
| KING ORCBERSERKER | Neutral Attack | All Elements Except Neutral | None |
| ICE GOLEM | Cold Attack | Fire | None |
| ICE SPIDER | Cold Attack | Fire | None |
| B COUATL | Cold, Poison Attack | Fire | Eisen Missile, Hold |
| ALBINO HYDRA | Cold, Poison Attack | Fire | None |
| SNOWY WORM | Cold Attack | Fire | Eisen Missile, Eisenball |
High Tier Monsters
Monster
몬스터
High-Tier Monster
You cannot afford to let your guard down in battle against high-tier monsters.
Santihol Basin (Lv76~Lv83)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| YETI | Cold Attack | Fire | None |
| ICE SALAMANDER | Cold Attack | Fire | None |
| KING ORCBERSERKER | Neutral Attack | All Elements Except Neutral | None |
| R MANTICORE | Fire Attack | Cold | Pyra Missile, Para Ball |
| ICE GOLEM | Cold Attack | Fire | None |
| ICE SPIDER | Cold Attack | Fire | None |
| B COUATL | Cold, Poison Attack | Fire | Eisen Missile, Hold |
| BLACK DRAGON | Fire Attack | Cold | Para Ball Acid Cloud Curse |
Lege Underground Cave B9 (Lv77~ Lv85) Entry Level: Lv63–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| HELLMADEN | Fire Attack | Cold | Pyra Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
| FIRE HELLHOUND | Fire Attack | Cold | None |
| BLACK DRAGON | Fire Attack | Cold | Para Ball, Acid Cloud Curse |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| COCKATRICE | Petrify Attack | None | None |
Shadmium Cave 3 (Lv77~Lv85) Entry Level: Lv63–Lv85
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| HELLMADEN | Fire Attack | Cold | Pyra Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
| FIRE HELLHOUND | Fire Attack | Cold | None |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
Calli Underground Cave B9 (Lv77~ Lv89) Entry Level: Lv63–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| HELLMADEN | Fire Attack | Cold | Pyra Missile |
| G SKELETON | Holy Attack | Fire, Cold | None |
| FIRE HELLHOUND | Fire Attack | Cold | None |
| BLACK DRAGON | Fire Attack | Cold | Para Ball, Acid Cloud Curse |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| COCKATRICE | Petrify Attack | None | None |
Lege Underground Cave B10 (Lv81~ Lv87) Entry Level: Lv65–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FIRE HELLHOUND | Fire Attack | Cold | None |
| BLACK DRAGON | Fire Attack | Cold | Para Ball, Acid Cloud Curse |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| ARC DEMON | Holy Attack | Fire, Cold | None |
| COCKATRICE | Petrify Attack | None | None |
Sadmium Cave 4 (Lv81~Lv89) Entry Level: Lv65–Lv85
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FIRE HELLHOUND | Fire Attack | Cold | None |
| BLACK DRAGON | Fire Attack | Cold | Para Ball, Acid Cloud Curse |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
Calli Underground Cave B10 (Lv81~Lv98) Entry Level: Lv65–Lv80
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FIRE HELLHOUND | Fire Attack | Cold | None |
| BLACK DRAGON | Fire Attack | Cold | Para Ball, Acid Cloud Curse |
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| GHOST | Holy Attack | Fire, Cold | None |
| FINDRET | Fire Attack | Cold, Neutral | Pyra Ball |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| COCKATRICE | Petrify Attack | None | None |
West Spine Cave 1 (Lv85~ Lv94) Entry Level: Lv70+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ARCLICH | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| GHOST | Holy Attack | Fire, Cold | None |
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| BRUTAL HYDRA | Petrify Attack | None | None |
East Spine Mountains (Lv84~Lv97)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ICE GOLEM | Cold Attack | Fire | None |
| ICE SPIDER | Cold Attack | Fire | None |
| ALBINO HYDRA | Cold, Poison Attack | Fire | None |
| SNOWY WORM | Cold Attack | Fire | Eisen Missile Eisenball |
| WATER ELEMENTAL | Neutral Attack | Cold, Holy | None |
| SASKACHE | Cold Attack | Fire | None |
| BLOODY COUATL | Petrify Attack | None | None |
Echilin/Evelyn Cave 1 (Lv87~Lv91) Entry Level: Lv70+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| GHOST | Holy Attack | Fire, Cold | None |
East Spine Cave 1 (Lv87~Lv91) Entry Level: Lv70+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| GHOST | Holy Attack | Fire, Cold | None |
| BRUTAL HYDRA | Petrify Attack | None | None |
Shadmium Cave 5 (Lv87~Lv94) Entry Level: Lv70–Lv85
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ARC DEMON | Holy Attack | Fire, Cold | None |
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| GHOST | Holy Attack | Fire, Cold | None |
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
West Spine Mountains (Lv88~Lv99)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ALBINO HYDRA | Cold, Poison Attack | Fire | None |
| SNOWY WORM | Cold Attack | Fire | Eisen Missile Eisenball |
| WATER ELEMENTAL | Neutral Attack | Cold, Holy | None |
| SASKACHE | Cold Attack | Fire | None |
| ANCIENT WORM | Neutral Attack | All Elements Except Neutral | None |
| ICE HELLHOUND | Cold Attack | Fire | None |
| BLOODY COUATL | Petrify Attack | None | None |
Shadmium Cave 6 (Lv94~ Lv100) Entry Level: Lv75–Lv85
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
Karl/Central Spine Cave 1 (Lv83~Lv89) Entry Level: Lv73+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| IGN GHOST | Holy Attack | Fire, Cold | None |
| CIND DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| BLAZ BONYUS | Fire Attack | Cold | None |
| FLAM ARK DEMON RED | Holy Attack | Fire, Cold | None |
Hell B1 (Lv89~Lv95) Entry Level: Lv73+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DEATH KINGHT | Holy Attack | Fire, Cold | Holy Missile, Holy Ball Curse |
| GHOST | Holy Attack | Fire, Cold | None |
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| ANCIENT WORM | Neutral Attack | All Elements Except Neutral | None |
East Spine Cave 2 (Lv91~Lv98) Entry Level: Lv75+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| GHOST | Holy Attack | Fire, Cold | None |
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| BRUTAL HYDRA | Petrify Attack | None | None |
West Spine Cave 2 (Lv91~Lv102) Entry Level: Lv75+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| GHOST | Holy Attack | Fire, Cold | None |
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| BONYUS | Fire Attack | Cold | None |
| BRUTAL HYDRA | Petrify Attack | None | None |
Echilin/Evelyn Cave 2 (Lv94~ Lv98) Entry Level: Lv75+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
Karlmagne Coast (Lv92~Lv99)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| WATER ELEMENTAL | Neutral Attack | Cold, Holy | None |
| SASKACHE | Cold Attack | Fire | None |
| ANCIENT WORM | Neutral Attack | All Elements Except Neutral | None |
| ICE HELLHOUND | Cold Attack | Fire | None |
Top Tier Monsters
Monster
몬스터
Highest-Tier Monster
Highest-tier monsters have greater health and attack power than high-tier monsters.
Hell B2 (Lv95~Lv100) Entry Level: Lv75+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ANCIENT WORM | Neutral Attack | All Elements Except Neutral | None |
| EYNET | Cold Attack | Fire | Eisenball |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
Hell B3 (Lv94~Lv102) Entry Level: Lv77+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| FINOFET | Fire Attack | Cold, Neutral | Pyra Ball |
| ANCIENT WORM | Neutral Attack | All Elements Except Neutral | None |
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| BONYUS | Fire Attack | Cold | None |
West/East Spine Cave 3 (Lv98~ Lv104) Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DARK GAGOYLE | Holy Attack | Fire, Cold | None |
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| BONYUS | Fire Attack | Cold | None |
| ARK DEMON RED | Holy Attack | Fire, Cold | None |
| BRUTAL HYDRA | Petrify Attack | None | None |
Echilin/Evelyn Cave 3 (Lv100~ Lv106) Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| BONYUS | Fire Attack | Cold | None |
| ARK DEMON RED | Holy Attack | Fire, Cold | None |
| DEATH DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
Hell B4 (Lv100~ Lv106) Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DARK BISHOP | Holy Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| BONYUS | Fire Attack | Cold | None |
| ARK DEMON RED | Holy Attack | Fire, Cold | None |
| DEATH DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball, Curse |
Hell B5 (Lv102~ Lv110) Entry Level: Lv82+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| BONYUS | Fire Attack | Cold | None |
| ARK DEMON RED | Holy Attack | Fire, Cold | None |
| DEATH DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| GREAT DEMON | Holy Attack | Fire, Cold | None |
| REDBONYUS | Fire Attack | Cold | None |
Chili Coast/Lemuria Plain (Lv105)
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| EOTEN WARRIOR | Elementless Attack | None | None |
| EOTEN GLADIATOR | Elementless Attack | None | None |
| EOTEN BLUNT SOLDIER | Elementless Attack | None | None |
Hellin (Lv105~ Lv110) Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| EOTEN WARRIOR | Elementless Attack | None | None |
| EOTEN GLADIATOR | Elementless Attack | None | None |
| EOTEN BLUNT SOLDIER | Elementless Attack | None | None |
| EOTEN FIREBOMBINE | Elementless Attack | Cold | None |
| EOTEN THROWING SOLDIER | Elementless Attack | None | Pyra Ball |
Central Hellin (Lv105~ Lv111) Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| EOTEN BLUNT SOLDIER | Elementless Attack | None | None |
| EOTEN FIREBOMBINE | Elementless Attack | Cold | None |
| EOTEN THROWING SOLDIER | Elementless Attack | None | Pyra Ball |
| EOTEN BUSUKER | Elementless Attack | None | None |
| EOTEN VETERAN | Disease Attack | None | None |
| EOTEN MASTER | Poison Attack | None | None |
Tombstone (Lv110~ Lv111) Entry Level: Lv83+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| EOTEN BUSUKER | Elementless Attack | None | None |
| EOTEN MAGICIAN | None | Fire | Eisen Missile Eisenball Eisen Wave |
| EOTEN ARTILLERY | None | Cold | Pyra Ball |
| EOTEN VETERAN | Disease Attack | None | None |
| EOTEN MASTER | Poison Attack | None | None |
Hell B6 (Lv104~ Lv113) Entry Level: Lv85+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ARK DEMON RED | Holy Attack | Fire, Cold | None |
| DEATH DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| GREAT DEMON | Holy Attack | Fire, Cold | None |
| REDBONYUS | Fire Attack | Cold | None |
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
West/East Spine Cave 4 (Lv104~ Lv113) Entry Level: Lv85+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ARK DEMON RED | Holy Attack | Fire, Cold | None |
| DEATH DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| GREAT DEMON | Holy Attack | Fire, Cold | None |
| REDBONYUS | Fire Attack | Cold | None |
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| BRUTAL HYDRA | Petrify Attack | None | None |
Karlmagne/Central Spine Cave B2, B3 (Lv105~ Lv119) Entry Level: Lv86+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DEATH DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| ASH GREAT DEMON | Holy Attack | Fire, Cold | None |
| VOLC REDBONYUS | Fire Attack | Cold | None |
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| SEAR BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| SOL WHITE BONYUS | Cold Attack | Fire | None |
| INFERN GOLD PANZER | Holy Attack | Fire, Cold | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
| EMBER DEATH WORM | Neutral, Poison Attack | All Elements Except Neutral | Bind Hold |
| TORCH SPLINTER | Neutral, Disease Attack | All Elements Except Neutral | Bind Hold |
Hell B7/Evelyn/Echilin Cave 4 (Lv108~ Lv112) Entry Level: Lv86+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| GREAT DEMON | Holy Attack | Fire, Cold | None |
| REDBONYUS | Fire Attack | Cold | None |
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
West/East Spine Cave 5 (Lv113~ Lv118) Entry Level: Lv87+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WHITE BONYUS | Cold Attack | Fire | None |
| BRUTAL HYDRA | Petrify Attack | None | None |
Gold Red Peninsula (Lv99~ Lv119) Entry Level: Lv81+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ICE HELLHOUND | Cold Attack | Fire | None |
| EARTH ELEMENTAL | Neutral Attack | Fire, Holy | None |
| R ANCIENT WORM | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WIND ELEMENTAL | Neutral Attack | Holy | None |
| WOOD ELEMENTAL | Neutral Attack | All Elements Except Neutral | None |
| GOLD ELEMENTAL | Holy Attack | All Elements Except Holy | None |
| FIRE ELEMENTAL | Fire Attack | Cold, Neutral | None |
| GOLD PANZER | Holy Attack | Fire, Cold | None |
| DEATH WORM | Neutral, Poison Attack | All Elements Except Neutral | Bind Hold |
| SPLINTER | Neutral, Disease Attack | All Elements Except Neutral | Bind Hold |
Iskald Peninsula (Lv99~ Lv119) Entry Level: Lv81+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| ICE HELLHOUND | Cold Attack | Fire | None |
| EARTH ELEMENTAL | Neutral Attack | Fire, Holy | None |
| R ANCIENT WORM | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WIND ELEMENTAL | Neutral Attack | Holy | None |
| WOOD ELEMENTAL | Neutral Attack | All Elements Except Neutral | None |
| GOLD ELEMENTAL | Holy Attack | All Elements Except Holy | None |
| ICE ELEMENTAL | Cold Attack | Fire, Neutral | None |
| FROST PANZER | Holy Attack | Fire | None |
| DEATH WORM | Neutral, Poison Attack | All Elements Except Neutral | Bind Hold |
| SPLINTER | Neutral, Disease Attack | All Elements Except Neutral | Bind Hold |
Hell B8 (Lv113~ Lv119) Entry Level: Lv87+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WHITE BONYUS | Cold Attack | Fire | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
Echilin/Evelyn Cave 5 (Lv113~ Lv119) Entry Level: Lv87+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| POISON DRAGON | Holy, Poison Attack | Fire, Cold | Holy Missile Holy Ball Curse |
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WHITE BONYUS | Cold Attack | Fire | None |
| GOLD PANZER | Holy Attack | Fire, Cold | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
Hell B9/Tombstone Cave Left/Right B1 (Lv116~ Lv119) Hell B9 Entry Level: Lv88+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WHITE BONYUS | Cold Attack | Fire | None |
| GOLD PANZER | Holy Attack | Fire, Cold | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
Tombstone Cave Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WHITE BONYUS | Cold Attack | Fire | None |
| GOLD PANZER | Holy Attack | Fire, Cold | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
Tombstone Cave Left/Right B2 (Lv116~ Lv119) Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| DARK BONYUS | Holy Attack | Fire, Cold | None |
| BLACK FLOOP | Neutral Attack | All Elements Except Neutral | Bind Hold |
| WHITE BONYUS | Cold Attack | Fire | None |
| GOLD PANZER | Holy Attack | Fire, Cold | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
| DEATH WORM | Neutral, Poison Attack | All Elements Except Neutral | Bind Hold |
Hell B10/Tombstone Cave Left/Right B3 (Lv118~ Lv119)
Hell B10 Entry Level: Lv90+ / Tumbstone Cave Entry Level: Lv80+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| WHITE BONYUS | Cold Attack | Fire | None |
| GOLD PANZER | Holy Attack | Fire, Cold | None |
| DARK SIDE | Holy Attack | Fire, Cold | None |
| DEATH WORM | Neutral, Poison Attack | All Elements Except Neutral | Bind Hold |
| SPLINTER | Neutral, Disease Attack | All Elements Except Neutral | Bind Hold |
Opertum Desert Entrance (Lv118~Lv121) Entry Level: Lv90+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SEBEK | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
| SEBEK SAIUS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
| MOAI | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| SPHINX | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
Opertum Desert South (Lv120~Lv126) Entry Level: Lv91+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SEBEK SAIUS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
| SPHINX | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| MOAI ATROX | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| SEBEK PORTIS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball Acid Cloud |
| SPHINX POTENCE | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| ANUBIS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
Opertum Desert East (Lv122~Lv128) Entry Level: Lv93+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| SEBEK PORTIS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball Acid Cloud |
| ANUBIS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
| MOAI ATROX | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| SPHINX POTENCE | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| MOAI SOLLERS | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| ANUBIS DIRUS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
| HORUS | Elementless Attack | Holy | Holy Missile Holy Ball |
Opertum Desert North (Lv127~Lv132) Entry Level: Lv95+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| MOAI SOLLERS | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| HORUS | Elementless Attack | Holy | Holy Missile Holy Ball |
| HORUS SENTATUS | Elementless Attack | Holy | Holy Missile Holy Ball |
| ANUBIS DIRUS | Elementless Attack | Fire, Holy | Eisen Wave Eisenball |
| ANUBIS TENAX | Elementless Attack | Fire, Holy | Eisen Wave Eisenball Acid Cloud |
| SPHINX PERIUS | Elementless Attack | Cold, Holy | Pyra Shock Pyra Ball |
| HORUS SAKER | Elementless Attack | Holy | Holy Missile Holy Ball Acid Cloud |
Kailum (Lv120~Lv130) Entry Level: Lv93+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| MILES | Elementless Attack | None (Resistant to Cold, Fire) | None |
| MANUS | Elementless Attack | None (Resistant to Cold, Fire) | None |
| PUGNUS | Elementless Attack | None (Resistant to Cold, Fire) | None |
| CARAGIUS | Elementless Attack | None (Resistant to Fire) | Pyra Missile Pyra Ball Pyra Shock Acid Cloud |
| DOCTUS | Elementless Attack | None (Resistant to Cold) | Eisen Missile Eisenball Eisen Wave Acid Cloud |
Boreas/Euros/Notos/Zephyros (Lv133~Lv142) Entry Level: Lv99+
| Monster Name | Element Attack | Element Weakness | Magic Attack |
|---|---|---|---|
| STRUCTOR | Elementless Attack | None | Pyra Ball, Eisenball, Holy Ball, Bingching, Web, Rock |
| CUSTOS | Elementless Attack | None | None |
| CUSTOS MINER | Elementless Attack | None | None |
| CUSTOS WARRIOR | Elementless Attack | None | None |
| CUSTOS RANGER | Elementless Attack | None | None |
| CUSTOS SLAYER | Elementless Attack | None | None |
| CUSTOS HAMMERER | Elementless Attack | None | None |
| CUSTOS LONGBEARD | Elementless Attack | None | None |
| CUSTOS THUNDERERS | Elementless Attack | None | None |
| IRONBREAKER | Elementless Attack | None | None |
| IRONDRAKE | Elementless Attack | None | None |
| ANEMOI | Elementless Attack | None | None |
| SKYWHALE | No Attack | None | None |
| BLIZARAY | Elementless Attack | None | Eisen Wave |
| MAD EYE | Elementless Attack | None | Firestorm |
Boss Monsters
Boss Monster
보스몬스터
Boss Monster Spawn Schedule
| Mon | Tue | Wed | Thu | Fri | Sat | Sun | |
|---|---|---|---|---|---|---|---|
| 03:00 | Dirabriz Tinadane | Geymos | Genokrai Gegar | Samedi | Abigol | Dirabriz Tinadane | Geymos |
| 11:00 | Abigol | Dirabriz Tinadane | Geymos | Genokrai Gegar | Samedi | Abigol | Dirabriz Tinadane |
| 16:00 | Samedi | Abigol | Dirabriz Tinadane | Geymos | Genokrai Gegar | Samedi | Abigol |
| 20:00 | Genokrai Gegar | Samedi | Abigol | Dirabriz Tinadane | Geymos | Genokrai Gegar | Samedi |
| 23:30 | Geymos | Genokrai Gegar | Samedi | Abigol | Dirabriz Tinadane | Geymos | Genokrai Gegar |
Boss Monster Types and Spawn Locations
| Monster Name | Spawn Location |
|---|---|
| Dirabriz (디라브리즈) | Shadmium Forest |
| Genokrai (게노크라이) | Shaef Plain |
| Abigol (아비골) | Southwest Peninsula |
| Geymos (게이모스) | Santihol Basin |
| Samedi (사메디) | Eastern Spine Mountains |
| Tinadane (티나데인) | Nevrada Desert |
| Gegar (기가) | Western Spine Mountains |
Gladiator
The Fighter Skill
검투사 스킬
Each class can use its own unique skills.
| Skill Name | Attribute | Cast Cost | Acquisition Cost | Skill Description |
|---|---|---|---|---|
| Titan Charge | Skill | SP 70 | * Enables high-speed movement [Range: 5] * Activation Condition: Level 20+ in one Skill, SP 70+ * Key: BackSpace / Right mouse button held + left button double-click * Damage: Affected by the caster's WC and the target's AC |
|
| Release | Skill | MP 50 SP 50 |
- | * Removes Bind and Hold [Range: Self] * Activation Condition: Evasion Skill Level 15+, weapon equipped * Key: Insert * Cast Success Rate: 70% |
| Sacrifice | Skill | HP 30 MP 50 SP 40 |
- | * Casts a guaranteed-hit finishing move on the target 1 tile ahead * Activation Condition: Weapon Skill Level 20 * Key: End * Damage: Based on the caster's level |
| Hemorrhage | Skill | HP 20 MP 30 SP 30 |
- | * Inflicts a bleeding attack on the target * Activation Condition: Weapon Skill Level 25+ [applies when this is your main class] * Accuracy: Same as a normal attack * Key: = |
| Sweeping Blow | Skill | MP 10 SP 10 |
- | * Area physical attack (max Range 8 for Spear when the 2-hit thrust applies) * Activation Condition: Weapon Skill Level 30+ [applies when this is your main class] * Key: \ (₩, Backslash) * Damage: 50% in PVP, 100% in PVE (halved for the Spear 2-hit thrust) * 2-Hit Thrust: A second hit occurs once Spear Skill Level reaches 10+ Does not apply if there is an obstacle (such as a character) in front of the caster |
| Berserk | Skill | MP 40 SP 60 |
500,000 Lance 5 Orbs |
* Raises the caster's WC by 1.5x and reduces DC [Range: Self] * DC Reduction: Affected by the caster's Weapon Skill Level and INT * Duration: Affected by Weapon Skill Level and STR (max 60 seconds) * Activation Condition: Weapon Skill Level 25+, SP Full [applies when this is your main class] * Key: Register to a skill hotkey |
※ The skills above are affected by random values beyond what is listed in their descriptions. (All figures are rounded down.)
※ The skills available may differ depending on whether this class is your main class or sub class.
※ For "Weapon Skill Level" requirements, the applicable skill is determined by the equipped item. (e.g., equipping a spear applies the Spear skill.)
Warrior
The Warrior Skill
전사 스킬
Each class can use its own unique skills.
| Skill Name | Attribute | Cast Cost | Acquisition Cost | Skill Description |
|---|---|---|---|---|
| Titan Charge | Skill | SP 70 | - | Enables high-speed movement [Range: 5] Activation Condition: Evasion Skill Level 20+, SP 70+ Key: BackSpace Damage: Caster's WC, target's AC |
| Release | Skill | MP 50 SP 50 |
- | Removes Bind and Hold [Range: Self] Activation Condition: Evasion Skill Level 15+, MP Full, weapon equipped Key: Insert Cast Success Rate: 70% |
| Slash | Skill | MP 60 SP 50 |
- | Casts a guaranteed-hit finishing move on the target 1 tile ahead Activation Condition: Weapon Skill Level 20 Key: Delete Damage: Based on the caster's level |
| Renewal | Skill | MP 40 SP 40 |
- | Recovers the caster's own HP [Range: Self] Activation Condition: Weapon Skill Level 25, INT 15+ [applies when this is your main class] Key: - Recovery Amount: Affected by Weapon Skill Level and INT |
| Sweeping Blow | Skill | MP 10 SP 10 |
- | Area physical attack Activation Condition: Weapon Skill Level 30+ [applies when this is your main class] Key: \ (₩, Backslash) |
| Shield Block | Skill | MP 50 SP 50 |
500,000 Lance 5 Orbs |
Reduces physical and magic damage taken by the caster [Range: Self] (Takes priority when used simultaneously with the Power Shield (Priest) skill) Activation Condition: Weapon equipped, INT 25, MP 50, SP 50+, Weapon Skill Level 25+ [applies when this is your main class] (Does not apply if the weapon or shield is unequipped) Damage Reduction: Affected by Weapon Skill Level and INT (+25% when a shield is equipped, max 40%) Duration: Affected by Weapon Skill Level and INT (max 90 seconds) |
※ The skills above are affected by random values beyond what is listed in their descriptions.
※ The skills available may differ depending on whether this class is your main class or sub class.
※ For "Weapon Skill Level" requirements, the applicable skill is determined by the equipped item. (e.g., equipping a spear applies the Spear skill.)
Mage
The Wizard Skill
마법사 스킬
Skills by attribute. Each class can use its own unique skills.
| Skill Name | Attribute | Cast Cost | Acquisition Cost | Skill Description |
|---|---|---|---|---|
| Pyra Missile | Fire | MP 10 | 100 Lance | Applies Fire-attribute damage [Range: 5] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
| Pyra Blade | MP 15 | 2,000 Lance | Imbues the weapon with the Fire attribute [Range: 2] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Pyra Sword | MP 18 | 5,000 Lance | If unarmed, creates a Fire-attribute water blade [Range: Self] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Pyra Ball | MP 10 | 50,000 Lance 2 Orbs |
Applies Fire-attribute damage [Range: 5] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Pyra Shield | MP 24 | 10,000 Lance 1 Orb |
Increases Fire-attribute defense [Range: Self] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Pyra Shock | MP 20 | 100,000 Lance 3 Orbs |
Applies Fire-attribute damage [Range: 1] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Pyra Strike | MP 25 | 70,000 Lance 2 Orbs |
Applies Fire-attribute damage [Range: 5] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Firestorm | MP 30 | 500,000 Lance 5 Orbs |
Applies Fire-attribute damage [Range: Self] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Eisen Missile | Cold | MP 10 | 110 Lance | Applies Cold-attribute damage [Range: 5] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
| Eisen Blade | MP 15 | 3,000 Lance | Imbues the weapon with the Cold attribute [Range: 2] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Eisen Sweet | MP 18 | 7,500 Lance | If unarmed, creates a Cold-attribute ice blade [Range: Self] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Eisen Ball | MP 30 | 75,000 Lance 2 Orbs |
Applies Cold-attribute damage [Range: 5] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Eisen Shield | MP 24 | 15,000 Lance 1 Orb |
Increases Cold-attribute defense [Range: Self] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Eisen Wave | MP 21 | 150,000 Lance 3 Orbs |
Applies Cold-attribute damage [Range: Self] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Eisen Strike | MP 25 | 100,000 Lance 2 Orbs |
Applies Cold-attribute damage [Range: 2] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Magical Blade | Neutral | MP 18 | 2,000 Lance | Imbues the weapon with the Neutral attribute [Range: 2] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
| Hold | MP 26 | 50,000 Lance 3 Orbs |
Blocks the target's attacks and spellcasting [Range: 2] Duration: Affected by Skill Level and target's Resistance Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Giant Growth | MP 15 | 10,000 Lance 1 Orb |
Increases the target's WC by 3 [Range: 3] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Magical Shield | MP 28 | 15,000 Lance 1 Orb |
Increases the caster's own magic defense [Range: Self] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Weakness | MP 12 | 10,000 Lance 1 Orb |
Decreases the target's WC by 4 [Range: 4] Duration: Affected by Skill Level and target's Resistance Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Acid Cloud | MP 40 | 30,000 Lance 2 Orbs |
Spreads poison fog over an area, poisoning the target. Reduces the durability of the poisoned target's weapon and armor. [Range: 5] Duration: Affected by Skill Level and target's Resistance Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Bind | MP 30 | 100,000 Lance 4 Orbs |
Immobilizes the target. [Range: 3] Duration: Affected by Skill Level, target's WC, and Resistance Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Mage Armor | MP 50 | 150,000 Lance 3 Orbs |
Reduces physical energy damage, DC+5 [Range: Self] [applies when this is your main class] Duration: Affected by Skill Level Cast Success Rate: INT, character level, Magic Use Level |
※ The skills above are affected by random values beyond what is listed in their descriptions. (All values are rounded down to the nearest whole number.)
※ The skills available may differ depending on whether this class is your main class or sub class.
Priest
Priest Skill
성직자 스킬
Skills by attribute. Each class can use its own unique skills.
| Skill Name | Attribute | Cast Cost | Acquisition Cost | Skill Description |
|---|---|---|---|---|
| Cure | Holy | MP 10 | 5,000 Lance 1 Orb |
Recovers HP [Range: 2] Recovery Amount: Affected by Skill Level and INT Cast Success Rate: INT, character level, Magic Use Level |
| Cure Paralyze | MP 10 | 2,000 Lance 1 Orb |
Cures poisoning [Range: 2] Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Bless | MP 12 | 5,000 Lance 1 Orb |
Increases WC, HC, and DC by 2 each [Range: 2] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Holy Missile | MP 6 | 100 Lance | Applies Holy-attribute damage [Range: 4] Damage: Affected by Skill Level and INT Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Holy Blade | MP 14 | 2,000 Lance | Imbues the weapon with the Holy attribute [Range: 2] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Curse | MP 20 | 5,000 Lance 1 Orb |
Decreases WC, HC, AC, and DC by 3 each [Range: 4] Duration: Affected by Skill Level Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Cure Disease | MP 15 | 10,000 Lance 1 Orb |
Cures disease [Range: 2] Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Holy Ball | MP 25 | 30,000 Lance 2 Orbs |
Applies Holy-attribute damage over an area [Range: 5] Damage: Affected by Skill Level and INT Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Resurrect | MP 40 | 200,000 Lance 4 Orbs |
Revives the target character with 50% HP restored [Range: 2] Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Release | MP 50 | 20,000 Lance | Removes Bind and Hold [Range: 2] Cast Success Rate: Affected by INT, character level, and Skill Level |
|
| Cure Pulse | MP 40 | 150,000 Lance 3 Orbs |
Recovers HP for party members within range [Range: Self] [applies when this is your main class] Cast Angle: 3 Recovery Amount: Affected by Skill Level and INT Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Power Shield | MP 50 | 500,000 Lance 5 Orbs |
Creates a shield for party members within range, reducing damage taken [Range: Self] [applies when this is your main class] Cast Range: 5 / Duration: Affected by Skill Level and INT (max 60 seconds) Damage Reduction: Affected by Skill Level and INT (capped at 50%) Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Magical Blade | Neutral | MP 18 | 2,000 Lance | Imbues the weapon with the Neutral attribute [Range: 2] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
| Hold | MP 26 | 50,000 Lance 3 Orbs |
Blocks the target's attacks and spellcasting [Range: 2] Duration: Affected by Skill Level and target's Resistance Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Giant Growth | MP 15 | 10,000 Lance 1 Orb |
Increases the target's WC by 3 [Range: 3] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Magical Shield | MP 28 | 15,000 Lance 1 Orb |
Increases the caster's own magic defense [Range: Self] Duration: Affected by Skill Level Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Weakness | MP 12 | 10,000 Lance 1 Orb |
Decreases the target's WC by 4 [Range: 4] Duration: Affected by Skill Level and target's Resistance Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Acid Cloud | MP 40 | 30,000 Lance 2 Orbs |
Spreads poison fog over an area, poisoning the target. Reduces the durability of the poisoned target's weapon and armor. [Range: 5] Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: Affected by INT, character level, and Magic Use Level |
|
| Bind | MP 30 | 100,000 Lance 4 Orbs |
Immobilizes the target. [Range: 3] Duration: Affected by Skill Level, target's WC, and Resistance Accuracy: Affected by INT, character level, and target's DC Cast Success Rate: INT, character level, Magic Use Level |
※ The skills above are affected by random values beyond what is listed in their descriptions. (All values are rounded down to the nearest whole number.)
※ The skills available may differ depending on whether this class is your main class or sub class.
Thief
The Thief Skill
도둑 스킬
Each class can use its own unique skills.
| Skill Name | Attribute | Cast Cost | Acquisition Cost | Skill Description |
|---|---|---|---|---|
| Disarming | Skill | - | - | Standing in front of a discovered trap, hold Ctrl and left-click the trap to disarm it (grants experience) Cast Success Rate: Affected by Skill Level and DEX |
| Trap Detection | Skill | - | - | Allows you to detect traps present inside caves. [Range: 10] Detection Chance: Affected by Skill Level and DEX |
| Smoke Screen | Skill | SP (61 - Skill Level) | - | Creates a cloud of fog over an area Duration: Affected by Skill Level Cast Success Rate: 100% success when the SP condition is met |
| Item Drop | Skill | - | - | While neither a weapon nor a shield is equipped (both hands empty), attacking another character causes a random item to drop from the target's bag. Accuracy: Affected by the caster's HC and the target character's DC Drop Rate: Affected by the caster's character level, Skill Level, and the target's character level |
| Trap Installation | Skill | MP 30 SP 40 | - | Selectively installs one of several types of traps that can deal area physical damage to an opponent. [applies when this is your main class] Trap Types: Spike Trap, Fire, Ice Arrow, Stone Pillar Activation Condition: Disarming Skill Level 15 / Trap Detection Skill Level 10+ Cast Success Rate: Affected by Disarming/Trap Detection Skill Level and DEX Damage: Affected by Disarming/Trap Detection Skill Level |
| Titan Charge | Skill | SP 70 | - | Enables high-speed movement [Range: 5] Activation Condition: Evasion Skill Level 20+, SP 70+ Key: BackSpace Damage: Caster's WC, target's AC |
| Flash Bomb | Skill | MP 50 SP 70 | - | Instantly obstructs the enemy's vision, reducing DC [Range: Self] [applies when this is your main class] Activation Condition: MP 50, SP 70+, Smoke Screen Skill Level 25+ Cast Range: 5 Cast Success Rate: Affected by Smoke Screen Skill Level and DEX DC Reduction: Affected by Smoke Screen Skill Level and INT Duration: Affected by Smoke Screen Skill Level and MEN (max 90 seconds) |
※ The skills above are affected by random values beyond what is listed in their descriptions.
※ The skills available may differ depending on whether this class is your main class or sub class.
※ For "Weapon Skill Level" requirements, the applicable skill is determined by the equipped item. (e.g., equipping a spear applies the Spear skill.)
Sub Class
Assistant Job Skill
보조직업 스킬
Skills by attribute. Each class can use its own unique skills.
| Category | Skill Name | Attribute | Cast Cost | Acquisition Cost | Skill Description |
|---|---|---|---|---|---|
| Bard | Song of Courage | Buff | MP 5(4) SP 10(4) | 100,000 Lance | Increases the target's HC, DC, WC [Range: 5] Increase Rate: Affected by Skill Level Cast Success Rate: Affected by Skill Level and MEN |
| Song of Cowardice | MP 6(4) SP 11(5) | 100,000 Lance | Decreases the target's HC, DC, WC [Range: 5] Decrease Rate: Affected by Skill Level Cast Success Rate: Affected by Skill Level and MEN |
||
| Song of Fear | MP 7(4) SP 15(4) | 100,000 Lance | Decreases the target's HC, DC, and Poison/Disease Resistance [Range: 6] Decrease Rate: Affected by Skill Level Cast Success Rate: Affected by Skill Level and MEN |
||
| Song of Stealth | MP 20(6) SP 25(6) | 200,000 Lance | Evades the opponent's attacks while active [Range: 6] Cast Success Rate: Affected by Skill Level and MEN |
||
| Song of Recovery | MP 10(5) SP 15(4) | 200,000 Lance | Increases the target's HP, MP, SP recovery ability [Range: 6] Bonus Recovery Amount: Affected by Skill Level Cast Success Rate: Affected by Skill Level and MEN |
||
| Song of Incurability | MP 12(5) SP 17(4) | 200,000 Lance | Halts the target's HP, MP, SP recovery ability [Range: 6] Cast Success Rate: Affected by Skill Level and MEN |
||
| Song of Silence | MP 20(6) SP 20(7) | 300,000 Lance | Interferes with the target's ability to use magic [Range: 5] Cast Success Rate: Affected by Skill Level and MEN |
||
| Alchemist | First Aid | Skill | Revive MP 40 Recover MP 20 | - | Recovers from stun status or restores HP Revive Success Rate: Affected by Skill Level, character level, and MEN HP Recovery Use Success Rate: Affected by Skill Level HP Recovery Amount: Affected by Skill Level |
| Chemistry | - | - | Crafts potion-type items with enhanced effects Success Rate: Affected by character level, Skill Level, and INT |
||
| Tailor | Clothes Crafting | - | - | Crafts armor (clothing) items Success Rate: Affected by DEX, equipped item, and Skill Level Refinement Success Rate Immediately After Crafting: Affected by DEX, equipped item, and Skill Level |
|
| Clothes Repair | - | - | Repairs armor (clothing) items using cloth | ||
| Blacksmith | Weapon Crafting | - | - | Crafts weapon items Success Rate: Affected by DEX, equipped item, and Skill Level Refinement Success Rate Immediately After Crafting: Affected by DEX, equipped item, and Skill Level |
|
| Weapon Repair | - | - | Repairs weapon items using iron ingots |
※ The skills above are affected by random values beyond what is listed in their descriptions.
※ The skills available may differ depending on whether this class is your main class or sub class.
※ For the Bard's Buff-type skills, whichever Buff skill is already active takes priority within its activation area.
World Map
World Map
월드맵
FAQ
Customer Support FAQ
C U S T O M E R S U P P O R T · Godius Eternal War
Steam Server Maintenance & Inquiry Channels
- In-game Gadi Talk 1:1 inquiry
- Email inquiry: steam@godius.co.kr
- Regular Maintenance: Every Thursday 08:00–11:00 (KST)
Categories and What They Cover
| Category | Coverage |
|---|---|
| A Account · Login | Steam account login, password/ID recovery, account security inquiries |
| B Game Launch · Errors | The game won't launch, or crashes/freezes/graphics errors occur |
| C Connection · Network | Server connection, ping/lag, loading delay, and other network inquiries |
| D Steam Integration · Client | Steam account linking, Cloud, Overlay, Steam Deck, localization inquiries |
| E Payment · Refunds | Payment failures, missing currency, duplicate charges, refund policy inquiries |
| F Shop · Cash Items | Steam shop usage, Gadi Coin, timed/randomized items, mailbox inquiries |
| G Gameplay | Characters, items, combat, parties, chat, and other in-game play inquiries |
| H Quests · Dungeons · Events | Tutorial, quest/dungeon progress, event participation and reward inquiries |
| I Guild | Guild creation/joining/leaving, guild mark, guild building, authority delegation inquiries |
| J Operations Policy · Sanctions | Usage restriction criteria, sanction stages, account sharing and real-money trading policy |
| K Reports · Inquiries · Community | User reports, bug/suggestion submissions, official channel information |
A Account · Login
Steam account login, password/ID recovery, account security inquiries
Godius Eternal War does not collect personal information from Steam members. For inquiries about your membership information or your Steam account itself, please use Steam Support (help.steampowered.com).
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Please fully close the Steam client and restart it.
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Please reset your password on the official Steam site using the phone number or email registered under your name.
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You can find your account on the official Steam site by entering the email address or phone number you used when signing up.
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You can do this from the [Account] tab in the Steam client settings menu, via [Change Contact Email Address].
For identity verification, enter your current password and new email address, then confirm the verification code sent to you to complete the change.
A-05Can I be logged in on multiple PCs at the same time?
When logging in with a Steam account, you can only be connected from one PC at a time.
A-06My Steam account was stolen. What should I do?
Please contact Steam Support, and it will be handled according to account-handling procedures.
A-07My account was suspended (sanctioned). I want to know the reason.
If in-game item damage also occurred, please also file a report via the 'Gadi Talk' 1:1 inquiry.
Using illegal programs such as speed hacks, macros, or auto-hunting can result in an immediate permanent suspension.
Real-money account trading and serious abuse are also subject to immediate permanent sanctions.
If you wish to dispute a sanction, please submit supporting evidence via the 'Gadi Talk' 1:1 inquiry within 7 days of the sanction. The responsible department will review it and proceed with a decision and re-examination.
Please refer to the Terms of Service Operations Policy section for detailed sanction criteria.
B Game Launch · Errors
The game won't launch, or crashes/freezes/graphics errors occur
Godius Eternal War is playable via the Steam launcher. For issues that are not gameplay errors, please use Steam Support.
B-01The game doesn't launch, or closes immediately after launching.
Please first confirm that your PC meets the minimum system requirements.
Steam Library > right-click Godius: Eternal War > Properties > Local Files > run 'Verify Integrity of Game Files.'
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry.
B-02Crashes occur at specific points (maps, clicking items, loading, etc.).
This may be a temporary issue, so try closing the game and reconnecting.
If the same issue recurs after reconnecting, please describe your character name and where it occurred in as much detail as possible. This makes root-cause analysis much faster.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
B-03The screen freezes, or there's severe lag.
Try lowering the resolution/graphics options by one level in Settings > Graphics.
Check for and close any broadcasting/recording programs running in the background.
If it only happens during specific hours (peak time), it may be a server load issue, so please check the announcements.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
B-04DirectX errors keep occurring.
Please download and run the 'DirectX End-User Runtime Web Installer' from the official Microsoft website.
If there's a graphics driver conflict, update DirectX to the latest version.
Select the game, right-click > Properties > Installed Files tab, and run 'Verify Integrity of Game Files.'
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
B-05When I launch the game, I hear sound but only see a black screen.
This may be a resolution mismatch. Pressing Alt + Enter to force-switch between fullscreen/windowed mode will switch it to windowed mode and the screen should display normally. Afterward, change to your monitor's recommended resolution/refresh rate in the in-game options.
Right-click the game in your Steam Library > [Properties] > [General] tab > enter -autoconfig in the [Launch Options] field at the bottom, then run the game to reset your settings.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
B-06A Steam Launcher error occurs.
Try fully closing (logging out of) the Steam Launcher, then reconnecting.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
B-07I keep getting errors when launching Steam.
Open Task Manager with Ctrl + Shift + Esc, find Steam or Steam Client Bootstrapper in the process list, fully close it with [End Task], then try running it again.
Try right-clicking the Steam icon on your desktop > [Run as Administrator] to launch it again.
If it's simply a Windows memory or network socket issue, a computer restart alone resolves most cases.
C Connection · Network
Server connection, ping/lag, loading delay, and other network inquiries.
C-01The server list isn't showing up.
Please first check the official announcements for scheduled maintenance. (Regular maintenance every Thursday 08:00–11:00 KST)
This could be a temporary internet issue, so please check your local internet connection.
If it repeatedly disconnects at specific times, please note the time it occurs and your character name.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
C-02I can't connect to the server.
Please first check whether it's during server maintenance hours (every Thursday 08:00–11:00).
If it's a connection issue through the Steam launcher, please contact Steam Support.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
C-03The screen is stuck on 'Connecting.'
If it's a connection issue through the Steam launcher, please contact Steam Support.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
C-04I get disconnected after selecting my character.
If you can reach the character selection screen, it's not a server issue.
Your character data may have an error, so please report your login account and character name.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
C-05Loading takes a long time and only I lag.
If loading is still slow even during off-peak hours with fewer players online, try restarting your computer.
If loading is slow or laggy only in a specific area, please let us know your character name and location.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
C-06My ping (latency) is abnormally high.
A wired connection is recommended over wireless.
If you're using a VPN, try disabling it and reconnecting.
If the issue persists even after restarting your router, it may be an ISP line issue.
If the same issue keeps happening, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr
C-07Other people are fine but only I'm extremely slow. Why is that?
If the system detects illegal programs such as speed hacks, auto-hunting, or macro clicking, your account becomes subject to monitoring, and once usage is confirmed, a security program activates to block it or reduce your stats back to their original state.
If you close and stop using the illegal program, you'll be able to play normally again.
C-08Can I transfer to another server?
Characters that have already been created cannot be transferred to another world.
D Steam Integration · Client
Inquiries about Steam account linking, Cloud, Overlay, Steam Deck, and localization.
D-01How is my personal information handled when I link my Steam account?
Steam linking does not transmit your ID, password, name, national ID number, phone number, etc. to the developer, so there is no need to worry about a personal information leak.
Only a unique identifier (SteamID64) is passed: Steam only provides the game company with a unique ID (token) made of random numbers.
A separate account is created: only the SteamID64 is stored in the game company's database instead of personal information, and this is matched 1:1 with your in-game character/ID.
Password separation: since login verification is handled by Steam's servers, the game developer never has access to your Steam password or actual identity information.
D-02How do I check my Steam Cloud saves?
Steam Cloud is a service that automatically backs up and syncs your game's save data and personal settings files to Steam's remote servers instead of your PC.
If you've played on multiple PCs, Steam will directly ask you which save file to treat as the most recent. We recommend choosing whichever one was played more recently.
If you select the wrong one and lose data, Steam supports recovery based on server logs.
D-03Steam Overlay isn't working.
Check that 'Enable the Steam Overlay while in-game' is turned on under the top Steam menu > Settings > In-Game tab.
Also check that the same option is enabled in your Steam Library by right-clicking the game > Properties > General tab.
Try closing external overlays (Discord Overlay, GeForce Experience, RivaTuner Statistics Server, MSI Afterburner, OBS, etc.).
Some security programs block GameOverlayUI.exe from running, so try adding it as an exception in your antivirus/firewall scan.
D-04Compatibility on Steam Deck is poor, or the controls feel off.
You can check Godius Eternal War's current Steam Deck compatibility on the official Steam store page.
If there's an issue with the default controller mapping, try applying custom bindings in Settings > Controls.
D-05The localization isn't done properly, or there are translation errors.
Godius Eternal War supports 12 languages. Since it's based on machine translation, there may be translation errors.
Please report mistranslations or omissions via the 'Gadi Talk' 1:1 inquiry or the official Discord channel, and they will be reflected sequentially in a following patch.
E Payment · Refunds
Payment failures, missing currency, duplicate charges, and refund policy inquiries.
Refunds for paid in-game currency and items generally follow Steam's refund policy.
E-01I paid but the currency (cash/items) wasn't delivered.
Please first check whether the payment completed under Steam > Account > Purchase History.
Delivery can take up to 30 minutes after payment.
If it still hasn't been delivered after more than 30 minutes, please attach your order number and a screenshot of the purchase history and file a report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
This is processed within 1–3 business days.
E-02Payment completed, but there's no item in my mailbox.
If it still hasn't been delivered after more than 30 minutes, please write your payment confirmation text or the purchased item's name and your character name, and file a report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
After the assigned staff confirms it, this is processed within 1–3 business days from the date of your report.
E-03My Steam payment shows as failed.
If a payment failure occurs while using the Steam shop, please contact Steam Support.
It may be a temporary error on the payment provider's side, so try a different payment method.
If the same error keeps occurring, please file a report via the 'Gadi Talk' 1:1 inquiry. This is processed within 1–3 business days.
E-04The same item was charged twice.
If duplicate payment is confirmed by checking the payment history, a refund request can be made.
Once your payment history and character name are confirmed, one of the duplicate charges is automatically refunded, completing within 3–5 business days.
E-05Where can I check my payment history?
You can check it on the account information page of the Steam site.
E-06Can I pay with a card issued overseas?
Any payment method supported by Steam can be used.
However, payment may be restricted depending on the payment system environment of certain countries.
If payment isn't possible, please contact Steam Support.
E-07What is Steam's refund policy?
If the following two conditions are both met, you can get a refund regardless of the reason.
① Within 14 days of purchase ② Under 2 hours of playtime
You can choose to receive your refund via the original payment method used (credit card, KakaoPay, etc.) or to your Steam Wallet.
Once a refund request is approved, it's typically processed within a few days (up to 7 days), and if received via Steam Wallet, it usually reflects within 24–48 hours.
E-08Please tell me how to request a refund.
You can go through the process: open the Steam app or website > Steam Support > log in > Purchase History > select the product to refund > 'I would like to request a refund.'
Games blocked or sanctioned by VAC (Valve Anti-Cheat) for hack/cheat use are not eligible for a refund.
E-09I want to refund a cash item.
This is handled according to Steam's refund policy. Please submit your Steam refund request within 7 days of purchase.
If Steam is unable to issue the refund, please file an appeal to have the refund request submitted to the game company. Once the reason for the refund is confirmed, the game company will issue a refund request form.
Even outside Steam's refund conditions, if there was a special circumstance such as a payment error, a separate review is possible via a 1:1 inquiry.
However, if paid currency (cash) has already been used to purchase and use paid items, a refund may be restricted.
Game items already delivered to your mailbox, and items that have already been used or opened, cannot be refunded.
F Shop · Cash Items
Inquiries about using the cash shop, Gadi Coin, timed/randomized items, and the mailbox.
F-01I want to buy an item from the Steam cash shop.
Click the Steam Shop icon at the bottom right of the main menu to go to the cash shop.
Clicking the 'Purchase' button on the product you want will start the purchase, and the item will be delivered to your mailbox.
Payment is made with Steam Cash, so you'll need to top up your Steam Cash balance in advance.
F-02What is Gadi Coin?
You can use Steam Cash (topped up via card payment, etc.) to purchase 'Gadi Coin,' which can be used in-game.
The 'Gadi Shop,' which sells the key items you need for gameplay, can only be used with Gadi Coin.
F-03Can I gift cash items?
Cash items purchased directly from the Steam shop cannot be gifted.
Among items received in your in-game mailbox, any that are marked 'transferable' can be gifted to another player through the in-game mail feature.
F-04Are there purchase limits on cash items?
There are no separate purchase limits on regular products.
Some items, such as event items, may have limits on the quantity or number of times they can be purchased, so please check the announcement board.
F-05What are timed items?
These are items with the same stats as regular items, but with a fixed usage period.
Once the set period elapses, the item is automatically deleted.
F-06How do I check the remaining time on a cash item, such as a costume?
For cash items with a specified duration, hover your mouse over the item to see the remaining time.
Expired items are automatically deleted, so please check the remaining time in advance.
F-07I want to check the probability information for randomized items.
Probability information for randomized items is disclosed transparently at the time of release.
Randomized packages may be sold during events or special occasions, and related information can be checked on the announcement board.
F-08I purchased a cash item in the Steam shop, but it wasn't delivered.
Please report it via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr, including the account information used for the purchase and the exact item name.
Please refer to the [Payment · Refunds] section for detailed payment procedures.
F-09An item delivered to my mailbox disappeared.
Mailbox items can only be stored and claimed within their designated validity period.
Someone else may have logged into your account and used the item, so please check whether you've shared your ID.
If you suspect hacking or account theft, we recommend seeking help from the cybercrime investigation unit.
Please file a report with supporting files attached via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
G Gameplay
Inquiries about characters, items, combat, parties, chat, and other in-game play
Character Management
G-01I want to delete a character.
Only characters at level 6 or above can be deleted, and all data is erased upon deletion.
If you delete the last character on your account, all items in the warehouse and bag are deleted along with it, so please be careful.
Characters at level 70 or above are given a 7-day grace period after deletion, during which recovery is possible.
G-02Can I recover a deleted character?
Data for characters whose grace period has passed, or whose deletion is complete, cannot be recovered.
Items bound to the character upon deletion also disappear entirely, so please decide carefully.
G-03Can I change my character's name?
You must have a paid item dedicated to renaming.
You can change your name via the 'Wish Fulfillment' content located at the village temple.
A name, once changed, cannot be reverted, so please choose carefully.
G-04I hear you choose 2 classes — what are the options?
At character creation, you can choose 2 classes: a main class and a sub class.
Main class: Warrior, Gladiator, Thief, Wizard, Priest
Sub class: Tailor, Blacksmith, Alchemist, Bard
G-05Can I change my main or sub class?
The main class and sub class chosen at character creation cannot be changed afterward.
G-06How do I use an 'Orb of Power'?
Orbs of Power obtained as level-up rewards are used to enhance your skills and parameters.
You can grow your character through the NPC in each class's guild building.
Skill abilities include a probability-based success element, while parameters can be increased instantly by consuming a set number of orbs.
G-07Can I reset my stats?
You can reset your Orbs of Power, HP, MP, SP, etc. via the crystal ball NPC at the village temple.
Reset items are purchased with Gadi Coin (a cash item) before use.
Through the 'Wish Fulfillment' feature, you can also change your hairstyle, gender, and more.
G-08Can I reset my skills?
You can reset your skills by purchasing the 'Kairos's Token' or 'Eye of the Red Dragon' cash item.
Upon reset, your main class is set to its default values, and skill points are given back as Orbs of Power.
You can relearn skills at your main class's guild building.
G-09How do I advance at level 99?
Upon reaching level 99, you can advance to Age (AG).
This can be done through the advancement NPC located at the center of the corridor inside your nation's castle.
Items · Inventory · Warehouse
G-10There's a bug where items disappear from my inventory.
Please describe the time it occurred, your character name, and the circumstances in as much detail as possible when reporting.
We will check whether recovery is possible based on server logs and let you know.
Please attach related materials via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
G-11I accidentally dropped an item from my bag.
Items dropped on the ground can be picked up by other players and disappear after a set amount of time, making recovery difficult.
However, cash and rare items are system-protected and cannot be dropped on the ground.
G-12An item stored in my warehouse disappeared.
First, please check whether someone else sharing your account information may have moved the item.
If there is no account sharing involved and an item still disappeared, please request an investigation via the 'Gadi Talk' 1:1 inquiry.
G-13How do I use the warehouse?
Click the 'Storage Chest NPC' at each village's warehouse building to store or retrieve items.
There is a limit on the base capacity, but you can expand your slots using a paid item.
G-14Please tell me how to craft and enhance items.
The Tailor, Blacksmith, and Alchemist classes can craft items or enhance them up to +9 by consuming materials at their dedicated facility.
Tailors handle armor, Blacksmiths handle weapons, and Alchemists handle crafting and enhancing consumable items.
G-15I sold a rare item to an NPC.
The in-game shop system is set up so that cash and rare items cannot be sold to NPCs, so you don't need to worry.
If you believe it was sold due to a bug, please attach supporting evidence via the 'Gadi Talk' 1:1 inquiry.
G-16I made a mistake while using the marketplace.
Trades completed normally through the marketplace cannot be compensated or reversed, even if the mistake was due to your own carelessness.
However, if illegal circumstances such as fraud are confirmed, please report the details via the 'Gadi Talk' 1:1 inquiry.
Combat · PK · Death
G-17How are PK-enabled areas distinguished?
They're distinguished by the color of the guards at the map entrance. Black means a village entrance, blue means a PK-disabled area, and red means a PK-enabled area.
If you want to play safely, please use maps with blue guards.
G-18How do I PK?
To prevent indiscriminate PK, PK between players of the same nation is not possible, and you can only attack enemy-nation players in PK-enabled areas.
PK is exceptionally allowed during guild wars or special events.
G-19Where are the areas that are safe from monsters?
Outside of villages, only a certain space near the map entrance guards is set as a safe zone.
This area exists to protect users from monster attacks right after moving to a new map.
G-20Do I lose items when my character dies?
Currently, there is no system that causes item loss upon death.
However, penalties such as experience loss occur upon death, so caution is needed.
G-21How do I reduce the experience penalty upon death?
From level 50 onward, an experience penalty occurs upon being stunned (dying), and the penalty grows larger at higher levels.
The penalty is applied differently depending on the situation — 50%, 100%, 300% of experience, etc.
Using the cash item 'Essence of Recovery' lets you fully restore (100%) the experience penalty from a death at level 50 or above.
If you hold the 'Osiris's Blessing' item, an in-place revival is possible. (Up to 3 can be held)
G-22I feel like character or weapon balance is unfair.
Please share balance-related suggestions through the official forum or the Discord suggestions channel.
The latest patch notes and developer notes can be found in the Steam announcements.
Specific figures or firsthand examples are also accepted via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
Party · Friends · Chat
G-23How do I form a party?
A party can have up to 7 members.
How to invite: face your character toward the target and press Ctrl + right-click, or type "/invite ID" in the chat window.
A party mark is displayed above party members' heads for easy identification.
Features such as changing the party leader, leaving the party, and changing item-acquisition order are supported.
G-24How do I add friends?
Character search: enter a character name to check their online status.
Add/block friends: after searching for a character, click to add them as a friend or block them.
List management: check your friend/block list and click a character name to auto-fill it or delete it. (Up to 30 registrations)
H Quests · Dungeons · Events
Inquiries about the tutorial, quest/dungeon progress, and event participation and rewards
Tutorial · Quests · Dungeons
H-01I completed the tutorial — can't I do it again with another character?
The tutorial was introduced to help new players get acclimated. It can only be completed once per account, and characters created afterward can only receive some item rewards.
If you create a new account, you can start the tutorial again from the beginning.
H-02I completed a dungeon quest but didn't receive the reward.
Tutorial rewards drop in the field as a package box when the boss is defeated, so please check the surrounding ground to obtain the item.
If you don't claim it within a certain time after the quest ends, the item will be deleted.
Reward delivery methods can differ depending on the event or content, so please be sure to check the detailed announcement.
H-03I can't see the dungeon quest NPC.
NPCs are only placed during specific events or content periods.
Once the event or content period ends, the NPC may disappear.
H-04I want to give up on a quest.
You can give up or forfeit a quest at any time, in which case your progress record is also reset.
Depending on the quest, re-entry may be possible, so try again after giving up.
H-05The quest difficulty is too hard.
Difficulty is set differently depending on party size, level, and story type.
Please proceed with quests that match your current conditions.
Rewards vary by quest, whether for dungeons, raids, etc., so please check the announcements.
H-06A quest item I received as a reward disappeared.
Please double-check your bag, mailbox, and warehouse.
If you're sharing your account information, please first check whether someone else moved it.
If you still don't have the item, please leave a 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr, and the assigned staff will check and let you know.
Events
H-07How do I participate in events?
Before an event starts, we announce it through the official Steam store's announcements.
Detailed participation methods and reward information for each event can be found in the announcements.
Please participate within the announced event period.
H-08I didn't receive my event reward.
If you participated in an event but didn't receive the reward, please leave a 'Gadi Talk' 1:1 inquiry, and we will check and let you know.
Reward delivery timing differs by event, so please be sure to check that event's reward delivery period in advance.
H-09Can I participate in an event multiple times?
Depending on the event, unlimited participation within the period may be allowed.
For events that only allow one-time participation, please be sure to check the participation method and conditions.
H-10Do you also run other events often, like attendance events?
For attendance events, you must click the attendance button after logging in for your participation to count.
All event news, including attendance events, is announced through the announcement board.
Besides ongoing events, various seasonal and one-time events are held, so please check the announcement board often.
I Guild
Inquiries about guild creation/joining/leaving, guild marks, guild buildings, and authority delegation
I-01How can I create a guild?
New guild creation can be applied for at the in-game government office.
If the guild creation requirements below are not met, guild approval is not possible.
Guild Creation Requirements
Applicant: The prospective guild master must apply in person.
Level: All guild members' character levels must be 50 or above.
Members: A total of 21 or more members is required. (Max 50)
Nationality: All guild members, including the guild master, must have the same character nationality.
Join Restriction: A character cannot join if fewer than 10 days have passed since leaving another guild.
Guild Mark: Only square images of 32 × 32 pixels and 1MB or smaller can be used.
I-02I want to join a guild — what do I need to do?
If your character is level 50 or above, you can apply to join a guild through the in-game government office.
Once the guild master of the guild you applied to approves it, you can join the guild.
I-03I want to leave my guild.
Applying to leave your guild at the government office removes you from the guild immediately.
You must wait 10 days from the date you left before you can join another guild.
I-04Can a guild be disbanded?
A guild is disbanded if it has 19 or fewer members as of the weekly server maintenance day.
A guild is also disbanded if its guild contribution points are insufficient.
A guild is disbanded if the guild master leaves.
This happens automatically, so please manage your guild members carefully.
I-05I want to change my guild mark.
If the guild master submits a change request directly at the government office, it's processed in a batch during the weekly server maintenance.
Files that aren't images, or images that aren't usable as a guild mark, cannot be processed.
I-06How can I get a guild building?
You can own a guild building through the guild events 'User Building War' and 'Guild Building Contest War.'
A guild member who owns a guild building can move inside it by entering '/MOVE HOME' or '/이동 HOME', '/이동 홈'.
Key Guild Building Features
Travel: Free travel to village and dungeon maps
Production: Craft using the Vat · Anvil · Sewing Machine without traveling to a sub-class guild (Alchemist, Blacksmith, Tailor)
Repair: Repair equipment durability through the Blacksmith Owner NPC
Warehouse: Use the warehouse via the storage chest
Meeting: Use a space for large-scale meetings
Guild Mark: Benefit of being able to erect a guild mark pedestal in front of the building
I-07I want to delegate guild master authority.
The current guild master can delegate it to one of the guild members through the government office.
Authority can be divided beyond the guild master into roles such as sub-master, journeyman, etc.
I-08What happens if the guild master is deleted or absent?
If the guild master is expelled, the guild master authority can no longer be used.
Therefore, a sub-master or similar role must be designated to manage the guild.
J Operations Policy · Sanctions
Usage restriction criteria, sanction stages, account sharing and real-money trading policy
The targets of usage restrictions and the stage-by-stage actions under Godius Eternal War's operations policy are as follows.
J-01Please tell me the usage restriction criteria.
Usage Restriction Criteria and Stage-by-Stage Actions
Use of illegal programs: hacks, macros, auto-hunting, memory-tampering programs, and unauthorized client/patch files
- 1st offense: 7-day usage restriction (warning)
- 2nd offense: 30-day usage restriction (aggravated penalty)
- 3rd offense or more: permanent usage restriction
※ Repeated or malicious use results in an immediate permanent suspension.
Account sale/purchase/transfer, real-money trading and brokering of items/currency, impersonation of another person
- 1st offense: 7-day usage restriction and confiscation of traded currency
- 2nd offense: permanent usage restriction (full investigation of related accounts)
※ Repeated or malicious use results in an immediate permanent suspension.
Persistent verbal abuse/insults, discriminatory expressions (gender, race, etc.), sexual harassment, bullying, threats to expose personal information
- 1st offense: 3-day chat restriction
- 2nd offense: 7-day chat restriction
- 3rd offense or more: permanent usage restriction
※ Repeated or malicious use results in an immediate permanent suspension.
Currency duplication, exploiting system vulnerabilities, disrupting the economy, causing server overload, impersonating staff and obstructing operations
- Immediate action followed by investigation
- Minor: 7–30 day usage restriction and confiscation of currency
- Severe: permanent usage restriction (including staff impersonation)
※ Repeated or malicious use results in an immediate permanent suspension.
J-02How can I find out the reason for a permanent suspension?
If you'd like to know the reason for your own account's permanent suspension, please contact steam@godius.co.kr with your character name and login ID.
After your character data is confirmed, a notification email will be sent.
J-03I want to know the chat restriction duration.
Based on a 24-hour cycle, chat is restricted for 3 or 7 days depending on the sanction level.
Once the time has passed, the chat restriction is automatically lifted and you can chat again.
J-04Is account sharing allowed?
Account sharing violates the Steam and Godius Eternal War Terms of Service, and usage restrictions may be applied if detected.
J-05Is real-money trading illegal? What happens if I do it?
If real-money trading is detected, usage restrictions may be applied according to the operations policy.
This includes gambling-like activity, trading of currency produced through abnormal methods, and trading through professional gold-farming operations, among others.
J-06What happens if I use macros, bots, or illegal programs?
Using any illegal program, such as speed hacks or auto-hunting, may result in an immediate permanent usage restriction upon detection, and sanctions may apply to all related accounts and IPs.
K Reports · Inquiries · Community
User reports, bug/suggestion submissions, official channel information
K-01I want to report someone using an illegal program (hack).
Please attach a screenshot or video that identifies the user's ID.
A reporter's identity is strictly protected, and sharing of investigation results may be limited under our personal information protection policy.
Accounts confirmed to have engaged in abuse are permanently sanctioned according to the operations policy.
Please submit your report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
K-02I want to report speed hacking, macros, or auto-hunting.
If you've witnessed this behavior, please take a screenshot or video with the character's name visible.
If you submit the related content, it will be reviewed and processed.
Actions such as suspension, temporary account suspension, warning, or permanent usage restriction may be taken against the user.
Please submit your report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
K-03I want to report a suspected professional gold-farming operation.
If you've witnessed this behavior, please take a screenshot or video with the character's name visible.
If you submit the related content, it will be reviewed and processed.
Actions such as suspension, temporary account suspension, warning, or permanent usage restriction may be taken against the user.
Please submit your report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
K-04I want to report verbal abuse or bad manners.
You can report it by attaching a screenshot or video showing the content that made you feel uncomfortable.
You can also get help through Steam Support by selecting 'Report Player' under 'Options' in your Steam profile and submitting the details.
Actions such as suspension, temporary account suspension, warning, or permanent usage restriction may be taken against the user.
Please submit your report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
K-05Please deal with a user who indiscriminately PKs.
This game's main concept is war between nations, and PK between enemy-nation players is basically allowed.
PK between players of the same nation is not possible, so we recommend cooperating with other players to respond.
If you report malicious, repeated, and persistent harassment, we will check it and get back to you.
Please submit your report via the 'Gadi Talk' 1:1 inquiry or email steam@godius.co.kr.
K-06Where do I report a bug or suggest an improvement?
If you leave your feedback through the in-game 'Gadi Talk' 1:1, the assigned staff will review it and respond.
You can also send feedback to the official email (steam@godius.co.kr), and the assigned staff will review it and respond.
Official Channels
K-07I want to join the Discord channel.
Go to https://discord.com/invite/q9bP8TWWXQ to join the Discord channel.
Share a variety of information with other members.
K-08Please tell me the official websites.
Official Steam store: https://store.steampowered.com/app/4559140/
Godius Eternal War official site: https://playinworld.co.kr/index_kr
Godius official YouTube: https://www.youtube.com/@GODIUS_online
Official Discord: https://discord.com/invite/q9bP8TWWXQ
K-09Where can I check the update schedule?
Updates, events, patch schedules, and more are announced through the Steam announcement board.
Whenever a new update is patched in, we'll let you know via an announcement.